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Myr.gg
- São Paulo, Brasil
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02:52
(UTC -03:00) - @theivanmotta
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Testing Unity KinematicaX on the latest Unity LTS version.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Stable Diffusion built-in to Blender
A cubic bézier curve created in Unity using line renderers 🏹
A template repository for a Unity starter project
A lightweight UI framework library for Unity.
OpenXR API Layer for SteamVR camera passthrough
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A next-generation character animation system built on top of Unity's Kinematica.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
[Unity] Scroll view component that can implement highly flexible animations.
A realistic & physically based human skin shader
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …