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MemoryCardDisplay.h
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#ifndef MEMORY_CARD_DISPLAY_H
#define MEMORY_CARD_DISPLAY_H
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "Sprite.h"
#include "ActorFrame.h"
/** @brief A graphic displaying the state of memory cards. */
class MemoryCardDisplay : public ActorFrame
{
public:
MemoryCardDisplay();
void Load( PlayerNumber pn );
void LoadFromNode( const XNode* pNode );
virtual MemoryCardDisplay *Copy() const;
void Update( float fDelta );
protected:
PlayerNumber m_PlayerNumber;
MemoryCardState m_LastSeenState;
// todo: make this an AutoActor eventually -aj
Sprite m_spr[NUM_MemoryCardState];
};
#endif
/*
* (c) 2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/