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FontLoader.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
Class for loading a font in JSON format. Returns a [page:Font Font], which is an
array of [page:Shape Shape]s representing the font.
This uses the [page:FileLoader] internally for loading files. <br /><br />
You can convert fonts online using [link:https://gero3.github.io/facetype.js/ facetype.js]
</div>
<h2>Examples</h2>
<div>
[example:webgl_geometry_text_shapes geometry / text / shapes ]<br/>
[example:webgl_geometry_text geometry / text ]
</div>
<code>
var loader = new THREE.FontLoader();
var font = loader.load(
// resource URL
'fonts/helvetiker_bold.typeface.json'
// onLoad callback
function ( font ) {
// do something with the font
scene.add( font );
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Constructor</h2>
<h3>[name]( [page:LoadingManager manager] )</h3>
<div>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
Creates a new [name].
</div>
<h2>Properties</h2>
<h3>[property:LoadingManager manager]</h3>
<div>
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
</div>
<h3>[property:String path]</h3>
<div>The base path from which fonts will be loaded. See [page:.setPath]. Default is *undefined*.</div>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — Will be called when load errors.<br /><br />
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
</div>
<h3>[method:Font parse]( [page:Object json] )</h3>
<div>
[page:Object json] — The <em>JSON</em> structure to parse.<br /><br />
Parse a <em>JSON</em> structure and return a [page:Font].
</div>
<h3>[method:FontLoader setPath]( [page:String path] )</h3>
<div>
Set the base path or URL from which to load fonts. This can be useful if
you are loading many fonts from the same directory.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>