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eventhandlers.go
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eventhandlers.go
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// Code generated by \"eventhandlers\"; DO NOT EDIT
// See events.go
package discordgo
// Following are all the event types.
// Event type values are used to match the events returned by Discord.
// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
const (
applicationCommandPermissionsUpdateEventType = "APPLICATION_COMMAND_PERMISSIONS_UPDATE"
channelCreateEventType = "CHANNEL_CREATE"
channelDeleteEventType = "CHANNEL_DELETE"
channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE"
channelUpdateEventType = "CHANNEL_UPDATE"
connectEventType = "__CONNECT__"
disconnectEventType = "__DISCONNECT__"
eventEventType = "__EVENT__"
guildBanAddEventType = "GUILD_BAN_ADD"
guildBanRemoveEventType = "GUILD_BAN_REMOVE"
guildCreateEventType = "GUILD_CREATE"
guildDeleteEventType = "GUILD_DELETE"
guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE"
guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE"
guildMemberAddEventType = "GUILD_MEMBER_ADD"
guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE"
guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE"
guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK"
guildRoleCreateEventType = "GUILD_ROLE_CREATE"
guildRoleDeleteEventType = "GUILD_ROLE_DELETE"
guildRoleUpdateEventType = "GUILD_ROLE_UPDATE"
guildScheduledEventCreateEventType = "GUILD_SCHEDULED_EVENT_CREATE"
guildScheduledEventDeleteEventType = "GUILD_SCHEDULED_EVENT_DELETE"
guildScheduledEventUpdateEventType = "GUILD_SCHEDULED_EVENT_UPDATE"
guildScheduledEventUserAddEventType = "GUILD_SCHEDULED_EVENT_USER_ADD"
guildScheduledEventUserRemoveEventType = "GUILD_SCHEDULED_EVENT_USER_REMOVE"
guildUpdateEventType = "GUILD_UPDATE"
interactionCreateEventType = "INTERACTION_CREATE"
inviteCreateEventType = "INVITE_CREATE"
inviteDeleteEventType = "INVITE_DELETE"
messageAckEventType = "MESSAGE_ACK"
messageCreateEventType = "MESSAGE_CREATE"
messageDeleteEventType = "MESSAGE_DELETE"
messageDeleteBulkEventType = "MESSAGE_DELETE_BULK"
messageReactionAddEventType = "MESSAGE_REACTION_ADD"
messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE"
messageReactionRemoveAllEventType = "MESSAGE_REACTION_REMOVE_ALL"
messageUpdateEventType = "MESSAGE_UPDATE"
presenceUpdateEventType = "PRESENCE_UPDATE"
presencesReplaceEventType = "PRESENCES_REPLACE"
rateLimitEventType = "__RATE_LIMIT__"
readyEventType = "READY"
relationshipAddEventType = "RELATIONSHIP_ADD"
relationshipRemoveEventType = "RELATIONSHIP_REMOVE"
resumedEventType = "RESUMED"
stageInstanceEventCreateEventType = "STAGE_INSTANCE_EVENT_CREATE"
stageInstanceEventDeleteEventType = "STAGE_INSTANCE_EVENT_DELETE"
stageInstanceEventUpdateEventType = "STAGE_INSTANCE_EVENT_UPDATE"
threadCreateEventType = "THREAD_CREATE"
threadDeleteEventType = "THREAD_DELETE"
threadListSyncEventType = "THREAD_LIST_SYNC"
threadMemberUpdateEventType = "THREAD_MEMBER_UPDATE"
threadMembersUpdateEventType = "THREAD_MEMBERS_UPDATE"
threadUpdateEventType = "THREAD_UPDATE"
typingStartEventType = "TYPING_START"
userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE"
userNoteUpdateEventType = "USER_NOTE_UPDATE"
userSettingsUpdateEventType = "USER_SETTINGS_UPDATE"
userUpdateEventType = "USER_UPDATE"
voiceServerUpdateEventType = "VOICE_SERVER_UPDATE"
voiceStateUpdateEventType = "VOICE_STATE_UPDATE"
webhooksUpdateEventType = "WEBHOOKS_UPDATE"
)
// applicationCommandPermissionsUpdateEventHandler is an event handler for ApplicationCommandPermissionsUpdate events.
type applicationCommandPermissionsUpdateEventHandler func(*Session, *ApplicationCommandPermissionsUpdate)
// Type returns the event type for ApplicationCommandPermissionsUpdate events.
func (eh applicationCommandPermissionsUpdateEventHandler) Type() string {
return applicationCommandPermissionsUpdateEventType
}
// New returns a new instance of ApplicationCommandPermissionsUpdate.
func (eh applicationCommandPermissionsUpdateEventHandler) New() interface{} {
return &ApplicationCommandPermissionsUpdate{}
}
// Handle is the handler for ApplicationCommandPermissionsUpdate events.
func (eh applicationCommandPermissionsUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*ApplicationCommandPermissionsUpdate); ok {
eh(s, t)
}
}
// channelCreateEventHandler is an event handler for ChannelCreate events.
type channelCreateEventHandler func(*Session, *ChannelCreate)
// Type returns the event type for ChannelCreate events.
func (eh channelCreateEventHandler) Type() string {
return channelCreateEventType
}
// New returns a new instance of ChannelCreate.
func (eh channelCreateEventHandler) New() interface{} {
return &ChannelCreate{}
}
// Handle is the handler for ChannelCreate events.
func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*ChannelCreate); ok {
eh(s, t)
}
}
// channelDeleteEventHandler is an event handler for ChannelDelete events.
type channelDeleteEventHandler func(*Session, *ChannelDelete)
// Type returns the event type for ChannelDelete events.
func (eh channelDeleteEventHandler) Type() string {
return channelDeleteEventType
}
// New returns a new instance of ChannelDelete.
func (eh channelDeleteEventHandler) New() interface{} {
return &ChannelDelete{}
}
// Handle is the handler for ChannelDelete events.
func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*ChannelDelete); ok {
eh(s, t)
}
}
// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events.
type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate)
// Type returns the event type for ChannelPinsUpdate events.
func (eh channelPinsUpdateEventHandler) Type() string {
return channelPinsUpdateEventType
}
// New returns a new instance of ChannelPinsUpdate.
func (eh channelPinsUpdateEventHandler) New() interface{} {
return &ChannelPinsUpdate{}
}
// Handle is the handler for ChannelPinsUpdate events.
func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*ChannelPinsUpdate); ok {
eh(s, t)
}
}
// channelUpdateEventHandler is an event handler for ChannelUpdate events.
type channelUpdateEventHandler func(*Session, *ChannelUpdate)
// Type returns the event type for ChannelUpdate events.
func (eh channelUpdateEventHandler) Type() string {
return channelUpdateEventType
}
// New returns a new instance of ChannelUpdate.
func (eh channelUpdateEventHandler) New() interface{} {
return &ChannelUpdate{}
}
// Handle is the handler for ChannelUpdate events.
func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*ChannelUpdate); ok {
eh(s, t)
}
}
// connectEventHandler is an event handler for Connect events.
type connectEventHandler func(*Session, *Connect)
// Type returns the event type for Connect events.
func (eh connectEventHandler) Type() string {
return connectEventType
}
// Handle is the handler for Connect events.
func (eh connectEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*Connect); ok {
eh(s, t)
}
}
// disconnectEventHandler is an event handler for Disconnect events.
type disconnectEventHandler func(*Session, *Disconnect)
// Type returns the event type for Disconnect events.
func (eh disconnectEventHandler) Type() string {
return disconnectEventType
}
// Handle is the handler for Disconnect events.
func (eh disconnectEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*Disconnect); ok {
eh(s, t)
}
}
// eventEventHandler is an event handler for Event events.
type eventEventHandler func(*Session, *Event)
// Type returns the event type for Event events.
func (eh eventEventHandler) Type() string {
return eventEventType
}
// Handle is the handler for Event events.
func (eh eventEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*Event); ok {
eh(s, t)
}
}
// guildBanAddEventHandler is an event handler for GuildBanAdd events.
type guildBanAddEventHandler func(*Session, *GuildBanAdd)
// Type returns the event type for GuildBanAdd events.
func (eh guildBanAddEventHandler) Type() string {
return guildBanAddEventType
}
// New returns a new instance of GuildBanAdd.
func (eh guildBanAddEventHandler) New() interface{} {
return &GuildBanAdd{}
}
// Handle is the handler for GuildBanAdd events.
func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildBanAdd); ok {
eh(s, t)
}
}
// guildBanRemoveEventHandler is an event handler for GuildBanRemove events.
type guildBanRemoveEventHandler func(*Session, *GuildBanRemove)
// Type returns the event type for GuildBanRemove events.
func (eh guildBanRemoveEventHandler) Type() string {
return guildBanRemoveEventType
}
// New returns a new instance of GuildBanRemove.
func (eh guildBanRemoveEventHandler) New() interface{} {
return &GuildBanRemove{}
}
// Handle is the handler for GuildBanRemove events.
func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildBanRemove); ok {
eh(s, t)
}
}
// guildCreateEventHandler is an event handler for GuildCreate events.
type guildCreateEventHandler func(*Session, *GuildCreate)
// Type returns the event type for GuildCreate events.
func (eh guildCreateEventHandler) Type() string {
return guildCreateEventType
}
// New returns a new instance of GuildCreate.
func (eh guildCreateEventHandler) New() interface{} {
return &GuildCreate{}
}
// Handle is the handler for GuildCreate events.
func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildCreate); ok {
eh(s, t)
}
}
// guildDeleteEventHandler is an event handler for GuildDelete events.
type guildDeleteEventHandler func(*Session, *GuildDelete)
// Type returns the event type for GuildDelete events.
func (eh guildDeleteEventHandler) Type() string {
return guildDeleteEventType
}
// New returns a new instance of GuildDelete.
func (eh guildDeleteEventHandler) New() interface{} {
return &GuildDelete{}
}
// Handle is the handler for GuildDelete events.
func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildDelete); ok {
eh(s, t)
}
}
// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events.
type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate)
// Type returns the event type for GuildEmojisUpdate events.
func (eh guildEmojisUpdateEventHandler) Type() string {
return guildEmojisUpdateEventType
}
// New returns a new instance of GuildEmojisUpdate.
func (eh guildEmojisUpdateEventHandler) New() interface{} {
return &GuildEmojisUpdate{}
}
// Handle is the handler for GuildEmojisUpdate events.
func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildEmojisUpdate); ok {
eh(s, t)
}
}
// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events.
type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate)
// Type returns the event type for GuildIntegrationsUpdate events.
func (eh guildIntegrationsUpdateEventHandler) Type() string {
return guildIntegrationsUpdateEventType
}
// New returns a new instance of GuildIntegrationsUpdate.
func (eh guildIntegrationsUpdateEventHandler) New() interface{} {
return &GuildIntegrationsUpdate{}
}
// Handle is the handler for GuildIntegrationsUpdate events.
func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildIntegrationsUpdate); ok {
eh(s, t)
}
}
// guildMemberAddEventHandler is an event handler for GuildMemberAdd events.
type guildMemberAddEventHandler func(*Session, *GuildMemberAdd)
// Type returns the event type for GuildMemberAdd events.
func (eh guildMemberAddEventHandler) Type() string {
return guildMemberAddEventType
}
// New returns a new instance of GuildMemberAdd.
func (eh guildMemberAddEventHandler) New() interface{} {
return &GuildMemberAdd{}
}
// Handle is the handler for GuildMemberAdd events.
func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildMemberAdd); ok {
eh(s, t)
}
}
// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events.
type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove)
// Type returns the event type for GuildMemberRemove events.
func (eh guildMemberRemoveEventHandler) Type() string {
return guildMemberRemoveEventType
}
// New returns a new instance of GuildMemberRemove.
func (eh guildMemberRemoveEventHandler) New() interface{} {
return &GuildMemberRemove{}
}
// Handle is the handler for GuildMemberRemove events.
func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildMemberRemove); ok {
eh(s, t)
}
}
// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events.
type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate)
// Type returns the event type for GuildMemberUpdate events.
func (eh guildMemberUpdateEventHandler) Type() string {
return guildMemberUpdateEventType
}
// New returns a new instance of GuildMemberUpdate.
func (eh guildMemberUpdateEventHandler) New() interface{} {
return &GuildMemberUpdate{}
}
// Handle is the handler for GuildMemberUpdate events.
func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildMemberUpdate); ok {
eh(s, t)
}
}
// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events.
type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk)
// Type returns the event type for GuildMembersChunk events.
func (eh guildMembersChunkEventHandler) Type() string {
return guildMembersChunkEventType
}
// New returns a new instance of GuildMembersChunk.
func (eh guildMembersChunkEventHandler) New() interface{} {
return &GuildMembersChunk{}
}
// Handle is the handler for GuildMembersChunk events.
func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildMembersChunk); ok {
eh(s, t)
}
}
// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events.
type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate)
// Type returns the event type for GuildRoleCreate events.
func (eh guildRoleCreateEventHandler) Type() string {
return guildRoleCreateEventType
}
// New returns a new instance of GuildRoleCreate.
func (eh guildRoleCreateEventHandler) New() interface{} {
return &GuildRoleCreate{}
}
// Handle is the handler for GuildRoleCreate events.
func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildRoleCreate); ok {
eh(s, t)
}
}
// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events.
type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete)
// Type returns the event type for GuildRoleDelete events.
func (eh guildRoleDeleteEventHandler) Type() string {
return guildRoleDeleteEventType
}
// New returns a new instance of GuildRoleDelete.
func (eh guildRoleDeleteEventHandler) New() interface{} {
return &GuildRoleDelete{}
}
// Handle is the handler for GuildRoleDelete events.
func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildRoleDelete); ok {
eh(s, t)
}
}
// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events.
type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate)
// Type returns the event type for GuildRoleUpdate events.
func (eh guildRoleUpdateEventHandler) Type() string {
return guildRoleUpdateEventType
}
// New returns a new instance of GuildRoleUpdate.
func (eh guildRoleUpdateEventHandler) New() interface{} {
return &GuildRoleUpdate{}
}
// Handle is the handler for GuildRoleUpdate events.
func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildRoleUpdate); ok {
eh(s, t)
}
}
// guildScheduledEventCreateEventHandler is an event handler for GuildScheduledEventCreate events.
type guildScheduledEventCreateEventHandler func(*Session, *GuildScheduledEventCreate)
// Type returns the event type for GuildScheduledEventCreate events.
func (eh guildScheduledEventCreateEventHandler) Type() string {
return guildScheduledEventCreateEventType
}
// New returns a new instance of GuildScheduledEventCreate.
func (eh guildScheduledEventCreateEventHandler) New() interface{} {
return &GuildScheduledEventCreate{}
}
// Handle is the handler for GuildScheduledEventCreate events.
func (eh guildScheduledEventCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildScheduledEventCreate); ok {
eh(s, t)
}
}
// guildScheduledEventDeleteEventHandler is an event handler for GuildScheduledEventDelete events.
type guildScheduledEventDeleteEventHandler func(*Session, *GuildScheduledEventDelete)
// Type returns the event type for GuildScheduledEventDelete events.
func (eh guildScheduledEventDeleteEventHandler) Type() string {
return guildScheduledEventDeleteEventType
}
// New returns a new instance of GuildScheduledEventDelete.
func (eh guildScheduledEventDeleteEventHandler) New() interface{} {
return &GuildScheduledEventDelete{}
}
// Handle is the handler for GuildScheduledEventDelete events.
func (eh guildScheduledEventDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildScheduledEventDelete); ok {
eh(s, t)
}
}
// guildScheduledEventUpdateEventHandler is an event handler for GuildScheduledEventUpdate events.
type guildScheduledEventUpdateEventHandler func(*Session, *GuildScheduledEventUpdate)
// Type returns the event type for GuildScheduledEventUpdate events.
func (eh guildScheduledEventUpdateEventHandler) Type() string {
return guildScheduledEventUpdateEventType
}
// New returns a new instance of GuildScheduledEventUpdate.
func (eh guildScheduledEventUpdateEventHandler) New() interface{} {
return &GuildScheduledEventUpdate{}
}
// Handle is the handler for GuildScheduledEventUpdate events.
func (eh guildScheduledEventUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildScheduledEventUpdate); ok {
eh(s, t)
}
}
// guildScheduledEventUserAddEventHandler is an event handler for GuildScheduledEventUserAdd events.
type guildScheduledEventUserAddEventHandler func(*Session, *GuildScheduledEventUserAdd)
// Type returns the event type for GuildScheduledEventUserAdd events.
func (eh guildScheduledEventUserAddEventHandler) Type() string {
return guildScheduledEventUserAddEventType
}
// New returns a new instance of GuildScheduledEventUserAdd.
func (eh guildScheduledEventUserAddEventHandler) New() interface{} {
return &GuildScheduledEventUserAdd{}
}
// Handle is the handler for GuildScheduledEventUserAdd events.
func (eh guildScheduledEventUserAddEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildScheduledEventUserAdd); ok {
eh(s, t)
}
}
// guildScheduledEventUserRemoveEventHandler is an event handler for GuildScheduledEventUserRemove events.
type guildScheduledEventUserRemoveEventHandler func(*Session, *GuildScheduledEventUserRemove)
// Type returns the event type for GuildScheduledEventUserRemove events.
func (eh guildScheduledEventUserRemoveEventHandler) Type() string {
return guildScheduledEventUserRemoveEventType
}
// New returns a new instance of GuildScheduledEventUserRemove.
func (eh guildScheduledEventUserRemoveEventHandler) New() interface{} {
return &GuildScheduledEventUserRemove{}
}
// Handle is the handler for GuildScheduledEventUserRemove events.
func (eh guildScheduledEventUserRemoveEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildScheduledEventUserRemove); ok {
eh(s, t)
}
}
// guildUpdateEventHandler is an event handler for GuildUpdate events.
type guildUpdateEventHandler func(*Session, *GuildUpdate)
// Type returns the event type for GuildUpdate events.
func (eh guildUpdateEventHandler) Type() string {
return guildUpdateEventType
}
// New returns a new instance of GuildUpdate.
func (eh guildUpdateEventHandler) New() interface{} {
return &GuildUpdate{}
}
// Handle is the handler for GuildUpdate events.
func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*GuildUpdate); ok {
eh(s, t)
}
}
// interactionCreateEventHandler is an event handler for InteractionCreate events.
type interactionCreateEventHandler func(*Session, *InteractionCreate)
// Type returns the event type for InteractionCreate events.
func (eh interactionCreateEventHandler) Type() string {
return interactionCreateEventType
}
// New returns a new instance of InteractionCreate.
func (eh interactionCreateEventHandler) New() interface{} {
return &InteractionCreate{}
}
// Handle is the handler for InteractionCreate events.
func (eh interactionCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*InteractionCreate); ok {
eh(s, t)
}
}
// inviteCreateEventHandler is an event handler for InviteCreate events.
type inviteCreateEventHandler func(*Session, *InviteCreate)
// Type returns the event type for InviteCreate events.
func (eh inviteCreateEventHandler) Type() string {
return inviteCreateEventType
}
// New returns a new instance of InviteCreate.
func (eh inviteCreateEventHandler) New() interface{} {
return &InviteCreate{}
}
// Handle is the handler for InviteCreate events.
func (eh inviteCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*InviteCreate); ok {
eh(s, t)
}
}
// inviteDeleteEventHandler is an event handler for InviteDelete events.
type inviteDeleteEventHandler func(*Session, *InviteDelete)
// Type returns the event type for InviteDelete events.
func (eh inviteDeleteEventHandler) Type() string {
return inviteDeleteEventType
}
// New returns a new instance of InviteDelete.
func (eh inviteDeleteEventHandler) New() interface{} {
return &InviteDelete{}
}
// Handle is the handler for InviteDelete events.
func (eh inviteDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*InviteDelete); ok {
eh(s, t)
}
}
// messageAckEventHandler is an event handler for MessageAck events.
type messageAckEventHandler func(*Session, *MessageAck)
// Type returns the event type for MessageAck events.
func (eh messageAckEventHandler) Type() string {
return messageAckEventType
}
// New returns a new instance of MessageAck.
func (eh messageAckEventHandler) New() interface{} {
return &MessageAck{}
}
// Handle is the handler for MessageAck events.
func (eh messageAckEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageAck); ok {
eh(s, t)
}
}
// messageCreateEventHandler is an event handler for MessageCreate events.
type messageCreateEventHandler func(*Session, *MessageCreate)
// Type returns the event type for MessageCreate events.
func (eh messageCreateEventHandler) Type() string {
return messageCreateEventType
}
// New returns a new instance of MessageCreate.
func (eh messageCreateEventHandler) New() interface{} {
return &MessageCreate{}
}
// Handle is the handler for MessageCreate events.
func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageCreate); ok {
eh(s, t)
}
}
// messageDeleteEventHandler is an event handler for MessageDelete events.
type messageDeleteEventHandler func(*Session, *MessageDelete)
// Type returns the event type for MessageDelete events.
func (eh messageDeleteEventHandler) Type() string {
return messageDeleteEventType
}
// New returns a new instance of MessageDelete.
func (eh messageDeleteEventHandler) New() interface{} {
return &MessageDelete{}
}
// Handle is the handler for MessageDelete events.
func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageDelete); ok {
eh(s, t)
}
}
// messageDeleteBulkEventHandler is an event handler for MessageDeleteBulk events.
type messageDeleteBulkEventHandler func(*Session, *MessageDeleteBulk)
// Type returns the event type for MessageDeleteBulk events.
func (eh messageDeleteBulkEventHandler) Type() string {
return messageDeleteBulkEventType
}
// New returns a new instance of MessageDeleteBulk.
func (eh messageDeleteBulkEventHandler) New() interface{} {
return &MessageDeleteBulk{}
}
// Handle is the handler for MessageDeleteBulk events.
func (eh messageDeleteBulkEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageDeleteBulk); ok {
eh(s, t)
}
}
// messageReactionAddEventHandler is an event handler for MessageReactionAdd events.
type messageReactionAddEventHandler func(*Session, *MessageReactionAdd)
// Type returns the event type for MessageReactionAdd events.
func (eh messageReactionAddEventHandler) Type() string {
return messageReactionAddEventType
}
// New returns a new instance of MessageReactionAdd.
func (eh messageReactionAddEventHandler) New() interface{} {
return &MessageReactionAdd{}
}
// Handle is the handler for MessageReactionAdd events.
func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageReactionAdd); ok {
eh(s, t)
}
}
// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events.
type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove)
// Type returns the event type for MessageReactionRemove events.
func (eh messageReactionRemoveEventHandler) Type() string {
return messageReactionRemoveEventType
}
// New returns a new instance of MessageReactionRemove.
func (eh messageReactionRemoveEventHandler) New() interface{} {
return &MessageReactionRemove{}
}
// Handle is the handler for MessageReactionRemove events.
func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageReactionRemove); ok {
eh(s, t)
}
}
// messageReactionRemoveAllEventHandler is an event handler for MessageReactionRemoveAll events.
type messageReactionRemoveAllEventHandler func(*Session, *MessageReactionRemoveAll)
// Type returns the event type for MessageReactionRemoveAll events.
func (eh messageReactionRemoveAllEventHandler) Type() string {
return messageReactionRemoveAllEventType
}
// New returns a new instance of MessageReactionRemoveAll.
func (eh messageReactionRemoveAllEventHandler) New() interface{} {
return &MessageReactionRemoveAll{}
}
// Handle is the handler for MessageReactionRemoveAll events.
func (eh messageReactionRemoveAllEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageReactionRemoveAll); ok {
eh(s, t)
}
}
// messageUpdateEventHandler is an event handler for MessageUpdate events.
type messageUpdateEventHandler func(*Session, *MessageUpdate)
// Type returns the event type for MessageUpdate events.
func (eh messageUpdateEventHandler) Type() string {
return messageUpdateEventType
}
// New returns a new instance of MessageUpdate.
func (eh messageUpdateEventHandler) New() interface{} {
return &MessageUpdate{}
}
// Handle is the handler for MessageUpdate events.
func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*MessageUpdate); ok {
eh(s, t)
}
}
// presenceUpdateEventHandler is an event handler for PresenceUpdate events.
type presenceUpdateEventHandler func(*Session, *PresenceUpdate)
// Type returns the event type for PresenceUpdate events.
func (eh presenceUpdateEventHandler) Type() string {
return presenceUpdateEventType
}
// New returns a new instance of PresenceUpdate.
func (eh presenceUpdateEventHandler) New() interface{} {
return &PresenceUpdate{}
}
// Handle is the handler for PresenceUpdate events.
func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*PresenceUpdate); ok {
eh(s, t)
}
}
// presencesReplaceEventHandler is an event handler for PresencesReplace events.
type presencesReplaceEventHandler func(*Session, *PresencesReplace)
// Type returns the event type for PresencesReplace events.
func (eh presencesReplaceEventHandler) Type() string {
return presencesReplaceEventType
}
// New returns a new instance of PresencesReplace.
func (eh presencesReplaceEventHandler) New() interface{} {
return &PresencesReplace{}
}
// Handle is the handler for PresencesReplace events.
func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*PresencesReplace); ok {
eh(s, t)
}
}
// rateLimitEventHandler is an event handler for RateLimit events.
type rateLimitEventHandler func(*Session, *RateLimit)
// Type returns the event type for RateLimit events.
func (eh rateLimitEventHandler) Type() string {
return rateLimitEventType
}
// Handle is the handler for RateLimit events.
func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*RateLimit); ok {
eh(s, t)
}
}
// readyEventHandler is an event handler for Ready events.
type readyEventHandler func(*Session, *Ready)
// Type returns the event type for Ready events.
func (eh readyEventHandler) Type() string {
return readyEventType
}
// New returns a new instance of Ready.
func (eh readyEventHandler) New() interface{} {
return &Ready{}
}
// Handle is the handler for Ready events.
func (eh readyEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*Ready); ok {
eh(s, t)
}
}
// relationshipAddEventHandler is an event handler for RelationshipAdd events.
type relationshipAddEventHandler func(*Session, *RelationshipAdd)
// Type returns the event type for RelationshipAdd events.
func (eh relationshipAddEventHandler) Type() string {
return relationshipAddEventType
}
// New returns a new instance of RelationshipAdd.
func (eh relationshipAddEventHandler) New() interface{} {
return &RelationshipAdd{}
}
// Handle is the handler for RelationshipAdd events.
func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*RelationshipAdd); ok {
eh(s, t)
}
}
// relationshipRemoveEventHandler is an event handler for RelationshipRemove events.
type relationshipRemoveEventHandler func(*Session, *RelationshipRemove)
// Type returns the event type for RelationshipRemove events.
func (eh relationshipRemoveEventHandler) Type() string {
return relationshipRemoveEventType
}
// New returns a new instance of RelationshipRemove.
func (eh relationshipRemoveEventHandler) New() interface{} {
return &RelationshipRemove{}
}
// Handle is the handler for RelationshipRemove events.
func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*RelationshipRemove); ok {
eh(s, t)
}
}
// resumedEventHandler is an event handler for Resumed events.
type resumedEventHandler func(*Session, *Resumed)
// Type returns the event type for Resumed events.
func (eh resumedEventHandler) Type() string {
return resumedEventType
}
// New returns a new instance of Resumed.
func (eh resumedEventHandler) New() interface{} {
return &Resumed{}
}
// Handle is the handler for Resumed events.
func (eh resumedEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*Resumed); ok {
eh(s, t)
}
}
// stageInstanceEventCreateEventHandler is an event handler for StageInstanceEventCreate events.
type stageInstanceEventCreateEventHandler func(*Session, *StageInstanceEventCreate)
// Type returns the event type for StageInstanceEventCreate events.
func (eh stageInstanceEventCreateEventHandler) Type() string {
return stageInstanceEventCreateEventType
}
// New returns a new instance of StageInstanceEventCreate.
func (eh stageInstanceEventCreateEventHandler) New() interface{} {
return &StageInstanceEventCreate{}
}
// Handle is the handler for StageInstanceEventCreate events.
func (eh stageInstanceEventCreateEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*StageInstanceEventCreate); ok {
eh(s, t)
}
}
// stageInstanceEventDeleteEventHandler is an event handler for StageInstanceEventDelete events.
type stageInstanceEventDeleteEventHandler func(*Session, *StageInstanceEventDelete)
// Type returns the event type for StageInstanceEventDelete events.
func (eh stageInstanceEventDeleteEventHandler) Type() string {
return stageInstanceEventDeleteEventType
}
// New returns a new instance of StageInstanceEventDelete.
func (eh stageInstanceEventDeleteEventHandler) New() interface{} {
return &StageInstanceEventDelete{}
}
// Handle is the handler for StageInstanceEventDelete events.
func (eh stageInstanceEventDeleteEventHandler) Handle(s *Session, i interface{}) {
if t, ok := i.(*StageInstanceEventDelete); ok {
eh(s, t)
}
}
// stageInstanceEventUpdateEventHandler is an event handler for StageInstanceEventUpdate events.
type stageInstanceEventUpdateEventHandler func(*Session, *StageInstanceEventUpdate)
// Type returns the event type for StageInstanceEventUpdate events.
func (eh stageInstanceEventUpdateEventHandler) Type() string {
return stageInstanceEventUpdateEventType
}