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Commits on Jul 18, 2014
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Group.checkAll allows you to check if the same property exists across all children of the Group and is set to the given value (thanks @codevinsky phaserjs#1013)
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Commits on Jul 17, 2014
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Commits on Jul 16, 2014
If you add a Tween to the TweenManager and then immediately stop it, it will still exist in the TweenManager (thanks @gilangcp phaserjs#1032)
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Commits on Jul 15, 2014
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Animation.updateFrameData allows you to load a new FrameData object into an existing animation, even if currently running (based on phaserjs#1029)
committedSprite.loadTexture has a new optional
stopAnimation
boolean parameter which will halt the currently running animation (if any) after changing the texture (based on phaserjs#1029).committed- committed
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World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile phaserjs#1020)
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