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injlmbaka/chip8 (press backspace or delete to remove)

The following opcode needs to be implemented: Sets I to the location of the sprite for the character in VX. Characters 0-F (in hexadecimal) are represented by a 4x5 font.
bug
  • jlmbaka
  • Opened 
    on Feb 25, 2016
  • #5

The following opcode need to be implemented: FX0A - A key press is awaited, and then stored in VX.
  • jlmbaka
  • Opened 
    on Feb 25, 2016
  • #4

The following opcode needs to be implemented: 8XY7 - Sets VX to VY minus VX. VF is set to 0 when there s a borrow, and 1 when there isn t.
  • jlmbaka
  • Opened 
    on Feb 25, 2016
  • #3

The following opcode needs to be implemented: 8XY5 - VY is subtracted from VX. VF is set to 0 when there s a borrow, and 1 when there isn t.
  • jlmbaka
  • Opened 
    on Feb 25, 2016
  • #2

The program crashes when run with pong. The following error message is displayed: ... Executing opcode 0xE0A1 Executing opcode 0x600D Executing opcode 0xE0A1 Executing opcode 0x601F Executing opcode 0x8D02 ...
bug
  • jlmbaka
  • Opened 
    on Feb 25, 2016
  • #1
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