This list is sorted such that the largest speedup is first; see Linux build instructions for context and Faster Builds for non-Linux-specific techniques.
[TOC]
The GN build configuration page discusses a number of options that will speed up your build. In particular:
is_component_build = true
enable_nacl = false
symbol_level = 0
remove_webcore_debug_symbols = true
If you work at Google, you can use goma for distributed builds; this is similar to distcc. See go/ma for documentation.
Even without goma, you can do distributed builds with distcc (if you have access to other machines), or a parallel build locally if have multiple cores.
Whether using goma, distcc, or parallel building, you can specify the number of
build processes with -jX
where X
is the number of processes to start.
Icecc is the distributed compiler with a central scheduler to share build load. Currently, many external contributors use it. e.g. Intel, Opera, Samsung.
When you use Icecc, you need to set some GN variables.
linux_use_bundled_binutils = false
The -B
option is not supported.
relevant commit
linux_use_debug_fission = false
debug fission is not supported. bug
is_clang = false
Icecc doesn't support clang yet.
use_sysroot = false
Icecc doesn't work with sysroot.
Using the system linker is necessary when using glibc 2.21 or newer. See related bug. Previously these instructions listed the linux_use_bundled_gold GYP variable which no longer exists. If you know about this, please update or delete this section.
WebKit is about half our weight in terms of debug symbols. (Lots of templates!) If you're working on UI bits where you don't care to trace into WebKit you can cut down the size and slowness of debug builds significantly by building WebKit without debug symbols.
Set the GN build arg remove_webcore_debug_symbols=true
(to edit build args
run gn args out/foo
where out/foo
is your build directory).
(Ignore this if you use goma.)
Increase your ccache hit rate by setting CCACHE_BASEDIR
to a parent directory
that the working directories all have in common (e.g.,
/home/yourusername/development
). Consider using
CCACHE_SLOPPINESS=include_file_mtime
(since if you are using multiple working
directories, header times in svn sync'ed portions of your trees will be
different - see
the ccache troubleshooting section
for additional information). If you use symbolic links from your home directory
to get to the local physical disk directory where you keep those working
development directories, consider putting
alias cd="cd -P"
in your .bashrc
so that $PWD
or cwd
always refers to a physical, not
logical directory (and make sure CCACHE_BASEDIR
also refers to a physical
parent).
If you tune ccache correctly, a second working directory that uses a branch
tracking trunk and is up to date with trunk and was gclient sync'ed at about the
same time should build chrome in about 1/3 the time, and the cache misses as
reported by ccache -s
should barely increase.
This is especially useful if you use git-new-workdir
and keep multiple local
working directories going at once.
You can use tmpfs for the build output to reduce the amount of disk writes required. I.e. mount tmpfs to the output directory where the build output goes:
As root:
mount -t tmpfs -o size=20G,nr_inodes=40k,mode=1777 tmpfs /path/to/out
*** note Caveat: You need to have enough RAM + swap to back the tmpfs. For a full debug build, you will need about 20 GB. Less for just building the chrome target or for a release build.
Quick and dirty benchmark numbers on a HP Z600 (Intel core i7, 16 cores hyperthreaded, 12 GB RAM)
- With tmpfs:
- 12m:20s
- Without tmpfs
- 15m:40s