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Karts of Chaos - Unity game

Unity game repository for the game Karts of Chaos.

Cloning the repository

This repository can both be cloned with Git or Subversion.

Using Git:

  • git clone https://github.com/kartsofchaos/game
  • GUI clients

Using Subversion:

  • svn checkout https://github.com/kartsofchaos/game
  • TortoiseSVN

Directory structure

To keep structure of the Unity project the following (preliminary) structure should be followed:

Contents of Assets folder:

  • Editor
  • Extensions
  • Fonts
  • Game
    • Actors
      • Code
      • Models
      • Prefabs
      • Sounds
      • Textures
    • Environment
      • Code
      • Models
      • Prefabs
      • Sounds
      • Textures
    • GameModes
      • Code
      • Models
      • Prefabs
      • Sounds
      • Textures
    • HUD
      • Code
      • Prefabs
      • Textures
    • Items
      • Code
      • Models
      • Prefabs
      • Sounds
      • Textures
    • Menus
      • Code
      • Skins
      • Sounds
      • Textures
    • Networking
      • Code
    • Skills
      • Code
      • Models
      • Prefabs
      • Sounds
      • Textures
  • Plugins
  • Resources
    • Actors
    • HUD
    • Skills
  • Scenes
  • Standard Assets

File formats

The following file format should be followed:

  • Script files - .cs (C#)

Naming convention

The naming convention to follow are CamelCase. This means that each next word or phrase should begin with a capital letter, and the spaces are left out, for example: ThisIsAScript.cs.

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Unity repository for the game Karts of Chaos

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