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Snake’s story begins long before it found a mass audience with Nokia. It was first created as a concept in 1976 under the name of Blockage, and was a monochromatic two-player arcade game developed by video games company, Gremlin Interactive. Similar to what would soon become Snake, it involved pressing arrow keys to move each character, wherein players would leave a solid trail behind them wherever they turned. To win, the player had to last the longest without hitting anything else. This game inspired numerous iterations, such as the arcade game Bigfoot Bonkers that year; more similar concepts in 1977 by the then-leading video games company Atari; a computer-based version called Worm, programmed in 1978; and a single-player arcade game named Nibbler in 1982.
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