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GTXError.h
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GTXError.h
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//
// Copyright 2019 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import <Foundation/Foundation.h>
#import "GTXError.h"
/**
* Error objects processed by GTX.
*/
@interface GTXError : NSError
+ (instancetype)errorWithElement:(id)element
elementID:(NSString *)elementID
checkName:(NSString *)checkName
errorTitle:(NSString *)errorTitle
errorDescription:(NSString *)errorDescription;
/**
* A reference to the element that this error is associated with.
*/
@property(nonatomic, readonly, weak) id element;
/**
* A check assigned ID that uniquely identifies the element which has errors.
*/
@property(nonatomic, readonly, copy) NSString *elementID;
/**
* Name of the check that detected the error.
*/
@property(nonatomic, readonly, copy) NSString *checkName;
/**
* A title for the error that can be logged.
*/
@property(nonatomic, readonly, copy) NSString *errorTitle;
/**
* A description of the error that can be logged.
*/
@property(nonatomic, readonly, copy) NSString *errorDescription;
/**
* A hash of the error object as a string. Note that the hash is equal for errors with same
* elementID and checkName and error objects with nil elementID are all considered unique and will
* have a different hash. This behavior ensures that we do not loose actual issues as duplicates
* when elementID is missing but can cause more duplicates to appear in reports.
*/
- (NSString *)hashString;
@end