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effect.cpp
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#include <GL/glew.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <utility>
#include "effect.h"
#include "effect_util.h"
using namespace std;
namespace movit {
bool Effect::set_int(const string &key, int value)
{
if (params_int.count(key) == 0) {
return false;
}
*params_int[key] = value;
return true;
}
bool Effect::set_float(const string &key, float value)
{
if (params_float.count(key) == 0) {
return false;
}
*params_float[key] = value;
return true;
}
bool Effect::set_vec2(const string &key, const float *values)
{
if (params_vec2.count(key) == 0) {
return false;
}
memcpy(params_vec2[key], values, sizeof(float) * 2);
return true;
}
bool Effect::set_vec3(const string &key, const float *values)
{
if (params_vec3.count(key) == 0) {
return false;
}
memcpy(params_vec3[key], values, sizeof(float) * 3);
return true;
}
bool Effect::set_vec4(const string &key, const float *values)
{
if (params_vec4.count(key) == 0) {
return false;
}
memcpy(params_vec4[key], values, sizeof(float) * 4);
return true;
}
void Effect::register_int(const string &key, int *value)
{
assert(params_int.count(key) == 0);
params_int[key] = value;
}
void Effect::register_float(const string &key, float *value)
{
assert(params_float.count(key) == 0);
params_float[key] = value;
}
void Effect::register_vec2(const string &key, float *values)
{
assert(params_vec2.count(key) == 0);
params_vec2[key] = values;
}
void Effect::register_vec3(const string &key, float *values)
{
assert(params_vec3.count(key) == 0);
params_vec3[key] = values;
}
void Effect::register_vec4(const string &key, float *values)
{
assert(params_vec4.count(key) == 0);
params_vec4[key] = values;
}
// Output convenience uniforms for each parameter.
// These will be filled in per-frame.
string Effect::output_convenience_uniforms() const
{
string output = "";
for (map<string, float*>::const_iterator it = params_float.begin();
it != params_float.end();
++it) {
char buf[256];
sprintf(buf, "uniform float PREFIX(%s);\n", it->first.c_str());
output.append(buf);
}
for (map<string, float*>::const_iterator it = params_vec2.begin();
it != params_vec2.end();
++it) {
char buf[256];
sprintf(buf, "uniform vec2 PREFIX(%s);\n", it->first.c_str());
output.append(buf);
}
for (map<string, float*>::const_iterator it = params_vec3.begin();
it != params_vec3.end();
++it) {
char buf[256];
sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str());
output.append(buf);
}
for (map<string, float*>::const_iterator it = params_vec4.begin();
it != params_vec4.end();
++it) {
char buf[256];
sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str());
output.append(buf);
}
return output;
}
void Effect::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
for (map<string, float*>::const_iterator it = params_float.begin();
it != params_float.end();
++it) {
set_uniform_float(glsl_program_num, prefix, it->first, *it->second);
}
for (map<string, float*>::const_iterator it = params_vec2.begin();
it != params_vec2.end();
++it) {
set_uniform_vec2(glsl_program_num, prefix, it->first, it->second);
}
for (map<string, float*>::const_iterator it = params_vec3.begin();
it != params_vec3.end();
++it) {
set_uniform_vec3(glsl_program_num, prefix, it->first, it->second);
}
for (map<string, float*>::const_iterator it = params_vec4.begin();
it != params_vec4.end();
++it) {
set_uniform_vec4(glsl_program_num, prefix, it->first, it->second);
}
}
void Effect::clear_gl_state() {}
} // namespace movit