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Alerter.cs
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#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
Alerter.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System;
using SharpDX;
#endregion
namespace LeagueSharp.Common
{
/// <summary>
/// Shows text for an amount of time.
/// </summary>
public class Alerter : Render.Text
{
private readonly float _duration;
private readonly float _endTime;
private readonly float _startTime;
/// <summary>
/// Initializes a new instance of the <see cref="Alerter"/> class.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <param name="text">The text.</param>
/// <param name="size">The size.</param>
/// <param name="color">The color.</param>
/// <param name="faceName">Name of the face.</param>
/// <param name="duration">The duration.</param>
public Alerter(int x,
int y,
string text,
int size,
ColorBGRA color,
string faceName = "Calibri",
float duration = 1f) : base(x, y, text, size, color, faceName)
{
_duration = duration;
_startTime = Utils.TickCount;
_endTime = _startTime + _duration;
Game.OnUpdate += Game_OnGameUpdate;
}
/// <summary>
/// Gets the end time.
/// </summary>
/// <value>
/// The end time.
/// </value>
public float EndTime
{
get { return _endTime; }
}
/// <summary>
/// Gets the start time.
/// </summary>
/// <value>
/// The start time.
/// </value>
public float StartTime
{
get { return _startTime; }
}
/// <summary>
/// Gets the duration.
/// </summary>
/// <value>
/// The duration.
/// </value>
public float Duration
{
get { return _duration; }
}
/// <summary>
/// Removes this instance.
/// </summary>
public void Remove()
{
Visible = false;
Dispose();
}
/// <summary>
/// Fired when the game updates.
/// </summary>
/// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
private void Game_OnGameUpdate(EventArgs args)
{
if (!(Utils.TickCount > EndTime))
{
return;
}
Visible = false;
Dispose();
}
}
}