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maze_path_hard_test.rb
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require_relative "../../test_helper"
require_relative "maze_path_hard"
describe MazePathHard do
describe "edge cases" do
it "should be false when array is nil" do
actual = MazePathHard.run(nil, 0, 0, {})
expect(actual).must_equal false
end
it "should work for rectangular arrays" do
arr = [
[0, 1, 1, 1, 0],
[0, 0, 0, 1, 0],
[1, 0, 0, 0, 0],
[1, 1, 1, 0, 0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
end
describe "base cases" do
it "should work for single length map with only a path" do
arr = [
[0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
it "should work for single length map with only a wall" do
arr = [
[1]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal false
end
it "should find path for double length map" do
arr = [
[0, 0],
[1, 0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
end
describe "regular cases" do
it "should return false with maze of all walls" do
arr = [
[1, 1, 1, 1],
[1, 1, 1, 1],
[1, 1, 1, 1],
[1, 1, 1, 1]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal false
end
it "should return true with maze of all paths" do
arr = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
it "should find a path to the end" do
arr = [
[0, 1, 1, 1],
[0, 0, 0, 1],
[1, 0, 0, 0],
[1, 1, 1, 0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
it "should not find a path to the end" do
arr = [
[0, 1, 1, 1],
[0, 0, 0, 1],
[1, 0, 0, 0],
[1, 1, 1, 1]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal false
end
it "should traverse in all directions" do
arr = [
[0, 0, 0, 0, 1, 1],
[1, 1, 1, 0, 1, 1],
[1, 0, 0, 0, 1, 1],
[1, 0, 1, 1, 1, 1],
[1, 0, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0]
]
actual = MazePathHard.run(arr, 0, 0, {})
expect(actual).must_equal true
end
end
end