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Myr.gg
- São Paulo, Brasil
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03:06
(UTC -03:00) - @theivanmotta
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on …
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
OpenVR Advanced Settings Dashboard Overlay
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Unreal Engine Sky Atmosphere Rendering Technique
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
Dynamic liquid shader for UE5 using Substrate material.
UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene
OpenXR API Layer for SteamVR camera passthrough
Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping
Palladio enables the execution of CityEngine CGA rules inside of SideFX Houdini.
Code samples to show how to use Rendering features in Unreal :)
Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).
Easily create Unreal Engine 5 Master Materials
Public page for my fork of UnrealEngine 5 where I build cel shading and an outline shader directly into the engine's rendering for performance reasons 👌
TerrainMagic brings a set of tools that makes it easier to create & modify landscapes in Unreal Engine.
rorygames / VHACD
Forked from Unity-Technologies/VHACDUnity implementation of V-HACD. Creates accurate convex colliders with correctly wrapped concave segments.
An unreal engine plugin for simulating a full body with finger IK in virtual reality.
Replicated Subsystems for Unreal Engine 5
A tool for Unreal Engine 4 which allows to spawn Instanced Meshes / Actors / Decals along a spline in the editor. The spline's points can snap to the environment and the objects can be aligned to t…