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af_vsock.c
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af_vsock.c
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/*
* VMware vSockets Driver
*
* Copyright (C) 2007-2013 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation version 2 and no later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
/* Implementation notes:
*
* - There are two kinds of sockets: those created by user action (such as
* calling socket(2)) and those created by incoming connection request packets.
*
* - There are two "global" tables, one for bound sockets (sockets that have
* specified an address that they are responsible for) and one for connected
* sockets (sockets that have established a connection with another socket).
* These tables are "global" in that all sockets on the system are placed
* within them. - Note, though, that the bound table contains an extra entry
* for a list of unbound sockets and SOCK_DGRAM sockets will always remain in
* that list. The bound table is used solely for lookup of sockets when packets
* are received and that's not necessary for SOCK_DGRAM sockets since we create
* a datagram handle for each and need not perform a lookup. Keeping SOCK_DGRAM
* sockets out of the bound hash buckets will reduce the chance of collisions
* when looking for SOCK_STREAM sockets and prevents us from having to check the
* socket type in the hash table lookups.
*
* - Sockets created by user action will either be "client" sockets that
* initiate a connection or "server" sockets that listen for connections; we do
* not support simultaneous connects (two "client" sockets connecting).
*
* - "Server" sockets are referred to as listener sockets throughout this
* implementation because they are in the VSOCK_SS_LISTEN state. When a
* connection request is received (the second kind of socket mentioned above),
* we create a new socket and refer to it as a pending socket. These pending
* sockets are placed on the pending connection list of the listener socket.
* When future packets are received for the address the listener socket is
* bound to, we check if the source of the packet is from one that has an
* existing pending connection. If it does, we process the packet for the
* pending socket. When that socket reaches the connected state, it is removed
* from the listener socket's pending list and enqueued in the listener
* socket's accept queue. Callers of accept(2) will accept connected sockets
* from the listener socket's accept queue. If the socket cannot be accepted
* for some reason then it is marked rejected. Once the connection is
* accepted, it is owned by the user process and the responsibility for cleanup
* falls with that user process.
*
* - It is possible that these pending sockets will never reach the connected
* state; in fact, we may never receive another packet after the connection
* request. Because of this, we must schedule a cleanup function to run in the
* future, after some amount of time passes where a connection should have been
* established. This function ensures that the socket is off all lists so it
* cannot be retrieved, then drops all references to the socket so it is cleaned
* up (sock_put() -> sk_free() -> our sk_destruct implementation). Note this
* function will also cleanup rejected sockets, those that reach the connected
* state but leave it before they have been accepted.
*
* - Sockets created by user action will be cleaned up when the user process
* calls close(2), causing our release implementation to be called. Our release
* implementation will perform some cleanup then drop the last reference so our
* sk_destruct implementation is invoked. Our sk_destruct implementation will
* perform additional cleanup that's common for both types of sockets.
*
* - A socket's reference count is what ensures that the structure won't be
* freed. Each entry in a list (such as the "global" bound and connected tables
* and the listener socket's pending list and connected queue) ensures a
* reference. When we defer work until process context and pass a socket as our
* argument, we must ensure the reference count is increased to ensure the
* socket isn't freed before the function is run; the deferred function will
* then drop the reference.
*/
#include <linux/types.h>
#include <linux/bitops.h>
#include <linux/cred.h>
#include <linux/init.h>
#include <linux/io.h>
#include <linux/kernel.h>
#include <linux/kmod.h>
#include <linux/list.h>
#include <linux/miscdevice.h>
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/net.h>
#include <linux/poll.h>
#include <linux/skbuff.h>
#include <linux/smp.h>
#include <linux/socket.h>
#include <linux/stddef.h>
#include <linux/unistd.h>
#include <linux/wait.h>
#include <linux/workqueue.h>
#include <net/sock.h>
#include <net/af_vsock.h>
static int __vsock_bind(struct sock *sk, struct sockaddr_vm *addr);
static void vsock_sk_destruct(struct sock *sk);
static int vsock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb);
/* Protocol family. */
static struct proto vsock_proto = {
.name = "AF_VSOCK",
.owner = THIS_MODULE,
.obj_size = sizeof(struct vsock_sock),
};
/* The default peer timeout indicates how long we will wait for a peer response
* to a control message.
*/
#define VSOCK_DEFAULT_CONNECT_TIMEOUT (2 * HZ)
static const struct vsock_transport *transport;
static DEFINE_MUTEX(vsock_register_mutex);
/**** EXPORTS ****/
/* Get the ID of the local context. This is transport dependent. */
int vm_sockets_get_local_cid(void)
{
return transport->get_local_cid();
}
EXPORT_SYMBOL_GPL(vm_sockets_get_local_cid);
/**** UTILS ****/
/* Each bound VSocket is stored in the bind hash table and each connected
* VSocket is stored in the connected hash table.
*
* Unbound sockets are all put on the same list attached to the end of the hash
* table (vsock_unbound_sockets). Bound sockets are added to the hash table in
* the bucket that their local address hashes to (vsock_bound_sockets(addr)
* represents the list that addr hashes to).
*
* Specifically, we initialize the vsock_bind_table array to a size of
* VSOCK_HASH_SIZE + 1 so that vsock_bind_table[0] through
* vsock_bind_table[VSOCK_HASH_SIZE - 1] are for bound sockets and
* vsock_bind_table[VSOCK_HASH_SIZE] is for unbound sockets. The hash function
* mods with VSOCK_HASH_SIZE to ensure this.
*/
#define VSOCK_HASH_SIZE 251
#define MAX_PORT_RETRIES 24
#define VSOCK_HASH(addr) ((addr)->svm_port % VSOCK_HASH_SIZE)
#define vsock_bound_sockets(addr) (&vsock_bind_table[VSOCK_HASH(addr)])
#define vsock_unbound_sockets (&vsock_bind_table[VSOCK_HASH_SIZE])
/* XXX This can probably be implemented in a better way. */
#define VSOCK_CONN_HASH(src, dst) \
(((src)->svm_cid ^ (dst)->svm_port) % VSOCK_HASH_SIZE)
#define vsock_connected_sockets(src, dst) \
(&vsock_connected_table[VSOCK_CONN_HASH(src, dst)])
#define vsock_connected_sockets_vsk(vsk) \
vsock_connected_sockets(&(vsk)->remote_addr, &(vsk)->local_addr)
static struct list_head vsock_bind_table[VSOCK_HASH_SIZE + 1];
static struct list_head vsock_connected_table[VSOCK_HASH_SIZE];
static DEFINE_SPINLOCK(vsock_table_lock);
/* Autobind this socket to the local address if necessary. */
static int vsock_auto_bind(struct vsock_sock *vsk)
{
struct sock *sk = sk_vsock(vsk);
struct sockaddr_vm local_addr;
if (vsock_addr_bound(&vsk->local_addr))
return 0;
vsock_addr_init(&local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
return __vsock_bind(sk, &local_addr);
}
static void vsock_init_tables(void)
{
int i;
for (i = 0; i < ARRAY_SIZE(vsock_bind_table); i++)
INIT_LIST_HEAD(&vsock_bind_table[i]);
for (i = 0; i < ARRAY_SIZE(vsock_connected_table); i++)
INIT_LIST_HEAD(&vsock_connected_table[i]);
}
static void __vsock_insert_bound(struct list_head *list,
struct vsock_sock *vsk)
{
sock_hold(&vsk->sk);
list_add(&vsk->bound_table, list);
}
static void __vsock_insert_connected(struct list_head *list,
struct vsock_sock *vsk)
{
sock_hold(&vsk->sk);
list_add(&vsk->connected_table, list);
}
static void __vsock_remove_bound(struct vsock_sock *vsk)
{
list_del_init(&vsk->bound_table);
sock_put(&vsk->sk);
}
static void __vsock_remove_connected(struct vsock_sock *vsk)
{
list_del_init(&vsk->connected_table);
sock_put(&vsk->sk);
}
static struct sock *__vsock_find_bound_socket(struct sockaddr_vm *addr)
{
struct vsock_sock *vsk;
list_for_each_entry(vsk, vsock_bound_sockets(addr), bound_table)
if (addr->svm_port == vsk->local_addr.svm_port)
return sk_vsock(vsk);
return NULL;
}
static struct sock *__vsock_find_connected_socket(struct sockaddr_vm *src,
struct sockaddr_vm *dst)
{
struct vsock_sock *vsk;
list_for_each_entry(vsk, vsock_connected_sockets(src, dst),
connected_table) {
if (vsock_addr_equals_addr(src, &vsk->remote_addr) &&
dst->svm_port == vsk->local_addr.svm_port) {
return sk_vsock(vsk);
}
}
return NULL;
}
static bool __vsock_in_bound_table(struct vsock_sock *vsk)
{
return !list_empty(&vsk->bound_table);
}
static bool __vsock_in_connected_table(struct vsock_sock *vsk)
{
return !list_empty(&vsk->connected_table);
}
static void vsock_insert_unbound(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_insert_bound(vsock_unbound_sockets, vsk);
spin_unlock_bh(&vsock_table_lock);
}
void vsock_insert_connected(struct vsock_sock *vsk)
{
struct list_head *list = vsock_connected_sockets(
&vsk->remote_addr, &vsk->local_addr);
spin_lock_bh(&vsock_table_lock);
__vsock_insert_connected(list, vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_insert_connected);
void vsock_remove_bound(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_remove_bound(vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_remove_bound);
void vsock_remove_connected(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_remove_connected(vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_remove_connected);
struct sock *vsock_find_bound_socket(struct sockaddr_vm *addr)
{
struct sock *sk;
spin_lock_bh(&vsock_table_lock);
sk = __vsock_find_bound_socket(addr);
if (sk)
sock_hold(sk);
spin_unlock_bh(&vsock_table_lock);
return sk;
}
EXPORT_SYMBOL_GPL(vsock_find_bound_socket);
struct sock *vsock_find_connected_socket(struct sockaddr_vm *src,
struct sockaddr_vm *dst)
{
struct sock *sk;
spin_lock_bh(&vsock_table_lock);
sk = __vsock_find_connected_socket(src, dst);
if (sk)
sock_hold(sk);
spin_unlock_bh(&vsock_table_lock);
return sk;
}
EXPORT_SYMBOL_GPL(vsock_find_connected_socket);
static bool vsock_in_bound_table(struct vsock_sock *vsk)
{
bool ret;
spin_lock_bh(&vsock_table_lock);
ret = __vsock_in_bound_table(vsk);
spin_unlock_bh(&vsock_table_lock);
return ret;
}
static bool vsock_in_connected_table(struct vsock_sock *vsk)
{
bool ret;
spin_lock_bh(&vsock_table_lock);
ret = __vsock_in_connected_table(vsk);
spin_unlock_bh(&vsock_table_lock);
return ret;
}
void vsock_for_each_connected_socket(void (*fn)(struct sock *sk))
{
int i;
spin_lock_bh(&vsock_table_lock);
for (i = 0; i < ARRAY_SIZE(vsock_connected_table); i++) {
struct vsock_sock *vsk;
list_for_each_entry(vsk, &vsock_connected_table[i],
connected_table)
fn(sk_vsock(vsk));
}
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_for_each_connected_socket);
void vsock_add_pending(struct sock *listener, struct sock *pending)
{
struct vsock_sock *vlistener;
struct vsock_sock *vpending;
vlistener = vsock_sk(listener);
vpending = vsock_sk(pending);
sock_hold(pending);
sock_hold(listener);
list_add_tail(&vpending->pending_links, &vlistener->pending_links);
}
EXPORT_SYMBOL_GPL(vsock_add_pending);
void vsock_remove_pending(struct sock *listener, struct sock *pending)
{
struct vsock_sock *vpending = vsock_sk(pending);
list_del_init(&vpending->pending_links);
sock_put(listener);
sock_put(pending);
}
EXPORT_SYMBOL_GPL(vsock_remove_pending);
void vsock_enqueue_accept(struct sock *listener, struct sock *connected)
{
struct vsock_sock *vlistener;
struct vsock_sock *vconnected;
vlistener = vsock_sk(listener);
vconnected = vsock_sk(connected);
sock_hold(connected);
sock_hold(listener);
list_add_tail(&vconnected->accept_queue, &vlistener->accept_queue);
}
EXPORT_SYMBOL_GPL(vsock_enqueue_accept);
static struct sock *vsock_dequeue_accept(struct sock *listener)
{
struct vsock_sock *vlistener;
struct vsock_sock *vconnected;
vlistener = vsock_sk(listener);
if (list_empty(&vlistener->accept_queue))
return NULL;
vconnected = list_entry(vlistener->accept_queue.next,
struct vsock_sock, accept_queue);
list_del_init(&vconnected->accept_queue);
sock_put(listener);
/* The caller will need a reference on the connected socket so we let
* it call sock_put().
*/
return sk_vsock(vconnected);
}
static bool vsock_is_accept_queue_empty(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
return list_empty(&vsk->accept_queue);
}
static bool vsock_is_pending(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
return !list_empty(&vsk->pending_links);
}
static int vsock_send_shutdown(struct sock *sk, int mode)
{
return transport->shutdown(vsock_sk(sk), mode);
}
void vsock_pending_work(struct work_struct *work)
{
struct sock *sk;
struct sock *listener;
struct vsock_sock *vsk;
bool cleanup;
vsk = container_of(work, struct vsock_sock, dwork.work);
sk = sk_vsock(vsk);
listener = vsk->listener;
cleanup = true;
lock_sock(listener);
lock_sock(sk);
if (vsock_is_pending(sk)) {
vsock_remove_pending(listener, sk);
} else if (!vsk->rejected) {
/* We are not on the pending list and accept() did not reject
* us, so we must have been accepted by our user process. We
* just need to drop our references to the sockets and be on
* our way.
*/
cleanup = false;
goto out;
}
listener->sk_ack_backlog--;
/* We need to remove ourself from the global connected sockets list so
* incoming packets can't find this socket, and to reduce the reference
* count.
*/
if (vsock_in_connected_table(vsk))
vsock_remove_connected(vsk);
sk->sk_state = SS_FREE;
out:
release_sock(sk);
release_sock(listener);
if (cleanup)
sock_put(sk);
sock_put(sk);
sock_put(listener);
}
EXPORT_SYMBOL_GPL(vsock_pending_work);
/**** SOCKET OPERATIONS ****/
static int __vsock_bind_stream(struct vsock_sock *vsk,
struct sockaddr_vm *addr)
{
static u32 port = LAST_RESERVED_PORT + 1;
struct sockaddr_vm new_addr;
vsock_addr_init(&new_addr, addr->svm_cid, addr->svm_port);
if (addr->svm_port == VMADDR_PORT_ANY) {
bool found = false;
unsigned int i;
for (i = 0; i < MAX_PORT_RETRIES; i++) {
if (port <= LAST_RESERVED_PORT)
port = LAST_RESERVED_PORT + 1;
new_addr.svm_port = port++;
if (!__vsock_find_bound_socket(&new_addr)) {
found = true;
break;
}
}
if (!found)
return -EADDRNOTAVAIL;
} else {
/* If port is in reserved range, ensure caller
* has necessary privileges.
*/
if (addr->svm_port <= LAST_RESERVED_PORT &&
!capable(CAP_NET_BIND_SERVICE)) {
return -EACCES;
}
if (__vsock_find_bound_socket(&new_addr))
return -EADDRINUSE;
}
vsock_addr_init(&vsk->local_addr, new_addr.svm_cid, new_addr.svm_port);
/* Remove stream sockets from the unbound list and add them to the hash
* table for easy lookup by its address. The unbound list is simply an
* extra entry at the end of the hash table, a trick used by AF_UNIX.
*/
__vsock_remove_bound(vsk);
__vsock_insert_bound(vsock_bound_sockets(&vsk->local_addr), vsk);
return 0;
}
static int __vsock_bind_dgram(struct vsock_sock *vsk,
struct sockaddr_vm *addr)
{
return transport->dgram_bind(vsk, addr);
}
static int __vsock_bind(struct sock *sk, struct sockaddr_vm *addr)
{
struct vsock_sock *vsk = vsock_sk(sk);
u32 cid;
int retval;
/* First ensure this socket isn't already bound. */
if (vsock_addr_bound(&vsk->local_addr))
return -EINVAL;
/* Now bind to the provided address or select appropriate values if
* none are provided (VMADDR_CID_ANY and VMADDR_PORT_ANY). Note that
* like AF_INET prevents binding to a non-local IP address (in most
* cases), we only allow binding to the local CID.
*/
cid = transport->get_local_cid();
if (addr->svm_cid != cid && addr->svm_cid != VMADDR_CID_ANY)
return -EADDRNOTAVAIL;
switch (sk->sk_socket->type) {
case SOCK_STREAM:
spin_lock_bh(&vsock_table_lock);
retval = __vsock_bind_stream(vsk, addr);
spin_unlock_bh(&vsock_table_lock);
break;
case SOCK_DGRAM:
retval = __vsock_bind_dgram(vsk, addr);
break;
default:
retval = -EINVAL;
break;
}
return retval;
}
struct sock *__vsock_create(struct net *net,
struct socket *sock,
struct sock *parent,
gfp_t priority,
unsigned short type,
int kern)
{
struct sock *sk;
struct vsock_sock *psk;
struct vsock_sock *vsk;
sk = sk_alloc(net, AF_VSOCK, priority, &vsock_proto, kern);
if (!sk)
return NULL;
sock_init_data(sock, sk);
/* sk->sk_type is normally set in sock_init_data, but only if sock is
* non-NULL. We make sure that our sockets always have a type by
* setting it here if needed.
*/
if (!sock)
sk->sk_type = type;
vsk = vsock_sk(sk);
vsock_addr_init(&vsk->local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
vsock_addr_init(&vsk->remote_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
sk->sk_destruct = vsock_sk_destruct;
sk->sk_backlog_rcv = vsock_queue_rcv_skb;
sk->sk_state = 0;
sock_reset_flag(sk, SOCK_DONE);
INIT_LIST_HEAD(&vsk->bound_table);
INIT_LIST_HEAD(&vsk->connected_table);
vsk->listener = NULL;
INIT_LIST_HEAD(&vsk->pending_links);
INIT_LIST_HEAD(&vsk->accept_queue);
vsk->rejected = false;
vsk->sent_request = false;
vsk->ignore_connecting_rst = false;
vsk->peer_shutdown = 0;
psk = parent ? vsock_sk(parent) : NULL;
if (parent) {
vsk->trusted = psk->trusted;
vsk->owner = get_cred(psk->owner);
vsk->connect_timeout = psk->connect_timeout;
} else {
vsk->trusted = capable(CAP_NET_ADMIN);
vsk->owner = get_current_cred();
vsk->connect_timeout = VSOCK_DEFAULT_CONNECT_TIMEOUT;
}
if (transport->init(vsk, psk) < 0) {
sk_free(sk);
return NULL;
}
if (sock)
vsock_insert_unbound(vsk);
return sk;
}
EXPORT_SYMBOL_GPL(__vsock_create);
static void __vsock_release(struct sock *sk)
{
if (sk) {
struct sk_buff *skb;
struct sock *pending;
struct vsock_sock *vsk;
vsk = vsock_sk(sk);
pending = NULL; /* Compiler warning. */
if (vsock_in_bound_table(vsk))
vsock_remove_bound(vsk);
if (vsock_in_connected_table(vsk))
vsock_remove_connected(vsk);
transport->release(vsk);
lock_sock(sk);
sock_orphan(sk);
sk->sk_shutdown = SHUTDOWN_MASK;
while ((skb = skb_dequeue(&sk->sk_receive_queue)))
kfree_skb(skb);
/* Clean up any sockets that never were accepted. */
while ((pending = vsock_dequeue_accept(sk)) != NULL) {
__vsock_release(pending);
sock_put(pending);
}
release_sock(sk);
sock_put(sk);
}
}
static void vsock_sk_destruct(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
transport->destruct(vsk);
/* When clearing these addresses, there's no need to set the family and
* possibly register the address family with the kernel.
*/
vsock_addr_init(&vsk->local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
vsock_addr_init(&vsk->remote_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
put_cred(vsk->owner);
}
static int vsock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb)
{
int err;
err = sock_queue_rcv_skb(sk, skb);
if (err)
kfree_skb(skb);
return err;
}
s64 vsock_stream_has_data(struct vsock_sock *vsk)
{
return transport->stream_has_data(vsk);
}
EXPORT_SYMBOL_GPL(vsock_stream_has_data);
s64 vsock_stream_has_space(struct vsock_sock *vsk)
{
return transport->stream_has_space(vsk);
}
EXPORT_SYMBOL_GPL(vsock_stream_has_space);
static int vsock_release(struct socket *sock)
{
__vsock_release(sock->sk);
sock->sk = NULL;
sock->state = SS_FREE;
return 0;
}
static int
vsock_bind(struct socket *sock, struct sockaddr *addr, int addr_len)
{
int err;
struct sock *sk;
struct sockaddr_vm *vm_addr;
sk = sock->sk;
if (vsock_addr_cast(addr, addr_len, &vm_addr) != 0)
return -EINVAL;
lock_sock(sk);
err = __vsock_bind(sk, vm_addr);
release_sock(sk);
return err;
}
static int vsock_getname(struct socket *sock,
struct sockaddr *addr, int *addr_len, int peer)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *vm_addr;
sk = sock->sk;
vsk = vsock_sk(sk);
err = 0;
lock_sock(sk);
if (peer) {
if (sock->state != SS_CONNECTED) {
err = -ENOTCONN;
goto out;
}
vm_addr = &vsk->remote_addr;
} else {
vm_addr = &vsk->local_addr;
}
if (!vm_addr) {
err = -EINVAL;
goto out;
}
/* sys_getsockname() and sys_getpeername() pass us a
* MAX_SOCK_ADDR-sized buffer and don't set addr_len. Unfortunately
* that macro is defined in socket.c instead of .h, so we hardcode its
* value here.
*/
BUILD_BUG_ON(sizeof(*vm_addr) > 128);
memcpy(addr, vm_addr, sizeof(*vm_addr));
*addr_len = sizeof(*vm_addr);
out:
release_sock(sk);
return err;
}
static int vsock_shutdown(struct socket *sock, int mode)
{
int err;
struct sock *sk;
/* User level uses SHUT_RD (0) and SHUT_WR (1), but the kernel uses
* RCV_SHUTDOWN (1) and SEND_SHUTDOWN (2), so we must increment mode
* here like the other address families do. Note also that the
* increment makes SHUT_RDWR (2) into RCV_SHUTDOWN | SEND_SHUTDOWN (3),
* which is what we want.
*/
mode++;
if ((mode & ~SHUTDOWN_MASK) || !mode)
return -EINVAL;
/* If this is a STREAM socket and it is not connected then bail out
* immediately. If it is a DGRAM socket then we must first kick the
* socket so that it wakes up from any sleeping calls, for example
* recv(), and then afterwards return the error.
*/
sk = sock->sk;
if (sock->state == SS_UNCONNECTED) {
err = -ENOTCONN;
if (sk->sk_type == SOCK_STREAM)
return err;
} else {
sock->state = SS_DISCONNECTING;
err = 0;
}
/* Receive and send shutdowns are treated alike. */
mode = mode & (RCV_SHUTDOWN | SEND_SHUTDOWN);
if (mode) {
lock_sock(sk);
sk->sk_shutdown |= mode;
sk->sk_state_change(sk);
release_sock(sk);
if (sk->sk_type == SOCK_STREAM) {
sock_reset_flag(sk, SOCK_DONE);
vsock_send_shutdown(sk, mode);
}
}
return err;
}
static unsigned int vsock_poll(struct file *file, struct socket *sock,
poll_table *wait)
{
struct sock *sk;
unsigned int mask;
struct vsock_sock *vsk;
sk = sock->sk;
vsk = vsock_sk(sk);
poll_wait(file, sk_sleep(sk), wait);
mask = 0;
if (sk->sk_err)
/* Signify that there has been an error on this socket. */
mask |= POLLERR;
/* INET sockets treat local write shutdown and peer write shutdown as a
* case of POLLHUP set.
*/
if ((sk->sk_shutdown == SHUTDOWN_MASK) ||
((sk->sk_shutdown & SEND_SHUTDOWN) &&
(vsk->peer_shutdown & SEND_SHUTDOWN))) {
mask |= POLLHUP;
}
if (sk->sk_shutdown & RCV_SHUTDOWN ||
vsk->peer_shutdown & SEND_SHUTDOWN) {
mask |= POLLRDHUP;
}
if (sock->type == SOCK_DGRAM) {
/* For datagram sockets we can read if there is something in
* the queue and write as long as the socket isn't shutdown for
* sending.
*/
if (!skb_queue_empty(&sk->sk_receive_queue) ||
(sk->sk_shutdown & RCV_SHUTDOWN)) {
mask |= POLLIN | POLLRDNORM;
}
if (!(sk->sk_shutdown & SEND_SHUTDOWN))
mask |= POLLOUT | POLLWRNORM | POLLWRBAND;
} else if (sock->type == SOCK_STREAM) {
lock_sock(sk);
/* Listening sockets that have connections in their accept
* queue can be read.
*/
if (sk->sk_state == VSOCK_SS_LISTEN
&& !vsock_is_accept_queue_empty(sk))
mask |= POLLIN | POLLRDNORM;
/* If there is something in the queue then we can read. */
if (transport->stream_is_active(vsk) &&
!(sk->sk_shutdown & RCV_SHUTDOWN)) {
bool data_ready_now = false;
int ret = transport->notify_poll_in(
vsk, 1, &data_ready_now);
if (ret < 0) {
mask |= POLLERR;
} else {
if (data_ready_now)
mask |= POLLIN | POLLRDNORM;
}
}
/* Sockets whose connections have been closed, reset, or
* terminated should also be considered read, and we check the
* shutdown flag for that.
*/
if (sk->sk_shutdown & RCV_SHUTDOWN ||
vsk->peer_shutdown & SEND_SHUTDOWN) {
mask |= POLLIN | POLLRDNORM;
}
/* Connected sockets that can produce data can be written. */
if (sk->sk_state == SS_CONNECTED) {
if (!(sk->sk_shutdown & SEND_SHUTDOWN)) {
bool space_avail_now = false;
int ret = transport->notify_poll_out(
vsk, 1, &space_avail_now);
if (ret < 0) {
mask |= POLLERR;
} else {
if (space_avail_now)
/* Remove POLLWRBAND since INET
* sockets are not setting it.
*/
mask |= POLLOUT | POLLWRNORM;
}
}
}
/* Simulate INET socket poll behaviors, which sets
* POLLOUT|POLLWRNORM when peer is closed and nothing to read,
* but local send is not shutdown.
*/
if (sk->sk_state == SS_UNCONNECTED) {
if (!(sk->sk_shutdown & SEND_SHUTDOWN))
mask |= POLLOUT | POLLWRNORM;
}
release_sock(sk);
}
return mask;
}
static int vsock_dgram_sendmsg(struct socket *sock, struct msghdr *msg,
size_t len)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *remote_addr;
if (msg->msg_flags & MSG_OOB)
return -EOPNOTSUPP;
/* For now, MSG_DONTWAIT is always assumed... */
err = 0;
sk = sock->sk;
vsk = vsock_sk(sk);
lock_sock(sk);
err = vsock_auto_bind(vsk);
if (err)
goto out;
/* If the provided message contains an address, use that. Otherwise
* fall back on the socket's remote handle (if it has been connected).
*/
if (msg->msg_name &&
vsock_addr_cast(msg->msg_name, msg->msg_namelen,
&remote_addr) == 0) {
/* Ensure this address is of the right type and is a valid
* destination.
*/
if (remote_addr->svm_cid == VMADDR_CID_ANY)
remote_addr->svm_cid = transport->get_local_cid();
if (!vsock_addr_bound(remote_addr)) {
err = -EINVAL;
goto out;
}
} else if (sock->state == SS_CONNECTED) {
remote_addr = &vsk->remote_addr;
if (remote_addr->svm_cid == VMADDR_CID_ANY)
remote_addr->svm_cid = transport->get_local_cid();
/* XXX Should connect() or this function ensure remote_addr is
* bound?
*/