diff --git a/wled00/ntp.cpp b/wled00/ntp.cpp index 1d867846cc..471e5f0784 100644 --- a/wled00/ntp.cpp +++ b/wled00/ntp.cpp @@ -412,8 +412,8 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse //1. first calculate the day of the year float N1 = 275 * month / 9; float N2 = (month + 9) / 12; - float N3 = (1 + floor_t((year - 4 * floor_t(year / 4) + 2) / 3)); - float N = N1 - (N2 * N3) + day - 30; + float N3 = (1.0f + floorf((year - 4 * floorf(year / 4) + 2.0f) / 3.0f)); + float N = N1 - (N2 * N3) + day - 30.0f; //2. convert the longitude to hour value and calculate an approximate time float lngHour = lon / 15.0f; @@ -423,37 +423,37 @@ int getSunriseUTC(int year, int month, int day, float lat, float lon, bool sunse float M = (0.9856f * t) - 3.289f; //4. calculate the Sun's true longitude - float L = fmod_t(M + (1.916f * sin_t(DEG_TO_RAD*M)) + (0.02f * sin_t(2*DEG_TO_RAD*M)) + 282.634f, 360.0f); + float L = fmodf(M + (1.916f * sinf(DEG_TO_RAD*M)) + (0.02f * sinf(2*DEG_TO_RAD*M)) + 282.634f, 360.0f); //5a. calculate the Sun's right ascension - float RA = fmod_t(RAD_TO_DEG*atan_t(0.91764f * tan_t(DEG_TO_RAD*L)), 360.0f); + float RA = fmodf(RAD_TO_DEG*atan(0.91764f * tan(DEG_TO_RAD*L)), 360.0f); //5b. right ascension value needs to be in the same quadrant as L - float Lquadrant = floor_t( L/90) * 90; - float RAquadrant = floor_t(RA/90) * 90; + float Lquadrant = floorf( L/90) * 90; + float RAquadrant = floorf(RA/90) * 90; RA = RA + (Lquadrant - RAquadrant); //5c. right ascension value needs to be converted into hours RA /= 15.0f; //6. calculate the Sun's declination - float sinDec = 0.39782f * sin_t(DEG_TO_RAD*L); - float cosDec = cos_t(asin_t(sinDec)); + float sinDec = 0.39782f * sinf(DEG_TO_RAD*L); + float cosDec = cosf(asinf(sinDec)); //7a. calculate the Sun's local hour angle - float cosH = (sin_t(DEG_TO_RAD*ZENITH) - (sinDec * sin_t(DEG_TO_RAD*lat))) / (cosDec * cos_t(DEG_TO_RAD*lat)); - if (cosH > 1 && !sunset) return 0; // the sun never rises on this location (on the specified date) - if (cosH < -1 && sunset) return 0; // the sun never sets on this location (on the specified date) + float cosH = (sinf(DEG_TO_RAD*ZENITH) - (sinDec * sinf(DEG_TO_RAD*lat))) / (cosDec * cosf(DEG_TO_RAD*lat)); + if ((cosH > 1.0f) && !sunset) return 0; // the sun never rises on this location (on the specified date) + if ((cosH < -1.0f) && sunset) return 0; // the sun never sets on this location (on the specified date) //7b. finish calculating H and convert into hours - float H = sunset ? RAD_TO_DEG*acos_t(cosH) : 360 - RAD_TO_DEG*acos_t(cosH); + float H = sunset ? RAD_TO_DEG*acosf(cosH) : 360 - RAD_TO_DEG*acosf(cosH); H /= 15.0f; //8. calculate local mean time of rising/setting float T = H + RA - (0.06571f * t) - 6.622f; //9. adjust back to UTC - float UT = fmod_t(T - lngHour, 24.0f); + float UT = fmodf(T - lngHour, 24.0f); // return in minutes from midnight return UT*60;