A procedural planet generator made in OpenGL 4.4
This is a project that I worked on over the course of 2 months while learning OpenGL. I have made a few blog posts on leifnode.com describing how the terrain generation works.
I plan to update terrain generation and ocean rendering within a few months to look better, have biomes, and generate/render more efficiently.
AWSD movement Left click and drag mouse to look around Right click to toggle speed adjust mode Hold W in speed adjust mode to move faster Hold S to move slower Hold Z or X to change sun angle Press 1 to toggle wireframe Press 2 to toggle backface culling
This project also has some leftover/WIP code such as a COLLADA model loader, compute particle system, and geometry shader grass renderer.