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ScreenWithMenuElements.h
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#ifndef ScreenWithMenuElements_H
#define ScreenWithMenuElements_H
#include "Screen.h"
#include "Transition.h"
#include "ActorUtil.h"
#include "ThemeMetric.h"
class MenuTimer;
class MemoryCardDisplay;
class ScreenWithMenuElements : public Screen
{
public:
ScreenWithMenuElements();
virtual void Init();
virtual void BeginScreen();
virtual ~ScreenWithMenuElements();
virtual void HandleScreenMessage( const ScreenMessage SM );
void Update( float fDeltaTime );
void StartTransitioningScreen( ScreenMessage smSendWhenDone );
virtual void Cancel( ScreenMessage smSendWhenDone );
bool IsTransitioning();
virtual bool AllowCallbackInput() { return !IsTransitioning(); }
void StopTimer();
void ResetTimer();
// Sub-classes can hook these and do special actions that won't be triggered automatically by an "On"/"Off" command
virtual void TweenOnScreen();
virtual void TweenOffScreen();
// Lua
virtual void PushSelf( lua_State *L );
virtual bool AllowLateJoin() const { return m_bShouldAllowLateJoin; }
bool m_bShouldAllowLateJoin; // So that it can be exposed to Lua.
protected:
std::string HandleLuaMusicFile(std::string const& path);
virtual void StartPlayingMusic();
void SetHelpText( std::string s );
AutoActor m_sprUnderlay;
MemoryCardDisplay *m_MemoryCardDisplay[NUM_PLAYERS];
MenuTimer *m_MenuTimer;
AutoActor m_sprOverlay;
std::vector<Actor*> m_vDecorations;
Transition m_In;
Transition m_Out;
Transition m_Cancel;
ThemeMetric<bool> PLAY_MUSIC;
ThemeMetric<bool> MUSIC_ALIGN_BEAT;
ThemeMetric<float> DELAY_MUSIC_SECONDS;
ThemeMetric<bool> CANCEL_TRANSITIONS_OUT;
ThemeMetric<float> TIMER_SECONDS;
ThemeMetric<std::string> TIMER_METRICS_GROUP;
ThemeMetric<bool> RESET_GAMESTATE;
private:
std::string m_sPathToMusic;
};
class ScreenWithMenuElementsSimple: public ScreenWithMenuElements
{
public:
bool MenuStart( const InputEventPlus &input );
bool MenuBack( const InputEventPlus &input );
// Lua
virtual void PushSelf( lua_State *L );
protected:
};
#endif
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/