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tcp.lua
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local tcp_native = require('tcp_native')
local fs_native = require('fs_native')
local dns = require('dns')
local process = require('process')
local coro = require('coro')
local Object = require('object')
local Readable = require('readable')
local ERRNO = require('errno')
local Socket = Readable:extend()
-- @example: local err = Socket.init(self, size)
-- @param: self {table} child instance
-- @param: size {integer}
-- @return: err {integer}
function Socket:init(size)
local buffer_size = size or 16384
local err = Readable.init(self, buffer_size)
if err < 0 then return err end
self.errno = 0
self.write_bytes = 0
self.writing = 0
self.closing = false
self.closed = false
return 0
end
function Socket:connect(port, host, timeout)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if self.handle then
error('socket has been connected, can not connect in this socket')
end
local handle = tcp_native.new()
if not handle then return ERRNO.UV_ENOMEM end
if timeout then
handle:set_timeout(timeout)
end
if not host then host = '127.0.0.1' end
local family = tcp_native.is_ip(host)
local err
if family ~= 0 then
err = handle:connect(port, host)
if err < 0 then
handle:close()
return err
end
else
local ip4
ip4, err = dns.resolve4(host)
if err < 0 then
local ip6
ip6, err = dns.resolve6(host)
if err < 0 then
handle:close()
return err
else
err = handle:connect(port, ip6[1])
if err < 0 then
handle:close()
return err
end
end
else
err = handle:connect(port, ip4[1])
if err < 0 then
handle:close()
return err
end
end
end
handle:set_read_buffer(self.read_buffer)
self.fd = handle:fd()
self.handle = handle
return 0
end
-- @example: local err = instance:_read()
-- @return: err {integer}
function Socket:_read()
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
local err = self.handle:read()
self.errno = err
return err
end
-- @example: local err = instance:write(data)
-- @param: data {string|buffer|table[array(string|buffer)]}
-- @param: bytes {integer} written bytes
-- @return: err {integer}
function Socket:write(data)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
local bytes, err = self.handle:write(data)
if bytes > 0 then
self.write_bytes = self.write_bytes + bytes
end
self.errno = err
return bytes, err
end
-- @example: local err = instance:writeAsync(data)
-- @param: data {string|buffer|table[array(string|buffer)]}
-- @param: bytes {integer} written bytes
-- @return: err {integer}
function Socket:writeAsync(data)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
local bytes, err = self.handle:write_async(data)
if bytes > 0 then
self.write_bytes = self.write_bytes + bytes
end
self.errno = err
return bytes, err
end
-- @example: bytes = instance:bytesWritten()
-- @return: bytes {integer}
function Socket:bytesWritten()
return self.write_bytes
end
-- @example: local err = instance:sendfile(fd, offset, length)
-- @param: fd {integer}
-- @param: offset {integer}
-- @param: length {integer}
-- @return: err {integer}
function Socket:sendfile(fd, offset, length)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.fd then
error('not connected, please call socket:connect(port, host) first')
end
local err = fs_natives.sendfile(self.fd, fd, offset, length)
self.errno = err
return err
end
-- @example: instance:setTimeout(ms)
-- @param: ms {integer}
function Socket:setTimeout(ms)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
self.handle:set_timeout(ms)
end
-- @example: local err = instance:setNodelay(enable)
-- @param: enable {boolean}
-- @return: err {integer}
function Socket:setNodelay(enable)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
return self.handle:set_nodelay(enable)
end
-- @example: local err = instance:setKeepalive(enable, idle)
-- @param: enable {boolean}
-- @param: idle {integer}
-- @return: err {integer}
function Socket:setKeepalive(enable, idle)
if self.closed then error('closed, unavaliable') end
if self.closing then error('closing, unavaliable') end
if not self.handle then
error('not connected, please call socket:connect(port, host) first')
end
return self.handle:set_keepalive(enable, idle)
end
-- @example: local addr = instance:localAddress()
-- @return: addr {table} @Socket:localAddress
-- local addr = {
-- family = {integer}
-- address = {string}
-- port = {integer}
-- }
function Socket:localAddress()
if self._local_address then
return self._local_address
end
if not self.handle or self.closed then
return nil
end
local addr, err = self.handle:local_address()
if err < 0 then return nil end
self._local_address = addr
return addr
end
-- @example: local addr = instance:remoteAddress()
-- @return: addr {table} @Socket:localAddress
function Socket:remoteAddress()
if self._remote_address then
return self._remote_address
end
if not self.handle or self.closed then
return nil
end
local addr, err = self.handle:remote_address()
if err < 0 then return nil end
self._remote_address = addr
return addr
end
function Socket:close()
if self.closed then return end
if self.errno < 0 then
self:_close()
return
end
self:_close()
end
function Socket:_close()
if self.server then
self.server:_decrease_connections()
end
-- do not set self.handle to nil
-- if do this, handle(userdata) memory maybe free by lua
-- the close callback function will access invalid memory
self.server = nil
self.read_buffer = nil
self.closed = true
self:emit('close')
if self.handle then
self.handle:close()
end
end
local Server = Object:extend()
local server_options = {
host = nil,
timeout = 0,
nodelay = true,
keepalive = false,
keepidle = 0,
backlog = 511,
reuseport = false,
bufferSize = 16384,
maxConnections = 65535
}
local server_meta = {
__index = server_options
}
-- @example: local err = Server.init(self, options)
-- @param port {integer}
-- @param onconnect {function}
-- function onconnect(socket)
-- end
-- @param options {table}
-- local options = {
-- host = {string}
-- timeout = {integer}
-- nodelay = {integer}
-- keepalive = {boolean}
-- keepidle = {integer}
-- backlog = {integer}
-- reuseport = {boolean}
-- bufferSize = {integer}
-- maxConnections = {integer}
-- }
function Server:init(port, onconnect, options)
if not options then
options = server_options
else
setmetatable(options, server_meta)
end
self.quit = false
self.connections = 0
self.timeout = options.timeout
self.nodelay = options.nodelay
self.keepalive = options.keepalive
self.keepidle = options.keepidle
self.buffer_size = options.bufferSize
self.max_connections = options.maxConnections
local handle = nil
local handle_ = nil
local err = 0
local handle_ = tcp_native.new(true)
if not handle_ then return ERRNO.UV_ENOMEM end
if not options.host then
err = handle_:bind(port, '::', options.reuseport)
if err < 0 then
handle_:close()
handle = tcp_native.new()
if not handle then return ERRNO.UV_ENOMEM end
err = handle:bind(port, '0.0.0.0', options.reuseport)
if err < 0 then
handle:close()
return err
end
else
handle = handle_
end
else
err = handle_:bind(port, options.host, options.reuseport)
if err < 0 then
handle_:close()
return err
end
handle = handle_
end
-- one client connection one coroutine
function _onconnect(client_handle)
if self.closed or self.quit or ((self.connections + 1) > self.max_connections) then
return
end
local socket, err = Socket:new(self.bufferSize)
if not socket then
client_handle:close()
return
end
client_handle:set_read_buffer(socket.read_buffer)
socket.fd = client_handle:fd()
socket.handle = client_handle
socket.server = self
socket:setTimeout(self.timeout)
socket:setNodelay(self.nodelay)
socket:setKeepalive(self.keepalive, self.keepidle)
self.connections = self.connections + 1
onconnect(socket)
socket:close()
end
err = handle:listen(_onconnect, options.backlog)
if err < 0 then
handle:close()
return err
end
self.handle = handle
self.closed = false
return 0
end
-- @example: local address, err = instance:address()
-- @return: address {table} @Socket:localAddress
-- @return: err {integer}
function Server:address()
if self.closed then error('closed, unavaliable') end
return self.handle:local_address()
end
-- @example: instance:_decrease_connections()
function Server:_decrease_connections()
self.connections = self.connections - 1
if self.quit then
if self.connections == 0 then
self:close()
process.exit()
end
end
end
-- @example: instance:quit()
function Server:quit()
self.quit = true
end
-- @example: instance:close()
function Server:close()
if self.closed then return end
self.closed = true
self.handle:close()
end
local tcp = {}
tcp.createServer = function(port, onconnect, options)
return Server:new(port, onconnect, options)
end
-- @example: local sokcet, err = tcp.connect(port, host, options)
-- @param: port {integer}
-- @param: host {string} hostname or IP
-- @param: options {table}
-- options = {
-- timeout = {integer}
-- buffer_size = {integer}
-- }
-- @return: socket {table}
-- @return: err {integer}
tcp.connect = function(port, host, options)
options = options or {}
local socket, err = Socket:new(options.buffer_size)
if err < 0 then return nil, err end
err = socket:connect(port, host, options.timeout)
if err < 0 then
socket:close()
return nil, err
end
return socket, err
end
-- @example: local ret = tcp.isIP(ip)
-- @return: ret {integer}
-- if ret == 0 then unknown address family
-- if ret == 4 then IPv4
-- if ret == 6 then IPv6
tcp.isIP = function(ip)
return tcp_native.is_ip(ip)
end
return tcp