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vulkan_backbuffer.h
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_
#define FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_
#include <array>
#include "lib/ftl/macros.h"
#include "vulkan_proc_table.h"
#include "vulkan_handle.h"
namespace vulkan {
class VulkanBackbuffer {
public:
VulkanBackbuffer(VulkanProcTable& vk,
VulkanHandle<VkDevice>& device,
VulkanHandle<VkCommandPool>& pool,
VulkanHandle<VkImage> image);
~VulkanBackbuffer();
bool IsValid() const;
private:
VulkanProcTable& vk;
VulkanHandle<VkDevice>& device_;
VulkanHandle<VkCommandPool>& pool_;
VulkanHandle<VkImage> image_;
bool valid_;
std::array<VulkanHandle<VkSemaphore>, 2> semaphores_;
std::array<VulkanHandle<VkCommandBuffer>, 2> transition_buffers_;
std::array<VulkanHandle<VkFence>, 2> use_fences_;
bool CreateSemaphores();
bool CreateTransitionBuffers();
bool CreateFences();
void WaitFences();
FTL_DISALLOW_COPY_AND_ASSIGN(VulkanBackbuffer);
};
} // namespace vulkan
#endif // FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_