The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the
cocos2dx
directory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into thespine-cocos2dx
directory. - Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the
spine-cocos2dx/example
directory. Build files are also provided for Android.
Alternatively, the contents of the spine-c/src
, spine-c/include
and spine-cocos2dx/src
directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include
and spine-cocos2dx/src
directories. Note that the includes use spine/Xxx.h
, so the spine
directory cannot be omitted when copying the files.