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ScreenUnlockBrowse.cpp
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#include "global.h"
#include "ScreenUnlockBrowse.h"
#include "UnlockManager.h"
REGISTER_SCREEN_CLASS( ScreenUnlockBrowse );
void ScreenUnlockBrowse::Init()
{
// fill m_aGameCommands before calling Init()
auto &entries = UNLOCKMAN->m_UnlockEntries;
for (auto ue = entries.begin(); ue != entries.end(); ++ue)
{
GameCommand gc;
UnlockEntryStatus st = ue->GetUnlockEntryStatus();
switch( st )
{
default:
FAIL_M(fmt::sprintf("Invalid UnlockEntryStatus: %i", st));
case UnlockEntryStatus_RequirementsMet:
case UnlockEntryStatus_Unlocked:
gc.m_bInvalid = false;
break;
case UnlockEntryStatus_RequrementsNotMet:
break;
}
gc.m_iIndex = ue - UNLOCKMAN->m_UnlockEntries.begin();
// gc.m_sUnlockEntryID = ue->m_sEntryID;
gc.m_sName = fmt::sprintf("%d",gc.m_iIndex);
m_aGameCommands.push_back( gc );
}
ScreenSelectMaster::Init();
m_banner.SetName( "Banner" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_banner );
this->AddChild( &m_banner );
this->SubscribeToMessage( Message_MenuSelectionChanged );
}
void ScreenUnlockBrowse::BeginScreen()
{
ScreenSelectMaster::BeginScreen();
HandleMessage( Message(MessageIDToString(Message_MenuSelectionChanged)) );
}
bool ScreenUnlockBrowse::MenuStart( const InputEventPlus &input )
{
m_soundStart.Play(true);
this->PostScreenMessage( SM_BeginFadingOut, 0 );
return true;
}
void ScreenUnlockBrowse::HandleMessage( const Message &msg )
{
if( msg == Message_MenuSelectionChanged )
{
int iSelection = this->GetSelectionIndex(PLAYER_1);
const UnlockEntry &ue = UNLOCKMAN->m_UnlockEntries[ iSelection ];
if( ue.IsLocked() )
m_banner.LoadFallback();
else
m_banner.LoadBannerFromUnlockEntry( &ue );
}
ScreenSelectMaster::HandleMessage( msg );
}
/*
* (c) 2006 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/