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Myr.gg
- São Paulo, Brasil
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07:40
(UTC -03:00) - @theivanmotta
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A collection of utility and extension functions that I have written for Unity over time.
An example of Stencil Portal in Unity
Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
Open source release of the retired Unity asset PicaVoxel.
A sparse voxel octree renderer, made for use with Unity.
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
Textureless fog particles using a highly customizable shader to attenuate noise values.
A chromatic distortion sphere shader.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Unity plugin of interpolate non-convex collider to convex.
Unity sample: GPU instancing with RenderMeshInstanced
Procedural geometry grass shader with environment interaction for URP.
Useful game-agnostic assets for various aspect such as animation, pooling, coupling or input for URP.
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
A implementation of the marching cubes algorithm on the GPU in Unity.
UI blur (translucent) effect for Unity.
A URP Renderer feature for drawing object outlines using a Sobel Filter. Supports Alpha sampling.
Testing Unity KinematicaX on the latest Unity LTS version.
Replicated Subsystems for Unreal Engine 5
The Playground Demo is a great way to get started with Inworld SDK for Unity.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.