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shader.cpp
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/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
#include "shader_dxbc.h"
#include "shader_dx9bc.h"
#include "shader_spirv.h"
namespace bgfx
{
static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::write(writer, temp, (int32_t)bx::strLen(temp) );
bx::write(writer, '\n');
return true;
}
static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::write(writer, temp, (int32_t)bx::strLen(temp) );
bx::write(writer, '\n');
return true;
}
static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::write(writer, temp, (int32_t)bx::strLen(temp) );
bx::write(writer, '\n');
return true;
}
void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
{
uint32_t magic;
bx::peek(_reader, magic);
if (magic == SPV_CHUNK_HEADER)
{
SpirV spirv;
read(_reader, spirv, _err);
parse(spirv.shader, printAsm, _writer, _err);
}
else if (magic == DXBC_CHUNK_HEADER)
{
DxbcContext dxbc;
read(_reader, dxbc, _err);
parse(dxbc.shader, printAsm, _writer, _err);
}
else
{
Dx9bc dx9bc;
read(_reader, dx9bc, _err);
parse(dx9bc.shader, printAsm, _writer, _err);
}
}
void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
{
BX_ERROR_SCOPE(_err);
uint32_t magic;
bx::peek(_reader, magic);
if (isShaderBin(magic) )
{
bx::read(_reader, magic);
uint32_t hashIn;
bx::read(_reader, hashIn);
uint32_t hashOut;
if (isShaderVerLess(magic, 6) )
{
hashOut = hashIn;
}
else
{
bx::read(_reader, hashOut);
}
uint16_t count;
bx::read(_reader, count, _err);
if (!_err->isOk() ) { return; }
for (uint32_t ii = 0; ii < count; ++ii)
{
uint8_t nameSize = 0;
bx::read(_reader, nameSize, _err);
if (!_err->isOk() ) { return; }
char name[256];
bx::read(_reader, &name, nameSize, _err);
name[nameSize] = '\0';
uint8_t type;
bx::read(_reader, type, _err);
uint8_t num;
bx::read(_reader, num, _err);
uint16_t regIndex;
bx::read(_reader, regIndex, _err);
uint16_t regCount;
bx::read(_reader, regCount, _err);
}
uint32_t shaderSize;
bx::read(_reader, shaderSize, _err);
if (!_err->isOk() ) { return; }
uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
bx::read(_reader, shaderCode, shaderSize, _err);
bx::MemoryReader reader(shaderCode, shaderSize);
disassembleByteCode(_writer, &reader, _err);
bx::write(_writer, '\0', _err);
BX_FREE(g_allocator, shaderCode);
}
else
{
disassembleByteCode(_writer, _reader, _err);
}
}
void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
{
bx::MemoryReader reader(_data, _size);
disassemble(_writer, &reader, _err);
}
} // namespace bgfx