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LineLoop.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] → [page:Line] →
<h1>[name]</h1>
<div class="desc">
A continuous line that connects back to the start.<br /><br />
This is nearly the same as [page:Line]; the only difference is that it is rendered using
[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP]
instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP],
which draws a straight line to the next vertex, and connects the last vertex back to the first.
</div>
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
[page:Geometry geometry] — List of vertices representing points on the line loop.<br />
[page:Material material] — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].
</div>
<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
<h2>Properties</h2>
<div>See the base [page:Line] class for common properties.</div>
<h3>[property:Boolean isLineLoop]</h3>
<div>
Used to check whether this or derived classes are line loops. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h2>Methods</h2>
<div>See the base [page:Line] class for common methods.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>