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GMapImage.cs
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using GMap.NET;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GMap.NET.Internals;
using GMap.NET.MapProviders;
namespace GMap.NET.WindowsForms
{
internal class GMapImage : PureImage
{
public System.Drawing.Image Img;
public override void Dispose()
{
if (Img != null)
{
Img.Dispose();
Img = null;
}
if (Data != null)
{
Data.Dispose();
Data = null;
}
}
}
internal class GMapImageProxy : PureImageProxy
{
GMapImageProxy()
{
}
public static void Enable()
{
GMapProvider.TileImageProxy = Instance;
}
public static readonly GMapImageProxy Instance = new GMapImageProxy();
#if !PocketPC
internal ColorMatrix ColorMatrix;
#endif
static readonly bool Win7OrLater = Stuff.IsRunningOnWin7orLater();
public override PureImage FromStream(Stream stream)
{
GMapImage ret = null;
try
{
#if !PocketPC
Image m = Image.FromStream(stream, true, Win7OrLater ? false : true);
#else
Image m = new Bitmap(stream);
#endif
if (m != null)
{
ret = new GMapImage();
#if !PocketPC
ret.Img = ColorMatrix != null ? ApplyColorMatrix(m, ColorMatrix) : m;
#else
ret.Img = m;
#endif
}
}
catch (Exception ex)
{
ret = null;
Debug.WriteLine("FromStream: " + ex.ToString());
}
return ret;
}
public override bool Save(Stream stream, GMap.NET.PureImage image)
{
GMapImage ret = image as GMapImage;
bool ok = true;
if (ret.Img != null)
{
// try png
try
{
ret.Img.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
}
catch
{
// try jpeg
try
{
stream.Seek(0, SeekOrigin.Begin);
ret.Img.Save(stream, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch
{
ok = false;
}
}
}
else
{
ok = false;
}
return ok;
}
#if !PocketPC
Bitmap ApplyColorMatrix(Image original, ColorMatrix matrix)
{
// create a blank bitmap the same size as original
Bitmap newBitmap = new Bitmap(original.Width, original.Height);
using (original) // destroy original
{
// get a graphics object from the new image
using (Graphics g = Graphics.FromImage(newBitmap))
{
// set the color matrix attribute
using (ImageAttributes attributes = new ImageAttributes())
{
attributes.SetColorMatrix(matrix);
g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height), 0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes);
}
}
}
return newBitmap;
}
#endif
}
}