-
-
Notifications
You must be signed in to change notification settings - Fork 43
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
flstory: gfx problems #889
Comments
Background information The video schematics should show how everything works. What I gather from them:
Implementation in JTFLSTORY The sprite implementation is meant to be quite close to the original, including how the blinking is done. The differences are:
|
I have no idea about the 'blink' usage, as rendering considered 8 sprites only. Also MAME refers the 'order' data bit 7 as some kind of priorty info, it's not used here.
I made a PR, the sprites are OK for me. I simplified it a lot by using a single line buffer. |
I have no idea about the 'blink' usage, as rendering considered 8 sprites only. Also MAME refers the 'order' data bit 7 as some kind of priorty info, it's not used here.
jtsim -video 800 -w 450 -inputs coin.in
, lines tend to flick, especially around the main character. Trying to capture in a scene (like scene 6) does not show the problem but a long sim shows it. It might be the main problem as the black lines in the dragonThe text was updated successfully, but these errors were encountered: