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ScreenOptionsMasterPrefs.cpp
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#include "global.h"
#include "ScreenOptionsMasterPrefs.h"
#include "RageMath.hpp"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
#include "PlayerOptions.h"
#include "SongOptions.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "GameManager.h"
#include "GameState.h"
#include "StepMania.h"
#include "Game.h"
#include "GameConstantsAndTypes.h"
#include "DisplaySpec.h"
#include "LocalizedString.h"
#include "SpecialFiles.h"
#include "RageLog.h"
using std::vector;
using namespace StringConversion;
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
{
po.FromString( PREFSMAN->m_sDefaultModifiers.Get() );
so.FromString( PREFSMAN->m_sDefaultModifiers.Get() );
}
static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions &so )
{
vector<std::string> as;
#define remove_empty_back() if(as.back() == "") { as.pop_back(); }
as.push_back(po.GetString());
remove_empty_back();
as.push_back(so.GetString());
remove_empty_back();
#undef remove_empty_back
PREFSMAN->m_sDefaultModifiers.Set( Rage::join(", ",as) );
}
/* Ugly: the input values may be a different type than the mapping. For example,
* the mapping may be an enum, and value an int. This is because we don't
* have FromString/ToString for every enum type. Assume that the distance between
* T and U can be represented as a float. */
template<class T,class U>
int FindClosestEntry( T value, const U *mapping, unsigned cnt )
{
int iBestIndex = 0;
float best_dist = 0;
bool have_best = false;
for( unsigned i = 0; i < cnt; ++i )
{
const U val = mapping[i];
float dist = value < val? (float)(val-value):(float)(value-val);
if( have_best && best_dist < dist )
continue;
have_best = true;
best_dist = dist;
iBestIndex = i;
}
if( have_best )
return iBestIndex;
else
return 0;
}
template <class T>
static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cnt )
{
if( ToSel )
{
sel = FindClosestEntry( opt, mapping, cnt );
} else {
// sel -> opt
opt = mapping[sel];
}
}
template <class T>
static void MoveMap( int &sel, IPreference &opt, bool ToSel, const T *mapping, unsigned cnt )
{
if( ToSel )
{
std::string sOpt = opt.ToString();
// This should really be T, but we can't FromString an enum.
float val;
FromString( sOpt, val );
sel = FindClosestEntry( val, mapping, cnt );
} else {
// sel -> opt
std::string sOpt = ToString( mapping[sel] );
opt.FromString( sOpt );
}
}
template <class T>
static void MoveMap( int &sel, const ConfOption *pConfOption, bool ToSel, const T *mapping, unsigned cnt )
{
ASSERT( pConfOption != nullptr );
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
ASSERT_M( pPref != nullptr, pConfOption->m_sPrefName );
MoveMap( sel, *pPref, ToSel, mapping, cnt );
}
template <class T>
static void MovePref( int &iSel, bool bToSel, const ConfOption *pConfOption )
{
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
ASSERT_M( pPref != nullptr, pConfOption->m_sPrefName );
if( bToSel )
{
// TODO: why not get the int directly from pPref?
// Why are we writing it to a string and then back?
T t;
FromString( pPref->ToString(), t );
iSel = static_cast<int>( t );
}
else
{
pPref->FromString( ToString( static_cast<T>( iSel ) ) );
}
}
template <>
void MovePref<bool>( int &iSel, bool bToSel, const ConfOption *pConfOption )
{
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
ASSERT_M( pPref != nullptr, pConfOption->m_sPrefName );
if( bToSel )
{
// TODO: why not get the int directly from pPref?
// Why are we writing it to a string and then back?
bool b;
FromString( pPref->ToString(), b );
iSel = b ? 1 : 0;
}
else
{
// If we don't make a specific instantiation of MovePref<bool>, there is
// a compile warning here because of static_cast<bool>( iSel ) where
// iSel is an int. What is the best way to remove that compile warning?
pPref->FromString( ToString<bool>( iSel ? true : false ) );
}
}
static void MoveNop( int &iSel, bool bToSel, const ConfOption *pConfOption )
{
if( bToSel )
iSel = 0;
}
// TODO: Write GenerateValueList() function that can use ints and floats. -aj
static void GameChoices( vector<std::string> &out )
{
vector<const Game*> aGames;
GAMEMAN->GetEnabledGames( aGames );
for (auto const *g: aGames)
{
std::string sGameName = g->gameName;
out.push_back( sGameName );
}
}
static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
{
vector<std::string> choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
Rage::ci_ascii_string const currGame {PREFSMAN->GetCurrentGame().c_str()};
sel = 0;
for(unsigned i = 0; i < choices.size(); ++i)
{
if (currGame == choices[i])
{
sel = i;
}
}
}
else {
vector<const Game*> aGames;
GAMEMAN->GetEnabledGames( aGames );
PREFSMAN->SetCurrentGame(aGames[sel]->gameName);
}
}
static void LanguageChoices( vector<std::string> &out )
{
vector<std::string> vs;
THEME->GetLanguages( vs );
SortStringArray( vs, true );
for (auto const &s: vs)
{
const LanguageInfo *pLI = GetLanguageInfo( s );
if( pLI )
{
out.push_back( THEME->GetString("NativeLanguageNames", pLI->englishName) );
}
else
{
out.push_back( s );
}
}
}
static void Language( int &sel, bool ToSel, const ConfOption *pConfOption )
{
vector<std::string> vs;
THEME->GetLanguages( vs );
SortStringArray( vs, true );
if( ToSel )
{
Rage::ci_ascii_string const currLang {THEME->GetCurLanguage().c_str()};
Rage::ci_ascii_string const baseLang {SpecialFiles::BASE_LANGUAGE.c_str()};
sel = -1;
for( unsigned i=0; sel == -1 && i < vs.size(); ++i )
{
if (currLang == vs[i])
{
sel = i;
}
}
// If the current language doesn't exist, we'll show BASE_LANGUAGE, so select that.
for( unsigned i=0; sel == -1 && i < vs.size(); ++i )
{
if (baseLang == vs[i])
{
sel = i;
}
}
if( sel == -1 )
{
LOG->Warn( "Couldn't find language \"%s\" or fallback \"%s\"; using \"%s\"",
THEME->GetCurLanguage().c_str(), SpecialFiles::BASE_LANGUAGE.c_str(), vs[0].c_str() );
sel = 0;
}
} else {
const std::string &sNewLanguage = vs[sel];
PREFSMAN->m_sLanguage.Set( sNewLanguage );
if( THEME->GetCurLanguage() != sNewLanguage )
THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage.Get(), PREFSMAN->m_bPseudoLocalize );
}
}
static void ThemeChoices( vector<std::string> &out )
{
THEME->GetSelectableThemeNames( out );
for (auto &s: out)
{
s = THEME->GetThemeDisplayName( s );
}
}
static DisplaySpecs display_specs;
static void cache_display_specs()
{
if(display_specs.empty())
{
DISPLAY->GetDisplaySpecs(display_specs);
}
}
static void DisplayResolutionChoices( vector<std::string> &out )
{
cache_display_specs();
for (auto const &iter: display_specs)
{
if (iter.currentMode() != NULL)
{
std::string s = fmt::sprintf( "%dx%d", iter.currentMode()->width, iter.currentMode()->height );
out.push_back( s );
}
}
}
static void RequestedTheme( int &sel, bool ToSel, const ConfOption *pConfOption )
{
vector<std::string> choices;
pConfOption->MakeOptionsList( choices );
vector<std::string> vsThemeNames;
THEME->GetSelectableThemeNames( vsThemeNames );
if( ToSel )
{
sel = 0;
Rage::ci_ascii_string themeName{PREFSMAN->m_sTheme.Get().c_str()};
for( unsigned i=1; i<vsThemeNames.size(); i++ )
{
if (themeName == vsThemeNames[i])
{
sel = i;
}
}
}
else
{
const std::string sNewTheme = vsThemeNames[sel];
PREFSMAN->m_sTheme.Set( sNewTheme ); // OPT_APPLY_THEME will load the theme
}
}
static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off");
static void AnnouncerChoices( vector<std::string> &out )
{
ANNOUNCER->GetAnnouncerNames( out );
out.insert( out.begin(), OFF.GetValue() );
}
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
{
vector<std::string> choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
sel = 0;
Rage::ci_ascii_string announcerName{ANNOUNCER->GetCurAnnouncerName().c_str()};
for( unsigned i=1; i<choices.size(); i++ )
{
if (announcerName == choices[i])
{
sel = i;
}
}
}
else
{
const std::string sNewAnnouncer = sel? choices[sel]:std::string("");
ANNOUNCER->SwitchAnnouncer( sNewAnnouncer );
PREFSMAN->m_sAnnouncer.Set( sNewAnnouncer );
}
}
static void DefaultFailChoices(vector<std::string>& out)
{
out.push_back("Immediate");
out.push_back("ImmediateContinue");
out.push_back("EndOfSong");
out.push_back("Off");
}
static void DefaultFailType(int& sel, bool to_sel, const ConfOption* conf_option)
{
if(to_sel)
{
PlayerOptions po;
po.FromString(PREFSMAN->m_sDefaultModifiers.Get());
sel= po.m_FailType;
}
else
{
PlayerOptions po;
SongOptions so;
GetPrefsDefaultModifiers(po, so);
po.m_FailType= static_cast<FailType>(sel);
SetPrefsDefaultModifiers(po, so);
}
}
// Background options
static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption )
{
// TODO: I hate the way the list of numbers is duplicated here and where the
// option is created. Try to find a way to only use the same list once.
// Do that for all of these float and int lists.
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void BGBrightnessNoZero( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void BGBrightnessOrStatic( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.5f,0.25f,0.5f,0.75f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
IPreference *pSongBackgroundsPref = IPreference::GetPreferenceByName( "SongBackgrounds" );
if( ToSel && pSongBackgroundsPref->ToString() == "0" )
sel = 0;
if( !ToSel )
pSongBackgroundsPref->FromString( sel? "1":"0" );
}
static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,5,10,15,20 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
// Input options
static void MusicWheelSwitchSpeed( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 5, 10, 15, 25 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void InputDebounceTime(int& sel, bool to_sel, ConfOption const* conf_option)
{
float const mapping[]= {0.0f, 0.01f, 0.02f, 0.03f, 0.04f, 0.05f, 0.06f, 0.07f, 0.08f, 0.09f, 0.1f};
MoveMap(sel, conf_option, to_sel, mapping, ARRAYLEN(mapping));
}
// Machine options
static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
{
// 0 = Pay, 1 = Free
// But MovePref<CoinMode> thinks 0 = Home, 1 = Pay, 2 = Free
if( ToSel )
{
MovePref<CoinMode>( sel, ToSel, pConfOption );
// If the mode was Pay, the index is 0; otherwise, set the index
// to 1 to avoid out-of-range crashing.
if (sel == 1)
sel = 0;
else
sel = 1;
}
else
{
int tmp = sel + 1;
MovePref<CoinMode>( tmp, ToSel, pConfOption );
}
}
static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
{
if( ToSel )
{
MovePref<int>( sel, ToSel, pConfOption );
sel--;
}
else
{
int tmp = sel + 1;
MovePref<int>( tmp, ToSel, pConfOption );
}
}
static void JointPremium( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const Premium mapping[] = { Premium_DoubleFor1Credit, Premium_2PlayersFor1Credit };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2,3,4,5 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2,3,4,5,6 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
if( ToSel && PREFSMAN->m_bEventMode )
sel = 5;
if( !ToSel )
PREFSMAN->m_bEventMode.Set( sel == 5 );
}
// Machine options
/** @brief Timing Window scale */
static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption )
{
// StepMania 5 values (implemented 2008/03/12)
//const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
// StepMania 3.9 and 4.0 values:
const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
/** @brief Life Difficulty scale */
static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
// original StepMania 5 values (implemented 2008/03/12)
//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
// 3.9 modified so that L6 is L4 (in SM5 some time after)
//const float mapping[] = { 1.20f,1.00f,0.80f,0.60f,0.40f,0.33f,0.25f };
// StepMania 3.9 and 4.0 values:
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void MaxHighScoresPerListForMachine(int& sel, bool to_sel, ConfOption const* conf_option)
{
int const mapping[]= {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20};
MoveMap(sel, conf_option, to_sel, mapping, ARRAYLEN(mapping));
}
static void MaxHighScoresPerListForPlayer(int& sel, bool to_sel, ConfOption const* conf_option)
{
int const mapping[]= {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20};
MoveMap(sel, conf_option, to_sel, mapping, ARRAYLEN(mapping));
}
#include "LuaManager.h"
#include "LuaBinding.h"
static int GetTimingDifficulty()
{
int iTimingDifficulty = 0;
TimingWindowScale( iTimingDifficulty, true, ConfOption::Find("TimingWindowScale") );
iTimingDifficulty++; // TimingDifficulty returns an index
return iTimingDifficulty;
}
LuaFunction( GetTimingDifficulty, GetTimingDifficulty() );
static int GetLifeDifficulty()
{
int iLifeDifficulty = 0;
LifeDifficulty( iLifeDifficulty, true, ConfOption::Find("LifeDifficulty") );
iLifeDifficulty++; // LifeDifficulty returns an index
return iLifeDifficulty;
}
LuaFunction( GetLifeDifficulty, GetLifeDifficulty() );
// Graphic options
struct res_t
{
int w, h;
res_t(): w(0), h(0) { }
res_t( int w_, int h_ ): w(w_), h(h_) { }
res_t& operator-=( res_t const &rhs) {
w -= rhs.w;
h -= rhs.h;
return *this;
}
// Ugly: allow convert to a float for FindClosestEntry.
operator float() const { return w * 5000.0f + h; }
};
inline bool operator<(res_t const &lhs, res_t const &rhs)
{
if( lhs.w != rhs.w )
{
return lhs.w < rhs.w;
}
return lhs.h < rhs.h;
}
inline bool operator>(res_t const &lhs, res_t const &rhs)
{
return operator<(rhs, lhs);
}
inline bool operator<=(res_t const &lhs, res_t const &rhs)
{
return !operator<(rhs, lhs);
}
inline bool operator>=(res_t const &lhs, res_t const &rhs)
{
return !operator<(lhs, rhs);
}
inline res_t operator-(res_t lhs, res_t const &rhs)
{
lhs -= rhs;
return lhs;
}
static void DisplayResolutionM( int &sel, bool ToSel, const ConfOption *pConfOption )
{
static vector<res_t> res_choices;
if(res_choices.empty())
{
cache_display_specs();
for (auto const &iter: display_specs)
{
if (iter.currentMode() != NULL)
{
res_choices.push_back( res_t( iter.currentMode()->width, iter.currentMode()->height ));
}
}
}
res_t sel_res( PREFSMAN->m_iDisplayWidth, PREFSMAN->m_iDisplayHeight );
MoveMap( sel, sel_res, ToSel, &res_choices[0], res_choices.size());
if( !ToSel )
{
PREFSMAN->m_iDisplayWidth.Set( sel_res.w );
PREFSMAN->m_iDisplayHeight.Set( sel_res.h );
}
}
static void DisplayColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void MaxTextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 256,512,1024,2048 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void TextureColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void MovieColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void DisplayAspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 3/4.f, 1, 4/3.0f, 5/4.0f, 16/10.0f, 16/9.f, 8/3.f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
/* Simpler DisplayAspectRatio setting, which only offers "on" and "off".
* "On" can be 16:9 or 16:10. */
static void WideScreen16_10( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 4/3.0f, 16/10.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void WideScreen16_9( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 4/3.0f, 16/9.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
// BackgroundCache code isn't live yet -aj
/*
static void BackgroundCache( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const BackgroundCache mapping[] = { BackgroundCacheMode_Off, BackgroundCacheMode_LowResPreload, BackgroundCacheMode_LowResLoadOnDemand, BackgroundCacheMode_Full };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
*/
// Sound options
static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void SoundVolumeAttract( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void VisualDelaySeconds( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { -0.125f,-0.1f,-0.075f,-0.05f,-0.025f,0.0f,0.025f,0.05f,0.075f,0.1f,0.125f };
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void GlobalOffsetSeconds( int &sel, bool ToSel, const ConfOption *pConfOption )
{
float mapping[41];
for( int i = 0; i < 41; ++i )
mapping[i] = Rage::scale( i + 0.f, 0.0f, 40.0f, -0.1f, +0.1f );
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
}
static void EditRecordModeLeadIn(int &sel, bool to_sel, const ConfOption* conf_option)
{
float mapping[32];
for(int i= 0; i < 32; ++i)
{
mapping[i]= static_cast<float>(i);
}
MoveMap(sel, conf_option, to_sel, mapping, ARRAYLEN(mapping));
}
static void EditClearPromptThreshold(int& sel, bool to_sel, const ConfOption* conf_option)
{
int mapping[]= {-1, 10, 50, 100, 1000, 1000000};
MoveMap(sel, conf_option, to_sel, mapping, ARRAYLEN(mapping));
}
static vector<ConfOption> g_ConfOptions;
static void InitializeConfOptions()
{
if( !g_ConfOptions.empty() )
return;
// Clear the display_specs so that we don't get problems from
// caching it. If the DisplayResolution option row is on the screen, it'll
// recache the list. -Kyz
display_specs.clear();
// There are a couple ways of getting the current preference column or turning
// a new choice in the interface into a new preference. The easiest is when
// the interface choices are an exact mapping to the values the preference
// can be. In that case, the easiest thing to do is use MovePref<bool or enum>.
// The next easiest case is when there is a hardcoded mapping that is not 1-1,
// such as CoinModeNoHome. In that case, you need to remap the result of
// MovePref<enum> to the correct mapping. Harder yet is when there is a
// float or a dynamic set of options, such as Language or Theme.
// Those require individual attention.
#define ADD(x) g_ConfOptions.push_back( x )
// Select game
ADD( ConfOption( "Game", GameSel, GameChoices ) );
g_ConfOptions.back().m_iEffects = OPT_CHANGE_GAME;
// Appearance options
ADD( ConfOption( "Language", Language, LanguageChoices ) );
ADD( ConfOption( "Theme", RequestedTheme, ThemeChoices ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_THEME;
ADD( ConfOption( "Announcer", Announcer, AnnouncerChoices ) );
ADD( ConfOption( "ShowInstructions", MovePref<bool>, "Skip","Show") );
ADD( ConfOption( "ShowCaution", MovePref<bool>, "Skip","Show") );
ADD( ConfOption( "DancePointsForOni", MovePref<bool>, "Percent","Dance Points") );
ADD( ConfOption( "MusicWheelUsesSections", MovePref<MusicWheelUsesSections>, "Never","Always","Title Only") );
ADD( ConfOption( "CourseSortOrder", MovePref<CourseSortOrders>, "Num Songs","Average Feet","Total Feet","Ranking") );
ADD( ConfOption( "MoveRandomToEnd", MovePref<bool>, "No","Yes") );
ADD( ConfOption( "ShowNativeLanguage", MovePref<bool>, "Romanization","Native Language") );
ADD( ConfOption( "ShowLyrics", MovePref<bool>, "Hide","Show") );
// Misc options
ADD( ConfOption( "AutogenSteps", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "OnlyPreferredDifficulties", MovePref<bool>, "Off","On" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_SONG;
ADD( ConfOption( "AutogenGroupCourses", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "FastLoad", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "FastLoadAdditionalSongs", MovePref<bool>, "Off","On" ) );
{
ConfOption c("EditRecordModeLeadIn", EditRecordModeLeadIn);
for(int i= 0; i < 32; ++i)
{
c.AddOption(fmt::sprintf("%+i s", i));
}
ADD(c);
}
ADD(ConfOption("EditClearPromptThreshold", EditClearPromptThreshold, "-1", "10", "50", "100", "1000", "1000000"));
// Background options
ADD( ConfOption( "RandomBackgroundMode", MovePref<RandomBackgroundMode>, "Off","Animations","Random Movies" ) );
ADD( ConfOption( "BGBrightness", BGBrightness, "|0%","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
ADD( ConfOption( "BGBrightnessNoZero", BGBrightnessNoZero, "|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
g_ConfOptions.back().m_sPrefName = "BGBrightness";
ADD( ConfOption( "BGBrightnessOrStatic", BGBrightnessOrStatic, "Disabled","25% Bright","50% Bright","75% Bright" ) );
g_ConfOptions.back().m_sPrefName = "BGBrightness";
ADD( ConfOption( "StretchBackgrounds", MovePref<bool>, "Off","On" ) ); // Deprecated, unused by default/_fallback. -Kyz
ADD( ConfOption( "BackgroundFitMode", MovePref<BackgroundFitMode>, "CoverDistort", "CoverPreserve", "FitInside", "FitInsideAvoidLetter", "FitInsideAvoidPillar") );
ADD( ConfOption( "ShowDanger", MovePref<bool>, "Hide","Show" ) );
ADD( ConfOption( "ShowDancingCharacters", MovePref<ShowDancingCharacters>, "Default to Off","Default to Random","Select" ) );
ADD( ConfOption( "ShowBeginnerHelper", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "NumBackgrounds", NumBackgrounds, "|1","|5","|10","|15","|20" ) );
// Input options
ADD( ConfOption( "AutoMapOnJoyChange", MovePref<bool>, "Off","On (recommended)" ) );
ADD( ConfOption( "OnlyDedicatedMenuButtons", MovePref<bool>, "Use Gameplay Buttons","Only Dedicated Buttons" ) );
ADD( ConfOption( "AutoPlay", MovePref<PlayerController>, "Off","On","CPU-Controlled" ) );
ADD( ConfOption( "DelayedBack", MovePref<bool>, "Instant","Hold" ) );
ADD( ConfOption( "AllowHoldForOptions", MovePref<bool>, "Double Tap", "Hold"));
ADD( ConfOption( "ArcadeOptionsNavigation", MovePref<bool>, "StepMania Style","Arcade Style" ) );
ADD( ConfOption( "ThreeKeyNavigation", MovePref<bool>, "Five Key Menu", "Three Key Menu" ) );
ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
ADD( ConfOption( "InputDebounceTime", InputDebounceTime, "0ms", "10ms", "20ms", "30ms", "40ms", "50ms", "60ms", "70ms", "80ms", "90ms", "100ms") );
ADD( ConfOption( "AxisFix", MovePref<bool>, "Off","On" ) );
// Gameplay options
ADD( ConfOption( "Center1Player", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "HiddenSongs", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "EasterEggs", MovePref<bool>, "Off","On" ) );
// W1 is Fantastic Timing
ADD( ConfOption( "AllowW1", MovePref<AllowW1>, "Never","Courses Only","Always" ) );
ADD( ConfOption( "AllowExtraStage", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "AllowMultipleHighScoreWithSameName", MovePref<bool>, "Off", "On" ) );
ADD( ConfOption( "ComboContinuesBetweenSongs", MovePref<bool>, "Off", "On") );
ADD(ConfOption("AllowMultipleToasties", MovePref<bool>, "Off", "On"));
ADD( ConfOption( "Disqualification", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "HarshHotLifePenalty", MovePref<bool>, "Off", "On") );
ADD( ConfOption( "FailOffForFirstStageEasy", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "FailOffInBeginner", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "LockCourseDifficulties", MovePref<bool>, "Off", "On" ) );
ADD( ConfOption( "PickExtraStage", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "UseUnlockSystem", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "AllowSongDeletion", MovePref<bool>, "Off","On" ) );
// Machine options
ADD( ConfOption( "MenuTimer", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "CoinMode", MovePref<CoinMode>, "Home","Pay","Free Play" ) );
ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "Pay","Free Play" ) );
g_ConfOptions.back().m_sPrefName = "CoinMode";
ADD( ConfOption( "CoinsPerCredit", CoinsPerCredit, "|1","|2","|3","|4","|5","|6","|7","|8","|9","|10","|11","|12","|13","|14","|15","|16" ) );
ADD( ConfOption( "SongsPerPlay", SongsPerPlay, "|1","|2","|3","|4","|5" ) );
ADD( ConfOption( "SongsPerPlayOrEvent", SongsPerPlayOrEventMode,"|1","|2","|3","|4","|5","Event" ) );
g_ConfOptions.back().m_sPrefName = "SongsPerPlay";
ADD( ConfOption( "EventMode", MovePref<bool>, "Off","On (recommended)" ) );
ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) );
g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
ADD( ConfOption( "ProgressiveLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
ADD( ConfOption( "ProgressiveStageLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
ADD( ConfOption( "ProgressiveNonstopLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
ADD( ConfOption( "DefaultFailType", DefaultFailType, DefaultFailChoices ) );
ADD( ConfOption( "CoinsPerCredit", CoinsPerCredit, "|1","|2","|3","|4","|5","|6","|7","|8","|9","|10","|11","|12","|13","|14","|15","|16" ) );
ADD( ConfOption( "Premium", MovePref<Premium>, "Off","Double for 1 Credit","2 Players for 1 Credit" ) );
ADD( ConfOption( "JointPremium", JointPremium, "Off","2 Players for 1 Credit" ) );
g_ConfOptions.back().m_sPrefName = "Premium";
ADD( ConfOption( "ShowSongOptions", MovePref<Maybe>, "Ask", "Hide","Show" ) );
ADD( ConfOption( "PercentageScoring", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "GetRankingName", MovePref<GetRankingName>, "Off", "On", "Ranking Songs" ) );
ADD( ConfOption( "MaxHighScoresPerListForMachine", MaxHighScoresPerListForMachine, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20") );
ADD( ConfOption( "MaxHighScoresPerListForPlayer", MaxHighScoresPerListForPlayer, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20") );
ADD( ConfOption( "MinTNSToHideNotes", MovePref<TapNoteScore>, "TNS_None", "TNS_HitMine", "TNS_AvoidMine", "TNS_CheckpointMiss", "TNS_Miss", "TNS_W5", "TNS_W4", "TNS_W3", "TNS_W2", "TNS_W1", "TNS_CheckpointHit"));
// Graphic options
ADD( ConfOption( "Windowed", MovePref<bool>, "Full Screen", "Windowed" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "DisplayResolution", DisplayResolutionM, DisplayResolutionChoices ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "|3:4","|1:1","|4:3","|5:4","|16:10","|16:9","|8:3" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO; // need OPT_APPLY_GRAPHICS because if windowed the width may change to make square pixels
ADD( ConfOption( "WideScreen16_10", WideScreen16_10, "Off", "On" ) );
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "WideScreen16_9", WideScreen16_9, "Off", "On" ) );
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
ADD( ConfOption( "DisplayColorDepth", DisplayColorDepth, "16bit","32bit" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "HighResolutionTextures", MovePref<HighResolutionTextures>, "Auto","Force Off","Force On" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "MaxTextureResolution", MaxTextureResolution, "|256","|512","|1024","|2048" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "TextureColorDepth", TextureColorDepth, "16bit","32bit" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "MovieColorDepth", MovieColorDepth, "16bit","32bit" ) );
ADD( ConfOption( "DelayedTextureDelete", MovePref<bool>, "Off","On" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "CelShadeModels", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "SmoothLines", MovePref<bool>, "Off","On" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "RefreshRate", RefreshRate, "Default","|60","|70","|72","|75","|80","|85","|90","|100","|120","|150" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "Vsync", MovePref<bool>, "No", "Yes" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
ADD( ConfOption( "FastNoteRendering", MovePref<bool>, "Off", "On"));
ADD( ConfOption( "ShowStats", MovePref<bool>, "Off","On" ) );
ADD( ConfOption( "ShowBanners", MovePref<bool>, "Off","On" ) );
// Sound options
ADD( ConfOption( "AttractSoundFrequency", MovePref<AttractSoundFrequency>, "Never","Always","2 Times","3 Times","4 Times","5 Times" ) );
ADD( ConfOption( "SoundVolume", SoundVolume, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
g_ConfOptions.back().m_iEffects = OPT_APPLY_SOUND;
ADD( ConfOption( "SoundVolumeAttract", SoundVolumeAttract, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
ADD( ConfOption( "VisualDelaySeconds", VisualDelaySeconds, "|-5","|-4","|-3","|-2","|-1","|0","|+1","|+2","|+3","|+4","|+5" ) );
{
ConfOption c( "GlobalOffsetSeconds", GlobalOffsetSeconds );
for( int i = -100; i <= +100; i += 5 )
c.AddOption( fmt::sprintf("%+i ms", i) );
ADD( c );
}
ADD( ConfOption( "EnableAttackSounds", MovePref<bool>, "No","Yes" ) );
ADD( ConfOption( "EnableMineHitSound", MovePref<bool>, "No","Yes" ) );
// Editor options
ADD( ConfOption( "EditorShowBGChangesPlay", MovePref<bool>, "Hide","Show") );
ADD( ConfOption( "Invalid", MoveNop, "|Invalid option") );
}
// Get a mask of effects to apply if the given option changes.
int ConfOption::GetEffects() const
{
return m_iEffects | OPT_SAVE_PREFERENCES;
}
ConfOption *ConfOption::Find( std::string name )
{
InitializeConfOptions();
Rage::ci_ascii_string ciName{ name.c_str() };
for (auto &opt: g_ConfOptions)
{
std::string match(opt.name);
if (ciName == match)
{
return &opt;
}
}
return nullptr;
}
void ConfOption::UpdateAvailableOptions()
{
if( MakeOptionsListCB != nullptr )
{
names.clear();
MakeOptionsListCB( names );
}
}
void ConfOption::MakeOptionsList( vector<std::string> &out ) const
{
out = names;
}
static const char *OptEffectNames[] = {
"SavePreferences",
"ApplyGraphics",
"ApplyTheme",
"ChangeGame",
"ApplySound",
"ApplySong",
"ApplyAspectRatio"
};
XToString( OptEffect );
StringToX( OptEffect );
LuaXType( OptEffect );
/**
* @file
* @author Glenn Maynard (c) 2003-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/