Unity game repository for the game Karts of Chaos.
This repository can both be cloned with Git or Subversion.
Using Git:
git clone https://github.com/kartsofchaos/game
- GUI clients
Using Subversion:
svn checkout https://github.com/kartsofchaos/game
- TortoiseSVN
To keep structure of the Unity project the following (preliminary) structure should be followed:
Contents of Assets
folder:
Editor
Extensions
Fonts
Game
Actors
Code
Models
Prefabs
Sounds
Textures
Environment
Code
Models
Prefabs
Sounds
Textures
GameModes
Code
Models
Prefabs
Sounds
Textures
HUD
Code
Prefabs
Textures
Items
Code
Models
Prefabs
Sounds
Textures
Menus
Code
Skins
Sounds
Textures
Networking
Code
Skills
Code
Models
Prefabs
Sounds
Textures
Plugins
Resources
Actors
HUD
Skills
Scenes
Standard Assets
The following file format should be followed:
- Script files -
.cs
(C#)
The naming convention to follow are CamelCase. This means that each next word or phrase should begin with a capital letter, and the spaces are left out, for example: ThisIsAScript.cs
.