Constructor
Attributes
.. attribute:: PointLight.color Light :class:`Color`
.. attribute:: PointLight.intensity Light intensity ``default 1.0``
.. attribute:: PointLight.position Position of the light
.. attribute:: PointLight.distance If non-zero, light will attenuate linearly from maximum intensity at light ``position`` down to zero at ``distance``
Example
// red point light shining from the front var pointLight = new THREE.PointLight( 0xff0000 ); pointLight.position.set( 0, 0, 10 ); scene.add( pointLight );