MathBox is a library for rendering presentation-quality math diagrams in a browser using WebGL. Built on top of Three.js and ShaderGraph, it provides a clean API to visualize mathematical relationships and animate them declaratively.
MathBox is used through its JS-based DOM.
For background, see the article series on Acko.net.
Demos:
- Audio Visualizer
- Cylindrical Stream
- Data/Shape Mapping
- LaTeX/HTML/GL Labels
- Quaternion Hypersphere
- Render-to-Texture History
- Vertex Warping
- Volumetric Vectors
Presentations:
Note: this repo uses submodules, clone it with --recursive
or do a git submodule update --init
after cloning.
- Release: 0.0.4 ZIP
or install via bower:
bower install mathbox
Open the included /examples
to see more demos.
See:
- Quick Start for a hands on introduction.
- Glossary of terms to help get familiar with MathBox and WebGL.
- List of Primitives for a full element reference.
- Writing Custom Shaders for info on custom shaders and GPU-side processing.
- Context API for advanced usage.
Join us in the MathBox Google Group or #mathbox on Freenode.
Include the bundle:
<script src="./mathbox-bundle.js"></script>
MathBox uses threestrap to launch and shares all of its options.
var mathbox = mathBox(options);
if (mathbox.fallback) throw "WebGL not supported";
var three = mathbox.three;
// three.renderer, three.scene, three.camera
On initialization, it returns a MathBox API object, wrapping the MathBox . You can spawn new nodes:
<cartesian range={[[-2, 2], [-1, 1], [-1, 1]]} scale={[2, 1, 1]}>
<axis axis={1} />
<axis axis={2} />
</cartesian>
via
var view = mathbox
.cartesian({
range: [[-2, 2], [-1, 1], [-1, 1]],
scale: [2, 1, 1],
})
.axis({
axis: 1,
})
.axis({
axis: 2,
})
You can select objects using .select()
and a CSS-like selector to get a jQuery-like selection:
mathbox
.select("cartesian > axis")
Use .print()
, .inspect()
and .debug()
to show information about a selection.
/src tree:
- model/ - DOM tree + CSS selector handling
- primitives/ - The DOM node types (the legos)
- render/ - Smart proxies for Three.js (the glue)
- shaders/ - GLSL code
- stage/ - API / controllers
- util/ - It's inevitable
/vendor
- threestrap - Three.js bootstrapper
- shadergraph - Functional GLSL linker
Uses gulp
to build itself.
MathBox and ShaderGraph (c) Steven Wittens 2013-2015. MIT License.
Libraries and 3rd party shaders (c) their respective authors.