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Mesh.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] →
<h1>[name]</h1>
<div class="desc">
Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
Also serves as a base for other classes such as [page:SkinnedMesh].
</div>
<h2>Example</h2>
<code>
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
[page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
Default is a new [page:BufferGeometry].<br />
[page:Material material] — (optional) a [page:Material]. Default is a new [page:MeshBasicMaterial]
with a random color.
</div>
<h2>Properties</h2>
<div>See the base [page:Object3D] class for common properties.</div>
<h3>[property:Integer drawMode]</h3>
<div>
Determines how the mesh triangles are constructed from the vertices.
See the draw mode [page:DrawModes constants] for all possible values.
Default is [page:DrawModes TrianglesDrawMode].
</div>
<h3>[property:Boolean isMesh]</h3>
<div>
Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
You should not change this, as it is used internally for optimisation.
</div>
<h3>[property:Geometry geometry]</h3>
<div>
An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
defining the object's structure.<br /><br />
It's recommended to always use a [page:BufferGeometry] if possible for best performance.
</div>
<h3>[property:Material material]</h3>
<div>
An instance of material derived from the [page:Material] base class or an array of materials, defining the
object's appearance. Default is a [page:MeshBasicMaterial] with a random colour.
</div>
<h3>[property:Array morphTargetInfluences]</h3>
<div>
An array of weights typically from 0-1 that specify how much of the morph is applied.
Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
</div>
<h3>[property:Array morphTargetDictionary]</h3>
<div>
A dictionary of morphTargets based on the morphTarget.name property.
Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
</div>
<h2>Methods</h2>
<div>See the base [page:Object3D] class for common methods.</div>
<h3>[method:null setDrawMode]()</h3>
<div>Set the value of [page:.drawMode drawMode].</div>
<h3>[method:Mesh clone]()</h3>
<div>Returns a clone of this [name] object and its descendants.</div>
<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
<div>
Get intersections between a casted ray and this mesh.
[page:Raycaster.intersectObject] will call this method.
</div>
<h3>[method:null updateMorphTargets]()</h3>
<div>
Updates the morphTargets to have no influence on the object. Resets the
[page:Mesh.morphTargetInfluences morphTargetInfluences] and
[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>