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maps.py
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Maps = {
0: [
[None, "Path", None, "BanditLoot", None, None, None, None, None, None, None],
[None, "Path", None, "Path", None, None, None, "Path", "Path", "BanditLoot", "Path"],
[None, "Path", None, "Path", None, None, None, "Path", None, None, "Path"],
["BanditLoot", "Path", "Path", "Path", "Path", "Path", "Path", "Path", "Path", None, "Path"],
[None, None, "Path", None, None, "Path", None, None, "Path", "Path", "Path"],
[None, None, "Start", None, None, "Path", None, None, "Path", None, None],
[None, None, "Enemies", None, None, "Path", None, None, "Path", None, None],
[None, None, "Path", "Path", "Path", "Path", "Path", None, "Path", "Path", "BanditLoot"],
[None, None, "Path", None, None, "Path", None, None, "Path", None, None],
["Path", "Path", "Path", None, None, "Path", "Path", "Path", "BanditLoot", None, None]
]
}
# every row needs to be the same length otherwise could run into problems with World.canGo()