In its current form, Hedy consists of 18 different levels. The levels loosely follow the lesson series Python in de klas ("Python in the classroom") in such a way that these existing lessons can be executed with Hedy instead of with Python.
At the first level, students can firstly print text. For this, no
syntactic elements are needed other than the keyword print
followed by arbitrary text. Furthermore students can ask for
input of the user using the keyword ask
. Here we decided to use
the keyword ask
rather than input
because it is more aligned
with what the role of the keyword is in the code than with what it
does. Input of a user can be repeated with echo
, so very simple
programs can be created in which a user is asked for a name or a
favorite animal, fulfilling Design Goal 6.
At the second level, variables are added to the syntax. Defining a variable is done with the word is
rather than the equals symbol fulfilling Design Goal 3 and Design Goal 4.
In level 3 we add the option to create lists and retrieve elements, including random elements from lists with at
. Adding lists and especially adding the option to select a
random item from a list allows for the creation of more interesting programs such as a guessing game or a story with random elements, which is an assignment from Python in de klas ("Python in the classroom"), or a customized dice.
Level 3 also allows learners to add and remove lists elements with a textual syntax: add animal to animals
.
In Level 3 the first syntactic element is introduced: the use of quotation marks to distinguish between strings and text. In teaching novices we have seen that this distinction can be confusing for a long time, so offering it early might help to draw attention to the fact that
computers need information about the types of variables. This level is thus an interesting combination of explaining syntax and explaining
programming concepts, which underlines their interdependency. The variable syntax using is
remains unchanged, meaning that learners
can now use both number is 12
and name is Hedy
.
In Level 5, selection with the if statement is introduced, but the
syntax is 'flat', i.e. placed on one line, resembling a regular syntax
more:
if name is print
Else statements are also included, and are also placed on one line,
using the keyword else
:
if name is print else print
.
In Level 6, students learn to calculate with variables. Therefore addition,
multiplication, subtraction and division are introduced. While this
might seem like a simple step, our experience taught us that the use of
*
for multiplication, rather than x
is a
steep learning curve and should be treated as a separate learning goal.
In working with non-English native Python novices. Research has found
the keyword for
to be a confusing word for repetition, especially
because it sounds like the word 'four'. For our
first simplest form, according to Design Goal 2, we opt to use
Quorum syntax repeat x times
. In this
initial form, like the if the syntax is placed on one line:
repeat 5 times print
After Level 7, there is a clear need to 'move on', since the body of a loop
(and also that of an if
) can only consist of one line, which limits the
possibilities of programs that users can create. We assume this
limitation will be a motivating factor for learners, rather than 'having
to learn' the block structure of Python, they are motivated by the
prospect of building larger and more interesting programs (Design Goal
6). The syntax of the loop remains otherwise unchanged as per Design
Goal 3, so the new form is:\
repeat 5 times
print 'Hello'
print 'I am repeated 5 times'
To allow for enough interleaving of concepts (Design Goal 5), we defer the introduction of syntax concepts for now, and focus on more conceptual additions: the nesting of blocks. We know indentation is a hard concept for students to learn, so this warrants its own level (Design Goal 3).
In level 10, learners the for
syntax to loop over the values in a list with for animal in animals
.
This allows the customization of stories, drawing and songs.
Once blocks are sufficiently automatized, learners will see a more
Python-like form of the for loop, namely: for i in range 0 to 5
.
This allows for access to the loop variable i
and this allows for
more interesting programs, such as counting to 10. As per Design Goal 3,
the change is made small, and to do so (following Design Goal 4),
brackets and colons are deferred to a later level, but indentation which
was introduced in Level 8 remains.
Learners are now allowed to use floats and need to place quotation marks around strings to distinguish them from numbers.
In level 13, Learners learn about and
and or
in if
statements.
In level 14, Learners learn about <(=)
and >(=)
in preparation for while loops.
In level 15, learners are introduced to the while loop. With the previous knowledge of loops and <=
and >=
, learners can make basic while loops.
In this level, learners encounter brackets for the first time, because it adds rectangular brackets for list access, which up to now was done with the keyword at
, following Design Goal 2. THis level also explain accessing lists with a numeric index, starting at 1. The code to access a specific
value has already been available technically since level 2, but there was no explanation yet how to access a specific value and it is not used in examples (and should maybe be removed?)
To make the step to full Python, learners will need to use the colon to denote the beginning of a block, in both loops and conditionals. Because blocks are already known and practiced over several levels, we can teach learners to use a colon before every indentation.
This level also introduces elif
to allow for more exciting programs, since just adding a colon does not really create engagement.
Level 18 adds round brackets in print
and range
and changes ask
to input
. As per Design Goal 4, these are added as late as possible.
All levels allow for the use of comments, and it is up the the teachers to explain their different uses.