forked from jpanther/dectorio
-
Notifications
You must be signed in to change notification settings - Fork 0
/
changelog.txt
400 lines (400 loc) · 20.2 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
---------------------------------------------------------------------------------------------------
Version: 0.9.0
Date: 27. 02. 2019
Added:
- Factorio 0.17 support
- Thumbnail image for mod directory
Changed:
- Wooden sign and Wooden wall recipes adjusted to compensate for raw wood changes
- Waterfill recipe adjusted to remove pickaxe requirement
Removed:
- Factorio 0.16 support (use Dectorio v0.8.10 when playing 0.16 saves)
- Hazard gate as it is now the default base game style
---------------------------------------------------------------------------------------------------
Version: 0.8.10
Date: 18. 02. 2019
Bugfixes:
- Fixed an issue where decorations were not being removed from all concrete variants (thanks to ST-DDT)
Locales:
- Added French translation (thanks to Taniotoshi)
- Updated Russian translation (thanks to scheugen86 and AfoninZ)
---------------------------------------------------------------------------------------------------
Version: 0.8.9
Date: 04. 08. 2018
Added:
- Enabled support for multiple players to place signs concurrently in multiplayer games
- Added console command to allow admins to remove any orphaned signs that are unminable
Bugfixes:
- Fixed an issue where placing a sign could sometimes cause a desync in multiplayer games
- Fixed an issue where an orphaned indestructible sign could be left behind when a player leaves a multiplayer game
Locales:
- Updated German and Russian translations (thanks to ST-DDT and diraria)
---------------------------------------------------------------------------------------------------
Version: 0.8.8
Date: 15. 05. 2018
Added:
- Added new Landfill tile that places as dirt which avoids an issue where robots would incorrectly use grass items from inventory instead of landfill when placing blueprints
- Added additional checks so that Dectorio only modifies coloured signals when they clash with those defined in config.lua
- Added negative dependency checks to prevent clashes with Expanded Color Lamps mod and variants
Changed:
- Moved Refined concrete to Dectorio tab (thanks to Optera)
- Removed references to incompatible mods that have not been updated to 0.16
Bugfixes:
- Fixed an issue with Painted refined concrete tile borders
- Fixed migration issue with Alien Biomes (thanks to Aidiakapi)
Locales:
- Updated Korean and Simplified Chinese translations
---------------------------------------------------------------------------------------------------
Version: 0.8.7
Date: 13. 03. 2018
Added:
- New Painted refined concrete tiles
- Support for 'Alien Biomes' remove obsolete tiles setting
Changed:
- Updated grid concrete graphics to make the grid less intense (thanks to kirazy)
Locales:
- New Simplified Chinese translation (thanks to jessefjxm)
- Updated German and Korean translations
---------------------------------------------------------------------------------------------------
Version: 0.8.6
Date: 15. 01. 2018
Added:
- New mod setting to toggle Waterfill items independently of Landscaping items
Bugfixes:
- Softer handling of Landfill prerequisites so that it is less likely to conflict with other mods
- Fixed that Waterfill items weren't unlocked when Earthworks was researched while 'Alien Biomes' mod was installed
Changed:
- Updated to include support for 'Alien Biomes' mod version 3
- Optimised graphics assets to drastically reduce the overall mod size (thanks to iamfactorio)
Locales:
- Added Russian translation (thanks to iamfactorio)
---------------------------------------------------------------------------------------------------
Version: 0.8.5
Date: 08. 01. 2018
Bugfixes:
- Fixed an item grouping issue that appeared when using Dectorio with all the flooring settings disabled
- Fixed stack size of vanilla hazard concrete isn't modified when painted concrete setting is disabled
- Fixed signals conflict with 'Attach Notes' mod
- Made some changes to try to fix an issue with duplicate sign icons in heavily modded games
---------------------------------------------------------------------------------------------------
Version: 0.8.4
Date: 29. 12. 2017
Added:
- Cliff explosives support
Changed:
- Updated incompatible mod notification for PickerTweaks
- Moved Stone path and Concrete to Dectorio crafting tab to keep landscaping items together
Bugfixes:
- Fixed migration issue when migrating old save games from Dectorio 0.7.1 or earlier
- Fixed an issue that was causing an error to display when placing signs in certain situations
Locales:
- Updated German and Korean translations
---------------------------------------------------------------------------------------------------
Version: 0.8.3
Date: 20. 12. 2017
Added:
- Ability to place deep water and green deep water tiles
- Ability to place trees
- Map colours for all the painted concrete variants
Changed:
- Adjusted concrete layering to allow grid concrete and normal concrete to merge nicely
- Updated grid concrete map colour to differentiate it from normal concrete
- Adjusted icons for gravel items
Bugfixes:
- Fixed issue with grid concrete when high resolution graphics are active
Locales:
- Updated Korean translations
---------------------------------------------------------------------------------------------------
Version: 0.8.2
Date: 19. 12. 2017
Added:
- New grid-based Concrete item that reflects the classic 0.15 Factorio concrete style
Changed:
- Updated Painted concrete graphics to soften the 'brick' look
Bugfixes:
- Tweaks to concrete layering to clean up some buggy tile transitions
- Removal of duplicate recipe definitions for walls
Locales:
- Updated German and Korean translations
---------------------------------------------------------------------------------------------------
Version: 0.8.1
Date: 18. 12. 2017
Added:
- New warning for incompatibilities when 'Picker Tweaks' mod is installed
Changed:
- Gravel is now a craftable item so as to avoid accidental placement of raw ore on the ground and to resolve the conflict it caused with the 'Picker Extended Version' mod
- Improved handling when mods add signal colours that may conflict with those already added by Dectorio
- Improved notifications for conflicting mods with more information on how to resolve the conflict
Removed:
- Markdown version of CHANGELOG.md in favour of Factorio style changelog.txt
Locales:
- Updated German translations
---------------------------------------------------------------------------------------------------
Version: 0.8.0
Date: 15. 12. 2017
Added:
- Factorio 0.16 support
- New Painted concrete textures to match new vanilla Concrete style
- Painted concrete floorings now support high resolution graphics
- New landscaping items for placing all the new base game terrain types
- Graphics support for placing stone and concrete walls alongside water (others to come in a future update)
- Support for new in-game changelog feature
- More robust technology recipe-unlock handling to improve compatibility with third-party mods
- Support for migrating Fire hazard concrete from 'Color Coding' mod to Emergency concrete
Removed:
- Factorio 0.15 support (use Dectorio v0.7.6 when playing 0.15 saves)
- Support for 'Water Fix' mod as the base game now supports placing tiles alongside water
- Redundant assets to reduce overall mod size
Locales:
- Updated German translations
---------------------------------------------------------------------------------------------------
Version: 0.7.6
Date: 01. 12. 2017
Added:
- New setting for toggling whether ores can be placed as gravel
- Dectorio floorings can now be placed adjacent to water when 'Water Fix' mod is installed
Bugfixes:
- Fixed that water tiles were not available for crafting when playing with 'Alien Biomes' mod
Locales:
- Updated German, Korean and Polish translations
---------------------------------------------------------------------------------------------------
Version: 0.7.5
Date: 21. 11. 2017
Added:
- New crafting tab to separate decorative items from other crafting menus - can be disabled in settings (thanks to Aidiakapi (https://github.com/Aidiakapi))
- New localisation system - help translate Dectorio by visiting CrowdIn (https://crowdin.com/project/dectorio)
Bugfixes:
- Fixed some audio and repairability issues with traffic bollards
Locales:
- Added initial Czech translation (thanks to dereksp (https://crowdin.com/profile/dereksp))
- Added partial support for Chinese Traditional and Chinese Simplified
---------------------------------------------------------------------------------------------------
Version: 0.7.4
Date: 04. 11. 2017
Bugfixes:
- Fixed technology error that appeared when Decoratives setting was set to disabled
---------------------------------------------------------------------------------------------------
Version: 0.7.3
Date: 27. 10. 2017
Added:
- New gfx variants for chain-link fence so it looks more realistic
Bugfixes:
- Major fixes to make signs more robust in multiplayer games
- Signs are now indestructible and unminable while the player that placed the sign is selecting an icon
- Icon selection GUI now has a 'Cancel' button
- Only one sign can be placed at a time (by the same player), preventing blank signs from being placed
- Icons are now indestructible and can only be removed by removing the sign
- Icons are now correctly removed when a sign is destroyed, preventing orphaned icons from being left on the game surface
---------------------------------------------------------------------------------------------------
Version: 0.7.2
Date: 26. 10. 2017
Added:
- New gravel styles - Iron, Copper and Coal Gravel (placed using raw iron, copper and coal ores)
- New Traffic bollard decorative item (unlocked via Plastics technology)
- Landscaping technology now allows placement of decorative rock entities
- Better handling for when third party mods that affect Dectorio are added or removed
Bugfixes:
- Added some additional locale strings to fix issues with 'Creative Mode' mod
---------------------------------------------------------------------------------------------------
Version: 0.7.1
Date: 21. 10. 2017
Bugfixes:
- Fixed migration error for existing saves without 'Alien Biomes' mod
---------------------------------------------------------------------------------------------------
Version: 0.7.0
Date: 20. 10. 2017
Added:
- New in-game settings for configuring Dectorio (replaces the old settings that were configured via config.lua)
- Landscaping support for 'Alien Biomes' mod
Changed:
- Concrete recipe no longer requires iron sticks and reverts to the vanilla iron ore recipe
- Concrete walls now require iron sticks to craft
- Adjusted flooring layer priority so they appear correctly when placed adjacent to each other (order is now ground > gravel > stone path > wood floor > concrete)
- Tweaked minimap colours for some flooring styles
---------------------------------------------------------------------------------------------------
Version: 0.6.2
Date: 10. 10. 2017
Locales:
- Added new Polish translation (thanks to Tomirad (https://github.com/Tomirad))
---------------------------------------------------------------------------------------------------
Version: 0.6.1
Date: 05. 10. 2017
Changed:
- Reverted Landfill crafting time back to vanilla recipe
Bugfixes:
- Fixed error in migration script that would cause a crash when painted concrete was disabled
- Fixed that signs would render icons incorrectly when placed on alternate surfaces (ie. when using Factorissimo mod)
- Fixed GUI bug that would crash headless server when placing signs with certain other mods enabled
---------------------------------------------------------------------------------------------------
Version: 0.6.0
Date: 21. 07. 2017
Added:
- Wooden and steel signs (unlocked via new Signs technology)
- Glowing lamp which will glow bright colours over a large radius when passed a signal from the circuit network
- Added more variations to the edge gfx for the gravel tiles
- New icon based signals for easier circuit network logic
- Signal colour for Steam
Changed:
- Hazard concrete now places as the vanilla hazard-concrete tile (fixes blueprint imports and issues when Dectorio is removed)
- Hazard concrete keeps the Dectorio look, however you can set a config.lua flag to change it to use the vanilla look, if preferred
- Balancing - halved crafting time of painted concrete
---------------------------------------------------------------------------------------------------
Version: 0.5.14
Date: 18. 07. 2017
Locales:
- Added new German translation (thanks to seeba8 (https://github.com/seeba8))
---------------------------------------------------------------------------------------------------
Version: 0.5.13
Date: 12. 07. 2017
Bugfixes:
- Notifications will no longer warn about incompatible mods when those components of Dectorio are disabled
---------------------------------------------------------------------------------------------------
Version: 0.5.12
Date: 01. 06. 2017
Added:
- New painted concrete types - Caution (orange/white), Danger (red/yellow), Defect (blue/white) and Operations (black/white)
Changed:
- Adjusted radiation and safety concrete variants to be less bright
Bugfixes:
- Fixed hazard-right-side variant not correctly masked
- Fixed painted concrete on different layer to normal concrete
---------------------------------------------------------------------------------------------------
Version: 0.5.11
Date: 31. 05. 2017
Added:
- New flooring - Gravel (placed using raw stone)
- Stone wall can now be upgraded to concrete wall
Changed:
- Adjusted map colours for flooring types to better distinguish the floors
- Landscaping items will no longer appear in blueprints (configurable in config.lua)
- Wooden walls can now be used as fuel
---------------------------------------------------------------------------------------------------
Version: 0.5.10
Date: 29. 05. 2017
Added:
- New gate type - Hazard gate (black/yellow striped gates)
Changed:
- Doubled wood requirement for Wooden floorboards
- Wooden floorboards can now be used as fuel
---------------------------------------------------------------------------------------------------
Version: 0.5.9
Date: 26. 05. 2017
Bugfixes:
- Fixed compatibility issues with other mods that rely on base Hazard concrete items or recipes
---------------------------------------------------------------------------------------------------
Version: 0.5.8
Date: 25. 05. 2017
Added:
- Landscaping items to place water and green water tiles (requires Earthworks technology)
- Tweaked Landfill recipe to take longer to craft
- Notifications for incompatible mods and when the mod is updated
Changed:
- Stone and concrete wall are now acid resistant
- Balancing - increased max health and physical resistance of concrete wall
- Balancing - adjusted gates to match health and resistances of concrete wall
---------------------------------------------------------------------------------------------------
Version: 0.5.7
Date: 17. 05. 2017
Added:
- New wall type - Wooden barricade (unlocked via Basic walls technology)
- Shadow gfx for chain-link fence entities
Changed:
- Balancing - reduced max health of chain-link fence to make it less effective than concrete wall
---------------------------------------------------------------------------------------------------
Version: 0.5.6
Date: 16. 05. 2017
Added:
- New signal colours for additional items - science packs, transport/underground belts, splitters, inserters and red/green/blue circuits
Changed:
- Tweaked some existing signal colours to better match their item colour
- Widened wooden floorboard sprites so there is no gap when placed next to a wall
Bugfixes:
- Moved wooden floorboards to own layer so they don't join to concrete
---------------------------------------------------------------------------------------------------
Version: 0.5.5
Date: 15. 05. 2017
Bugfixes:
- Fixed migration error
---------------------------------------------------------------------------------------------------
Version: 0.5.4
Date: 15. 05. 2017
Added:
- New wall type - Chain-link fence (currently no shadow gfx, these will be added in a future release)
Changed:
- New Advanced walls technology that unlocks both concrete wall and chain-link fence
- Increased stack sizes of landscaping, flooring and walls (configurable in config.lua)
Bugfixes:
- More robust migration logic
- Fixed typo in migrated tech unlock that caused saves to not load in some rare instances
---------------------------------------------------------------------------------------------------
Version: 0.5.3
Date: 14. 05. 2017
Added:
- Landscaping now allows placement of dark sand, dry grass, red desert and dark red desert tiles
- New config.lua file that allows even more customisation over how the mod behaves
- Item descriptions for painted concrete
Changed:
- Gave all modded items prefixed prototype names to avoid potential clashes with other mods
- Better handling of migration for base Hazard concrete on existing saves when mod is added
---------------------------------------------------------------------------------------------------
Version: 0.5.2
Date: 11. 05. 2017
Added:
- New settings for enabling or disabling various parts of the mod (Options > Mods > Startup)
---------------------------------------------------------------------------------------------------
Version: 0.5.1
Date: 11. 05. 2017
Changed:
- Adjusted white/grey/black signal icons to follow same pattern as the other colours
---------------------------------------------------------------------------------------------------
Version: 0.5.0
Date: 10. 05. 2017
Added:
- Signal colours for raw resources, smelted items and fluids
- New signal colours - purple, orange, tangerine and aqua
- New signal icons for base game signal colours that better represent the actual signal colour
Bugfixes:
- Balancing - increased concrete wall health to better represent raw ingredient cost
- Changed stone walls to repurpose base "stone-wall" named prototypes to ensure compatibility with other mods
- Technology descriptions are now provided
---------------------------------------------------------------------------------------------------
Version: 0.4.1
Date: 06. 05. 2017
Bugfixes:
- Correctly disables base stone wall recipe in existing saves
- Migrates existing base stone wall to new stone wall
- Migrates existing hazard concrete to painted hazard concrete
---------------------------------------------------------------------------------------------------
Version: 0.4.0
Date: 04. 05. 2017
Added:
- Stone and Concrete wall variants
Changed:
- Removes decorations when placing base concrete and stone paths
---------------------------------------------------------------------------------------------------
Version: 0.3.0
Date: 03. 05. 2017
Added:
- Landscaping research that allows placement of dirt, sand and grass tiles
- Landfill now requires Landscaping to be researched as a pre-requisite
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 02. 05. 2017
Added:
- Radiation hazard painted concrete style
- Painted concrete can now be rotated
- Sound effects for wooden floorboards
Changed:
- Optimised wooden floorboard sprites
- Decorations are removed when placing wooden floorboards or painted concrete
- Renamed Concrete paint technology to Painted concrete
- Removed tile collisions with base concrete
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 30. 04. 2017
Added:
- Factorio 0.15 support
- Wooden floorboards
- Hazard, Emergency and Safety painted concrete styles
- Modified base concrete recipe to include iron pipe and remove iron ore requirement
- Disables base hazard concrete