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vulkan_backbuffer.h
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vulkan_backbuffer.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_
#define FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_
#include <array>
#include "flutter/fml/compiler_specific.h"
#include "flutter/fml/macros.h"
#include "flutter/vulkan/procs/vulkan_handle.h"
#include "third_party/skia/include/core/SkSize.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "vulkan_command_buffer.h"
namespace vulkan {
class VulkanBackbuffer {
public:
VulkanBackbuffer(const VulkanProcTable& vk,
const VulkanHandle<VkDevice>& device,
const VulkanHandle<VkCommandPool>& pool);
~VulkanBackbuffer();
bool IsValid() const;
[[nodiscard]] bool WaitFences();
[[nodiscard]] bool ResetFences();
const VulkanHandle<VkFence>& GetUsageFence() const;
const VulkanHandle<VkFence>& GetRenderFence() const;
const VulkanHandle<VkSemaphore>& GetUsageSemaphore() const;
const VulkanHandle<VkSemaphore>& GetRenderSemaphore() const;
VulkanCommandBuffer& GetUsageCommandBuffer();
VulkanCommandBuffer& GetRenderCommandBuffer();
private:
const VulkanProcTable& vk;
const VulkanHandle<VkDevice>& device_;
std::array<VulkanHandle<VkSemaphore>, 2> semaphores_;
std::array<VulkanHandle<VkFence>, 2> use_fences_;
VulkanCommandBuffer usage_command_buffer_;
VulkanCommandBuffer render_command_buffer_;
bool valid_;
bool CreateSemaphores();
bool CreateFences();
FML_DISALLOW_COPY_AND_ASSIGN(VulkanBackbuffer);
};
} // namespace vulkan
#endif // FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_