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AudioLoader.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
Class for loading an
[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer].
This uses the [page:FileLoader] internally for loading files.
</div>
<h2>Example</h2>
<code>
// instantiate a listener
var audioListener = new THREE.AudioListener();
// add the listener to the camera
camera.add( audioListener );
// instantiate audio object
var oceanAmbientSound = new THREE.Audio( audioListener );
// add the audio object to the scene
scene.add( oceanAmbientSound );
// instantiate a loader
var loader = new THREE.AudioLoader();
// load a resource
loader.load(
// resource URL
'audio/ambient_ocean.ogg',
// onLoad callback
function ( audioBuffer ) {
// set the audio object buffer to the loaded object
oceanAmbientSound.setBuffer( audioBuffer );
// play the audio
oceanAmbientSound.play();
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Constructor</h2>
<h3>[name]( [page:String context], [page:LoadingManager manager] )</h3>
<div>
[page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].<br />
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
Creates a new [name].
</div>
<h2>Properties</h2>
<h3>[property:LoadingManager manager]</h3>
<div>
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
</div>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — Will be called when load errors.<br />
</div>
<div>
Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>