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WATCOM C/C++ Version 10.0a - README ----------------------------------- Welcome to WATCOM C/C++ version 10.0a. This README provides helpful hints found during testing as well as updated information that was not available at the time the documentation was produced. Note: %DstDir% represents the directory in which WATCOM C/C++ was installed. %WinSysDir% represents your Windows 3.x system directory 1. All C++ source code compiled with version 9.5 must be re-compiled using version 10.0 in order to link with the 10.0 version of the libraries. 2. During installation, the line device=%DstDir%\binw\wdebug.386 in the [386Enh] section of your "system.ini" file, will be duplicated if you already have an installed version of WATCOM C/C++ on your system. Edit your "system.ini" file and remove the duplicate line. 3. During the installation, the line device=%WinSysDir%\win32s\w32s.386 in the [386Enh] section of your "system.ini" file, will be duplicated if you already have Win32s installed on your system or you already have an installed version of WATCOM C/C++ on your system. Edit your "system.ini" file and remove the duplicate line. 4. During the installation, the line drivers=... in the [boot] section, will have duplicate "winmm16.dll" entries on it if you already have Win32s installed on your system or already have an installed version of WATCOM C/C++ on your system. Edit your "system.ini" file and remove the duplicate entry. 5. When debugging a 32-bit Phar Lap, TNT or DOS/4GW application, make sure that "run386.exe", "tnt.exe", or "dos4gw.exe" respectively, are in your path. Failure to do so, may cause your computer to hang. 6. When using the GUI debugger to debug Windows 3.x applications, certain Windows applications may cause the debugger to behave in an unpredictable way. Typically, this occurs when debugging certain messages in window callback functions. For example, hitting a breakpoint in a window function that is processing a WM_INITDIALOG message will crash the system. If this happens, the character-mode version of the debugger should be used. 7. When debugging the Windows 3.x MFC 2.5 samples contained in "%DstDir%\src\mfc\v25" enter the following in the source path to see the MFC source in the debugger source window. %DstDir%\src\mfc\v25\*.cpp Similarly, when debugging the Windows NT MFC 2.1 samples contained in "%DstDir%\src\mfc\v21" enter the following in the source path to see the MFC source in the debugger source window. %DstDir%\src\mfc\v21\*.cpp The source path is contained in the "File" menu. 8. In order to use CodeWright with our IDE, you will need to change the "cwright.ini" file. This file contains the following line. ;LibPreload=cwdde.dll Uncomment this line by removing the ';' character. This is required to enable communication between the IDE and CodeWright when "weditcw.dll" is selected as the editor interface DLL from the IDE. 9. If you choose to not install help files onto your hard disk, you will not be able to get help on the C library or MFC library from the editor. 10. Parallel remote debug servers do not work in an OS/2 session. They can be used in an OS/2 DOS session. 11. Creating ADS, ADI and FlashTek applications using the IDE will cause warning messages to be issued by the linker when debugging information is selected. These can be ignored. 12. When configuring the browser to use the CodeWright editor interface, you must specify "weditcw.dll" as the editor DLL, save the new options, exit the browser, and restart the browser. Failure to do this will cause an exception to occur in the CodeWright interface DLL. 13. The "A_LEVEL" directory on the CD ROM contains the A-Level patch files. The file "README.A" in this directory will list all the problems that have been addressed by this update. The file "APPLYA.BAT" can be run to apply the A-level patches instead of performing another installation.