2020-12-27_20:29:38
Object
├Actor
├Pawn
└Character
─
Base class for many objects in Unreal Engine. Kept track of by the reflection system.
Can be placed in a level. Can be spawned and destroyed dynamically during runtime. Can contain Actor Components. Can be anything from static objects, props, and destructible items.
[[2020-03-10_21:29:17]] Actor
Can be possessed by a Controller. Receives input from a player or an AI. Each game/level has a Default Pawn that is the pawn that the player will control when the game or level starts.
[[2020-04-11_09:21:04]] Pawn
A type of Pawn made for humanoid characters. Has a Capsule Component for collision detection. Has a Character Movement Component to help with movement.