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KKS_Accessory_States.csproj
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<Import Project="..\packages\IllusionLibs.KoikatsuSunshine.UnityEngine.AnimationModule.2019.4.9\build\IllusionLibs.KoikatsuSunshine.UnityEngine.AnimationModule.targets" Condition="Exists('..\packages\IllusionLibs.KoikatsuSunshine.UnityEngine.AnimationModule.2019.4.9\build\IllusionLibs.KoikatsuSunshine.UnityEngine.AnimationModule.targets')" />
<Import Project="..\packages\IllusionLibs.KoikatsuSunshine.Assembly-CSharp.2021.8.27.2\build\IllusionLibs.KoikatsuSunshine.Assembly-CSharp.targets" Condition="Exists('..\packages\IllusionLibs.KoikatsuSunshine.Assembly-CSharp.2021.8.27.2\build\IllusionLibs.KoikatsuSunshine.Assembly-CSharp.targets')" />
<Import Project="..\packages\IllusionLibs.KoikatsuSunshine.UnityEngine.PhysicsModule.2019.4.9\build\IllusionLibs.KoikatsuSunshine.UnityEngine.PhysicsModule.targets" Condition="Exists('..\packages\IllusionLibs.KoikatsuSunshine.UnityEngine.PhysicsModule.2019.4.9\build\IllusionLibs.KoikatsuSunshine.UnityEngine.PhysicsModule.targets')" />
<Import Project="..\packages\IllusionLibs.XUnity.AutoTranslator.Plugin.Core.4.18.0\build\IllusionLibs.XUnity.AutoTranslator.Plugin.Core.targets" Condition="Exists('..\packages\IllusionLibs.XUnity.AutoTranslator.Plugin.Core.4.18.0\build\IllusionLibs.XUnity.AutoTranslator.Plugin.Core.targets')" />
<PropertyGroup>
<PostBuildEvent>IF EXIST "F:\Satisfactory\Outfit Selection Expansion\bin" (
xcopy "$(TargetFileName)" "C:\Sunshine\BepInEx\plugins" /S /Y /D
)
xcopy "$(TargetFileName)" "..\..\..\" /S /Y /D</PostBuildEvent>
</PropertyGroup>
</Project>