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Myr.gg
- São Paulo, Brasil
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06:26
(UTC -03:00) - @theivanmotta
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written in Mathematica
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A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
A rain puddles shader for Unity Shader Graph and Universal Render Pipeline