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meshLoaders.cpp
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// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
// Tests mesh loading features and the mesh cache.
/** This won't test render results. Currently, not all mesh loaders are tested. */
bool meshLoaders(void)
{
IrrlichtDevice *device = createDevice(video::EDT_NULL, core::dimension2d<u32>(160, 120), 32);
assert_log(device);
if (!device)
return false;
scene::ISceneManager * smgr = device->getSceneManager();
scene::IAnimatedMesh* mesh = smgr->getMesh("../media/ninja.b3d");
assert_log(mesh);
bool result = (mesh != 0);
if (mesh)
{
if (mesh != smgr->getMesh("../media/ninja.b3d"))
{
logTestString("Loading from same file results in different meshes!");
result=false;
}
}
device->closeDevice();
device->run();
device->drop();
return result;
}