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gtest_sdl_main.cpp
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#define GTEST_HAS_EXCEPTIONS 0
#ifdef HAVE_SDL2
#include <SDL2/SDL.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_video.h>
#else
#include <SDL/SDL.h>
#include <SDL/SDL_error.h>
#include <SDL/SDL_video.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include "gtest/gtest.h"
int main(int argc, char **argv) {
// Set up an OpenGL context using SDL.
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
exit(1);
}
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef HAVE_SDL2
// You can uncomment this if you want to try a core context.
// For Mesa, you can get the same effect by doing
//
// export MESA_GL_VERSION_OVERRIDE=3.1FC
//
// before running tests.
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
// See also init.cpp for how to enable debugging.
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_Window *window = SDL_CreateWindow("OpenGL window for unit test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
32, 32,
SDL_WINDOW_OPENGL);
SDL_GLContext context = SDL_GL_CreateContext(window);
assert(context != NULL);
#else
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
SDL_WM_SetCaption("OpenGL window for unit test", NULL);
#endif
testing::InitGoogleTest(&argc, argv);
int err = RUN_ALL_TESTS();
SDL_Quit();
exit(err);
}