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wrapper.cpp
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wrapper.cpp
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#include <iostream>
#include <cstdlib>
#include <cstring>
#include "player.hpp"
using namespace std;
int main(int argc, char *argv[]) {
// Read in side the player is on.
if (argc != 2) {
cerr << "usage: " << argv[0] << " side" << endl;
exit(-1);
}
Side side = (!strcmp(argv[1], "Black")) ? BLACK : WHITE;
// Initialize player.
Player *player = new Player(side);
// Tell java wrapper that we are done initializing.
cout << "Init done" << endl;
cout.flush();
int moveX, moveY, msLeft;
// Get opponent's move and time left for player each turn.
while (cin >> moveX >> moveY >> msLeft) {
Move *opponentsMove = nullptr;
if (moveX >= 0 && moveY >= 0) {
opponentsMove = new Move(moveX, moveY);
}
// Get player's move and output to java wrapper.
Move *playersMove = player->doMove(opponentsMove, msLeft);
if (playersMove != nullptr) {
cout << playersMove->getX() << " " << playersMove->getY() << endl;
} else {
cout << "-1 -1" << endl;
}
cout.flush();
cerr.flush();
// Delete move objects.
if (opponentsMove != nullptr) delete opponentsMove;
if (playersMove != nullptr) delete playersMove;
}
return 0;
}