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node_idle_watcher.h
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// Copyright 2009 Ryan Dahl <[email protected]>
#ifndef NODE_IDLE_H_
#define NODE_IDLE_H_
#include <node_object_wrap.h>
#include <ev.h>
namespace node {
class IdleWatcher : ObjectWrap {
public:
static void Initialize(v8::Handle<v8::Object> target);
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
IdleWatcher() : ObjectWrap() {
ev_idle_init(&watcher_, IdleWatcher::Callback);
watcher_.data = this;
}
~IdleWatcher() {
ev_idle_stop(EV_DEFAULT_UC_ &watcher_);
}
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> Start(const v8::Arguments& args);
static v8::Handle<v8::Value> Stop(const v8::Arguments& args);
static v8::Handle<v8::Value> SetPriority(const v8::Arguments& args);
private:
static void Callback(EV_P_ ev_idle *watcher, int revents);
void Start();
void Stop();
ev_idle watcher_;
};
} // namespace node
#endif // NODE_IDLE_H_