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db.go
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package main
import (
"database/sql"
"errors"
"time"
"github.com/wizzomafizzo/mrext/pkg/config"
"github.com/wizzomafizzo/mrext/pkg/tracker"
_ "github.com/mattn/go-sqlite3"
)
type playLogDb struct {
db *sql.DB
}
func openPlayLogDb() (*playLogDb, error) {
pldb := &playLogDb{}
db, err := sql.Open("sqlite3", config.PlayLogDbFile)
if err != nil {
return nil, err
}
pldb.db = db
pldb.setupDb()
return pldb, nil
}
func (p *playLogDb) NoResults(err error) bool {
return errors.Is(err, sql.ErrNoRows)
}
func (p *playLogDb) setupDb() error {
sqlEvents := `create table if not exists events (
timestamp timestamp not null,
action integer not null,
target text not null,
total_time integer not null
)`
_, err := p.db.Exec(sqlEvents)
if err != nil {
return err
}
sqlCoreTimes := `create table if not exists core_times (
name integer not null unique,
time integer not null
)`
_, err = p.db.Exec(sqlCoreTimes)
if err != nil {
return err
}
sqlGameTimes := `create table if not exists game_times (
id text not null unique,
path text not null,
name text not null,
folder text not null,
time integer not null
)`
_, err = p.db.Exec(sqlGameTimes)
if err != nil {
return err
}
return nil
}
func (p *playLogDb) GetCore(name string) (tracker.CoreTime, error) {
var core tracker.CoreTime
err := p.db.QueryRow("select name, time from core_times where name = ?", name).Scan(&core.Name, &core.Time)
if err != nil {
return core, err
}
return core, nil
}
func (p *playLogDb) UpdateCore(core tracker.CoreTime) error {
_, err := p.db.Exec("insert or replace into core_times (name, time) values (?, ?)", core.Name, core.Time)
return err
}
func (p *playLogDb) GetGame(id string) (tracker.GameTime, error) {
var game tracker.GameTime
err := p.db.QueryRow(
"select id, path, name, folder, time from game_times where id = ?",
id,
).Scan(
&game.Id,
&game.Path,
&game.Name,
&game.Folder,
&game.Time,
)
if err != nil {
return game, err
}
return game, nil
}
func (p *playLogDb) UpdateGame(game tracker.GameTime) error {
_, err := p.db.Exec(
"insert or replace into game_times (id, path, name, folder, time) values (?, ?, ?, ?, ?)",
game.Id,
game.Path,
game.Name,
game.Folder,
game.Time,
)
return err
}
func (p *playLogDb) AddEvent(event tracker.EventAction) error {
_, err := p.db.Exec(
"insert into events (timestamp, action, target, total_time) values (?, ?, ?, ?)",
event.Timestamp,
event.Action,
event.Target,
event.TotalTime,
)
return err
}
func (p *playLogDb) topCores(n int) ([]tracker.CoreTime, error) {
rows, err := p.db.Query("select name, time from core_times order by time desc limit ?", n)
if err != nil {
return nil, err
}
defer rows.Close()
var cores []tracker.CoreTime
for rows.Next() {
var core tracker.CoreTime
err = rows.Scan(&core.Name, &core.Time)
if err != nil {
return nil, err
}
cores = append(cores, core)
}
return cores, nil
}
func (p *playLogDb) topGames(n int) ([]tracker.GameTime, error) {
rows, err := p.db.Query("select id, path, name, folder, time from game_times order by time desc limit ?", n)
if err != nil {
return nil, err
}
defer rows.Close()
var games []tracker.GameTime
for rows.Next() {
var game tracker.GameTime
err = rows.Scan(&game.Id, &game.Path, &game.Name, &game.Folder, &game.Time)
if err != nil {
return nil, err
}
games = append(games, game)
}
return games, nil
}
func (p *playLogDb) FixPowerLoss() (bool, error) {
// FIXME: repeating a lot of code here?
var lastEvent tracker.EventAction
fixed := false
// cores
err := p.db.QueryRow(
"select timestamp, action, target, total_time from events where action = ? or action = ? order by timestamp desc",
tracker.EventActionCoreStart,
tracker.EventActionCoreStop,
).Scan(
&lastEvent.Timestamp,
&lastEvent.Action,
&lastEvent.Target,
&lastEvent.TotalTime,
)
if p.NoResults(err) {
// skip
} else if err != nil {
return fixed, err
} else if lastEvent.Action == tracker.EventActionCoreStart {
newEvent := tracker.EventAction{
Timestamp: lastEvent.Timestamp.Add(time.Second),
Action: tracker.EventActionCoreStop,
Target: lastEvent.Target,
TotalTime: lastEvent.TotalTime,
}
ct, err := p.GetCore(lastEvent.Target)
if p.NoResults(err) {
err := p.AddEvent(newEvent)
if err != nil {
return fixed, err
}
fixed = true
} else if err != nil {
return fixed, err
} else {
offset := ct.Time - lastEvent.TotalTime
if offset > 0 {
newEvent.TotalTime = ct.Time
newEvent.Timestamp = lastEvent.Timestamp.Add(time.Second * time.Duration(offset))
}
err := p.AddEvent(newEvent)
if err != nil {
return fixed, err
}
fixed = true
}
}
// games
err = p.db.QueryRow(
"select timestamp, action, target, total_time from events where action = ? or action = ? order by timestamp desc",
tracker.EventActionGameStart,
tracker.EventActionGameStop,
).Scan(
&lastEvent.Timestamp,
&lastEvent.Action,
&lastEvent.Target,
&lastEvent.TotalTime,
)
if p.NoResults(err) {
// skip
} else if err != nil {
return fixed, err
} else if lastEvent.Action == tracker.EventActionGameStart {
newEvent := tracker.EventAction{
Timestamp: lastEvent.Timestamp.Add(time.Second),
Action: tracker.EventActionGameStop,
Target: lastEvent.Target,
TotalTime: lastEvent.TotalTime,
}
gt, err := p.GetGame(lastEvent.Target)
if p.NoResults(err) {
err := p.AddEvent(newEvent)
if err != nil {
return fixed, err
}
fixed = true
} else if err != nil {
return fixed, err
} else {
offset := gt.Time - lastEvent.TotalTime
if offset > 0 {
newEvent.TotalTime = gt.Time
newEvent.Timestamp = lastEvent.Timestamp.Add(time.Second * time.Duration(offset))
}
err := p.AddEvent(newEvent)
if err != nil {
return fixed, err
}
fixed = true
}
}
return fixed, nil
}