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sv_ents.c
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: sv_ents.c,v 1.6 2007-03-10 14:11:08 disconn3ct Exp $
*/
#include "qwsvdef.h"
#include "pmove.h"
int SV_PMTypeForClient (client_t *cl);
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
cvar_t sv_nailhack = {"sv_nailhack", "1"};
static qbool SV_AddNailUpdate (edict_t *ent)
{
if (sv_nailhack.value)
return false;
if (ent->v.modelindex != sv_nailmodel
&& ent->v.modelindex != sv_supernailmodel)
return false;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
static void SV_EmitNailUpdate (sizebuf_t *msg)
{
byte bits[6];
int n, i, x, y, z, pitch, yaw;
edict_t *ent;
if (!numnails)
return;
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
for (n = 0; n < numnails; n++) {
ent = nails[n];
x = ((int) (ent->v.origin[0] + 4096 + 1) >> 1) & 4095;
y = ((int) (ent->v.origin[1] + 4096 + 1) >> 1) & 4095;
z = ((int) (ent->v.origin[2] + 4096 + 1) >> 1) & 4095;
pitch = Q_rint(ent->v.angles[0]*(16.0/360.0)) & 15;
yaw = Q_rint(ent->v.angles[1]*(256.0/360.0)) & 255;
bits[0] = x;
bits[1] = (x >> 8) | (y << 4);
bits[2] = (y >> 4);
bits[3] = z;
bits[4] = (z >> 8) | (pitch << 4);
bits[5] = yaw;
for (i = 0; i < 6; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//
// returns translated entity number for sending to client
//
int SV_TranslateEntnum (int num)
{
int i;
double besttime, trivial_accept;
entity_translation_t *trans, *best;
assert (num >= 0 && num < SV_MAX_EDICTS);
if (num <= MAX_CLIENTS) // client entitites are never translated
return num;
if (sv.entmap[num]) {
// see if the previous translation is still valid
trans = &sv.translations[sv.entmap[num]];
if (trans->original == num) {
// translation is still valid
trans->lastused = svs.realtime;
return sv.entmap[num];
}
}
trivial_accept = svs.realtime - 10; // anything older than that will do
if (num < 512) {
// whenever possible, try to use the original number as translation
trans = &sv.translations[num];
if (!trans->lastused || trans->lastused < trivial_accept) {
// good, we can use it
trans->original = num;
trans->lastused = svs.realtime;
sv.entmap[num] = num;
return num;
}
}
// find a new translation slot
besttime = svs.realtime;
best = NULL;
for (i = MAX_CLIENTS + 1; i < 512; i++) {
if (sv.edicts[i].baseline.modelindex)
continue; // never use slots with baselines
trans = &sv.translations[i];
if (!trans->lastused || trans->lastused < trivial_accept) {
best = trans;
break;
}
if (trans->lastused < besttime) {
besttime = trans->lastused;
best = trans;
}
}
if (!best)
Host_Error ("SV_TranslateEntnum: no free translation slots");
best->lastused = svs.realtime;
best->original = num;
sv.entmap[num] = best - sv.translations;
return sv.entmap[num];
}
//=============================================================================
/*
=============
SV_WritePlayersToClient
=============
*/
static void SV_WritePlayersToClient (client_t *client, byte *pvs, sizebuf_t *msg)
{
int i, j, msec, pflags, pm_type = 0, pm_code = 0;
client_t *cl;
edict_t *ent;
usercmd_t cmd;
for (j = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) {
if (cl->state != cs_spawned)
continue;
ent = cl->edict;
// ZOID visibility tracking
if (cl != client && !(client->spec_track && client->spec_track - 1 == j)) {
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
for (i = 0; i < ent->num_leafs; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7)))
break;
if (i == ent->num_leafs)
continue; // not visible
}
pflags = PF_MSEC | PF_COMMAND;
if (ent->v.modelindex != sv_playermodel)
pflags |= PF_MODEL;
for (i = 0; i < 3; i++)
if (ent->v.velocity[i])
pflags |= (PF_VELOCITY1 << i);
if (ent->v.effects)
pflags |= PF_EFFECTS;
if (ent->v.skin)
pflags |= PF_SKINNUM;
if (ent->v.health <= 0)
pflags |= PF_DEAD;
if (ent->v.mins[2] != -24)
pflags |= PF_GIB;
if (cl->spectator) {
// only send origin and velocity to spectators
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
} else if (cl == client) {
// don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->v.weaponframe)
pflags |= PF_WEAPONFRAME;
}
// Z_EXT_PM_TYPE protocol extension
// encode pm_type and jump_held into pm_code
pm_type = SV_PMTypeForClient (cl);
switch (pm_type) {
case PM_DEAD:
pm_code = PMC_NORMAL; // plus PF_DEAD
break;
case PM_NORMAL:
pm_code = PMC_NORMAL;
if (cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR:
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
case PM_FREEZE:
pm_code = PMC_FREEZE;
break;
default:
assert (false);
}
pflags |= pm_code << PF_PMC_SHIFT;
// Z_EXT_PF_ONGROUND protocol extension
if ((int)ent->v.flags & FL_ONGROUND)
pflags |= PF_ONGROUND;
if (client->spec_track && client->spec_track - 1 == j && ent->v.weaponframe)
pflags |= PF_WEAPONFRAME;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, j);
MSG_WriteShort (msg, pflags);
for (i = 0; i < 3; i++)
MSG_WriteCoord (msg, ent->v.origin[i]);
MSG_WriteByte (msg, ent->v.frame);
if (pflags & PF_MSEC) {
msec = 1000*(svs.realtime - cl->cmdtime);
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND) {
cmd = cl->lastcmd;
// don't show the corpse looking around...
if (ent->v.health <= 0) {
cmd.angles[0] = 0;
cmd.angles[1] = ent->v.angles[1];
cmd.angles[0] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
for (i = 0; i < 3; i++)
if (pflags & (PF_VELOCITY1 << i))
MSG_WriteShort (msg, ent->v.velocity[i]);
if (pflags & PF_MODEL)
MSG_WriteByte (msg, ent->v.modelindex);
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->v.skin);
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->v.effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->v.weaponframe);
}
}
// passed to qsort
static int EntityState_Compare(const void *p1, const void *p2) {
return ((entity_state_t *) p1)->number - ((entity_state_t *) p2)->number;
}
// we pass it to MSG_EmitPacketEntities
static entity_state_t *SV_GetBaseline (int number) {
return &EDICT_NUM(number)->baseline;
}
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
{
int e, i;
byte *pvs;
vec3_t org;
edict_t *ent;
edict_t *clent;
client_frame_t *frame;
entity_state_t *state;
packet_entities_t *pack;
// this is the frame we are creating
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
if (sv.intermission_running && sv.intermission_origin_valid) {
pvs = CM_FatPVS (sv.intermission_origin);
} else {
// find the client's PVS
clent = client->edict;
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = CM_FatPVS (org);
}
// send over the players in the PVS
SV_WritePlayersToClient(client, pvs, msg);
// put other visible entities into either a packet_entities or a nails message
pack = &frame->entities;
pack->num_entities = 0;
numnails = 0;
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM(e); e < sv.num_edicts; e++, ent = NEXT_EDICT(ent)) {
// ignore ents without visible models
if (!ent->v.modelindex || !*PR_GetString(ent->v.model))
continue;
// ignore if not touching a PV leaf
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
continue; // not visible
if (SV_AddNailUpdate(ent))
continue; // added to the special update list
// add to the packetentities
if (pack->num_entities == MAX_PACKET_ENTITIES)
continue; // all full
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = SV_TranslateEntnum(e);
state->flags = 0;
VectorCopy(ent->v.origin, state->origin);
VectorCopy(ent->v.angles, state->angles);
state->modelindex = ent->v.modelindex;
state->frame = ent->v.frame;
state->colormap = ent->v.colormap;
state->skinnum = ent->v.skin;
state->effects = ent->v.effects;
}
// entity translation might have broken original entnum order so make sure entity states are sorted
qsort (pack->entities, pack->num_entities, sizeof(pack->entities[0]), EntityState_Compare);
if (client->delta_sequence != -1) {
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
MSG_EmitPacketEntities(&client->frames[client->delta_sequence & UPDATE_MASK].entities,
client->delta_sequence, pack, msg, SV_GetBaseline);
} else {
// no delta
MSG_EmitPacketEntities(NULL, 0, pack, msg, SV_GetBaseline);
}
// now add the specialized nail update
SV_EmitNailUpdate(msg);
}