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OpenMetaverseTypes.XML
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OpenMetaverseTypes.XML
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<?xml version="1.0"?>
<doc>
<assembly>
<name>OpenMetaverseTypes</name>
</assembly>
<members>
<member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
<summary>For thread safety</summary>
</member>
<member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
<summary>For thread safety</summary>
</member>
<member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
<summary>
Purges expired objects from the cache. Called automatically by the purge timer.
</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
<summary>
Determines the appropriate events to set, leaves the locks, and sets the events.
</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
<summary>
A routine for lazily creating a event outside the lock (so if errors
happen they are outside the lock and that we don't do much work
while holding a spin lock). If all goes well, reenter the lock and
set 'waitEvent'
</summary>
</member>
<member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
<summary>
Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.Z">
<summary>Z value</summary>
</member>
<member name="F:OpenMetaverse.Quaternion.W">
<summary>W value</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
<summary>
Build a quaternion from normalized float values
</summary>
<param name="x">X value from -1.0 to 1.0</param>
<param name="y">Y value from -1.0 to 1.0</param>
<param name="z">Z value from -1.0 to 1.0</param>
</member>
<member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
<summary>
Constructor, builds a quaternion object from a byte array
</summary>
<param name="byteArray">Byte array containing four four-byte floats</param>
<param name="pos">Offset in the byte array to start reading at</param>
<param name="normalized">Whether the source data is normalized or
not. If this is true 12 bytes will be read, otherwise 16 bytes will
be read.</param>
</member>
<member name="M:OpenMetaverse.Quaternion.Normalize">
<summary>
Normalizes the quaternion
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
<summary>
Builds a quaternion object from a byte array
</summary>
<param name="byteArray">The source byte array</param>
<param name="pos">Offset in the byte array to start reading at</param>
<param name="normalized">Whether the source data is normalized or
not. If this is true 12 bytes will be read, otherwise 16 bytes will
be read.</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetBytes">
<summary>
Normalize this quaternion and serialize it to a byte array
</summary>
<returns>A 12 byte array containing normalized X, Y, and Z floating
point values in order using little endian byte ordering</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this quaternion to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 12 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
<summary>
Convert this quaternion to euler angles
</summary>
<param name="roll">X euler angle</param>
<param name="pitch">Y euler angle</param>
<param name="yaw">Z euler angle</param>
</member>
<member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
<summary>
Convert this quaternion to an angle around an axis
</summary>
<param name="axis">Unit vector describing the axis</param>
<param name="angle">Angle around the axis, in radians</param>
</member>
<member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
<summary>
Returns the conjugate (spatial inverse) of a quaternion
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
<summary>
Build a quaternion from an axis and an angle of rotation around
that axis
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
<summary>
Build a quaternion from an axis and an angle of rotation around
that axis
</summary>
<param name="axis">Axis of rotation</param>
<param name="angle">Angle of rotation</param>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
<summary>
Creates a quaternion from a vector containing roll, pitch, and yaw
in radians
</summary>
<param name="eulers">Vector representation of the euler angles in
radians</param>
<returns>Quaternion representation of the euler angles</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
<summary>
Creates a quaternion from roll, pitch, and yaw euler angles in
radians
</summary>
<param name="roll">X angle in radians</param>
<param name="pitch">Y angle in radians</param>
<param name="yaw">Z angle in radians</param>
<returns>Quaternion representation of the euler angles</returns>
</member>
<member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
<summary>
Conjugates and renormalizes a vector
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
<summary>
Spherical linear interpolation between two quaternions
</summary>
</member>
<member name="M:OpenMetaverse.Quaternion.ToRawString">
<summary>
Get a string representation of the quaternion elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the quaternion</returns>
</member>
<member name="F:OpenMetaverse.Quaternion.Identity">
<summary>A quaternion with a value of 0,0,0,1</summary>
</member>
<member name="T:OpenMetaverse.Vector3d">
<summary>
A three-dimensional vector with doubleing-point values
</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.X">
<summary>X value</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.Y">
<summary>Y value</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.Z">
<summary>Z value</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
<summary>
Constructor, builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing three eight-byte doubles</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
<summary>
Test if this vector is equal to another vector, within a given
tolerance range
</summary>
<param name="vec">Vector to test against</param>
<param name="tolerance">The acceptable magnitude of difference
between the two vectors</param>
<returns>True if the magnitude of difference between the two vectors
is less than the given tolerance, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
<summary>
IComparable.CompareTo implementation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.IsFinite">
<summary>
Test if this vector is composed of all finite numbers
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
<summary>
Builds a vector from a byte array
</summary>
<param name="byteArray">Byte array containing a 24 byte vector</param>
<param name="pos">Beginning position in the byte array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.GetBytes">
<summary>
Returns the raw bytes for this vector
</summary>
<returns>A 24 byte array containing X, Y, and Z</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
<summary>
Writes the raw bytes for this vector to a byte array
</summary>
<param name="dest">Destination byte array</param>
<param name="pos">Position in the destination array to start
writing. Must be at least 24 bytes before the end of the array</param>
</member>
<member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
<summary>
Parse a vector from a string
</summary>
<param name="val">A string representation of a 3D vector, enclosed
in arrow brackets and separated by commas</param>
</member>
<member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
<summary>
Interpolates between two vectors using a cubic equation
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.ToRawString">
<summary>
Get a string representation of the vector elements with up to three
decimal digits and separated by spaces only
</summary>
<returns>Raw string representation of the vector</returns>
</member>
<member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
<summary>
Cross product between two vectors
</summary>
</member>
<member name="M:OpenMetaverse.Vector3d.op_Implicit(OpenMetaverse.Vector3)~OpenMetaverse.Vector3d">
<summary>
Implicit casting for Vector3 > Vector3d
</summary>
<param name="value"></param>
<returns></returns>
</member>
<member name="F:OpenMetaverse.Vector3d.Zero">
<summary>A vector with a value of 0,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.One">
<summary>A vector with a value of 1,1,1</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitX">
<summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitY">
<summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
</member>
<member name="F:OpenMetaverse.Vector3d.UnitZ">
<summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
</member>
<member name="T:OpenMetaverse.LocklessQueue`1">
<summary>
A thread-safe lockless queue that supports multiple readers and
multiple writers
</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.head">
<summary>Queue head</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.tail">
<summary>Queue tail</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.count">
<summary>Queue item count</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
<summary>
Enqueue an item
</summary>
<param name="item">Item to enqeue</param>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
<summary>
Try to dequeue an item
</summary>
<param name="item">Dequeued item if the dequeue was successful</param>
<returns>True if an item was successfully deqeued, otherwise false</returns>
</member>
<member name="P:OpenMetaverse.LocklessQueue`1.Count">
<summary>Gets the current number of items in the queue. Since this
is a lockless collection this value should be treated as a close
estimate</summary>
</member>
<member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
<summary>
Provides a node container for data in a singly linked list
</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
<summary>Pointer to the next node in list</summary>
</member>
<member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
<summary>The data contained by the node</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
<summary>
Convert this matrix to euler rotations
</summary>
<param name="roll">X euler angle</param>
<param name="pitch">Y euler angle</param>
<param name="yaw">Z euler angle</param>
</member>
<member name="M:OpenMetaverse.Matrix4.GetQuaternion">
<summary>
Convert this matrix to a quaternion rotation
</summary>
<returns>A quaternion representation of this rotation matrix</returns>
</member>
<member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
<summary>
Construct a matrix from euler rotation values in radians
</summary>
<param name="roll">X euler angle in radians</param>
<param name="pitch">Y euler angle in radians</param>
<param name="yaw">Z euler angle in radians</param>
</member>
<member name="M:OpenMetaverse.Matrix4.ToString">
<summary>
Get a formatted string representation of the vector
</summary>
<returns>A string representation of the vector</returns>
</member>
<member name="F:OpenMetaverse.Matrix4.Zero">
<summary>A 4x4 matrix containing all zeroes</summary>
</member>
<member name="F:OpenMetaverse.Matrix4.Identity">
<summary>A 4x4 identity matrix</summary>
</member>
<member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
<summary>Used for converting degrees to radians</summary>
</member>
<member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
<summary>Used for converting radians to degrees</summary>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
<summary>
Convert the first two bytes starting in the byte array in
little endian ordering to a signed short integer
</summary>
<param name="bytes">An array two bytes or longer</param>
<returns>A signed short integer, will be zero if a short can't be
read at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
<summary>
Convert the first two bytes starting at the given position in
little endian ordering to a signed short integer
</summary>
<param name="bytes">An array two bytes or longer</param>
<param name="pos">Position in the array to start reading</param>
<returns>A signed short integer, will be zero if a short can't be
read at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
<summary>
Convert the first four bytes starting at the given position in
little endian ordering to a signed integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<param name="pos">Position to start reading the int from</param>
<returns>A signed integer, will be zero if an int can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
<summary>
Convert the first four bytes of the given array in little endian
ordering to a signed integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<returns>A signed integer, will be zero if the array contains
less than four bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
<summary>
Convert the first eight bytes of the given array in little endian
ordering to a signed long integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<returns>A signed long integer, will be zero if the array contains
less than eight bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
<summary>
Convert the first eight bytes starting at the given position in
little endian ordering to a signed long integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<param name="pos">Position to start reading the long from</param>
<returns>A signed long integer, will be zero if a long can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
<summary>
Convert the first two bytes starting at the given position in
little endian ordering to an unsigned short
</summary>
<param name="bytes">Byte array containing the ushort</param>
<param name="pos">Position to start reading the ushort from</param>
<returns>An unsigned short, will be zero if a ushort can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
<summary>
Convert two bytes in little endian ordering to an unsigned short
</summary>
<param name="bytes">Byte array containing the ushort</param>
<returns>An unsigned short, will be zero if a ushort can't be
read</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
<summary>
Convert the first four bytes starting at the given position in
little endian ordering to an unsigned integer
</summary>
<param name="bytes">Byte array containing the uint</param>
<param name="pos">Position to start reading the uint from</param>
<returns>An unsigned integer, will be zero if a uint can't be read
at the given position</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
<summary>
Convert the first four bytes of the given array in little endian
ordering to an unsigned integer
</summary>
<param name="bytes">An array four bytes or longer</param>
<returns>An unsigned integer, will be zero if the array contains
less than four bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
<summary>
Convert the first eight bytes of the given array in little endian
ordering to an unsigned 64-bit integer
</summary>
<param name="bytes">An array eight bytes or longer</param>
<returns>An unsigned 64-bit integer, will be zero if the array
contains less than eight bytes</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
<summary>
Convert four bytes in little endian ordering to a floating point
value
</summary>
<param name="bytes">Byte array containing a little ending floating
point value</param>
<param name="pos">Starting position of the floating point value in
the byte array</param>
<returns>Single precision value</returns>
</member>
<member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
<summary>
Convert an integer to a byte array in little endian format
</summary>
<param name="value">The integer to convert</param>
<returns>A four byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
<summary>
Convert an integer to a byte array in big endian format
</summary>
<param name="value">The integer to convert</param>
<returns>A four byte big endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
<summary>
Convert a 64-bit integer to a byte array in little endian format
</summary>
<param name="value">The value to convert</param>
<returns>An 8 byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
<summary>
Convert a 64-bit unsigned integer to a byte array in little endian
format
</summary>
<param name="value">The value to convert</param>
<returns>An 8 byte little endian array</returns>
</member>
<member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
<summary>
Convert a floating point value to four bytes in little endian
ordering
</summary>
<param name="value">A floating point value</param>
<returns>A four byte array containing the value in little endian
ordering</returns>
</member>
<member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
<summary>
Converts an unsigned integer to a hexadecimal string
</summary>
<param name="i">An unsigned integer to convert to a string</param>
<returns>A hexadecimal string 10 characters long</returns>
<example>0x7fffffff</example>
</member>
<member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
<summary>
Convert a variable length UTF8 byte array to a string
</summary>
<param name="bytes">The UTF8 encoded byte array to convert</param>
<returns>The decoded string</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
<summary>
Converts a byte array to a string containing hexadecimal characters
</summary>
<param name="bytes">The byte array to convert to a string</param>
<param name="fieldName">The name of the field to prepend to each
line of the string</param>
<returns>A string containing hexadecimal characters on multiple
lines. Each line is prepended with the field name</returns>
</member>
<member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
<summary>
Converts a byte array to a string containing hexadecimal characters
</summary>
<param name="bytes">The byte array to convert to a string</param>
<param name="length">Number of bytes in the array to parse</param>
<param name="fieldName">A string to prepend to each line of the hex
dump</param>
<returns>A string containing hexadecimal characters on multiple
lines. Each line is prepended with the field name</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
<summary>
Convert a string to a UTF8 encoded byte array
</summary>
<param name="str">The string to convert</param>
<returns>A null-terminated UTF8 byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
<summary>
Converts a string containing hexadecimal characters to a byte array
</summary>
<param name="hexString">String containing hexadecimal characters</param>
<param name="handleDirty">If true, gracefully handles null, empty and
uneven strings as well as stripping unconvertable characters</param>
<returns>The converted byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
<summary>
Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
</summary>
<param name="c">Character to test</param>
<returns>true if hex digit, false if not</returns>
</member>
<member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
<summary>
Converts 1 or 2 character string into equivalant byte value
</summary>
<param name="hex">1 or 2 character string</param>
<returns>byte</returns>
</member>
<member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
<summary>
Convert a float value to a byte given a minimum and maximum range
</summary>
<param name="val">Value to convert to a byte</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A single byte representing the original float value</returns>
</member>
<member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
<summary>
Convert a byte to a float value given a minimum and maximum range
</summary>
<param name="bytes">Byte array to get the byte from</param>
<param name="pos">Position in the byte array the desired byte is at</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A float value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
<summary>
Convert a byte to a float value given a minimum and maximum range
</summary>
<param name="val">Byte to convert to a float value</param>
<param name="lower">Minimum value range</param>
<param name="upper">Maximum value range</param>
<returns>A float value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
<summary>
Attempts to parse a floating point value from a string, using an
EN-US number format
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting floating point number</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
<summary>
Attempts to parse a floating point value from a string, using an
EN-US number format
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting floating point number</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
<summary>
Tries to parse an unsigned 32-bit integer from a hexadecimal string
</summary>
<param name="s">String to parse</param>
<param name="result">Resulting integer</param>
<returns>True if the parse was successful, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)">
<summary>
Returns text specified in EnumInfo attribute of the enumerator
To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
of enum values
</summary>
<param name="value">Enum value</param>
<returns>Text representation of the enum</returns>
</member>
<member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
<summary>
Takes an AssetType and returns the string representation
</summary>
<param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
<returns>The string version of the AssetType</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
<summary>
Translate a string name of an AssetType into the proper Type
</summary>
<param name="type">A string containing the AssetType name</param>
<returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
</member>
<member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
<summary>
Convert an InventoryType to a string
</summary>
<param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
<returns>A string representation of the source</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
<summary>
Convert a string into a valid InventoryType
</summary>
<param name="type">A string representation of the InventoryType to convert</param>
<returns>A InventoryType object which matched the type</returns>
</member>
<member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
<summary>
Convert a SaleType to a string
</summary>
<param name="type">The <seealso cref="T:SaleType"/> to convert</param>
<returns>A string representation of the source</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
<summary>
Convert a string into a valid SaleType
</summary>
<param name="value">A string representation of the SaleType to convert</param>
<returns>A SaleType object which matched the type</returns>
</member>
<member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)">
<summary>
Converts a string used in LLSD to AttachmentPoint type
</summary>
<param name="value">String representation of AttachmentPoint to convert</param>
<returns>AttachmentPoint enum</returns>
</member>
<member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
<summary>
Copy a byte array
</summary>
<param name="bytes">Byte array to copy</param>
<returns>A copy of the given byte array</returns>
</member>
<member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
<summary>
Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
</summary>
<param name="a">The left-hand (or X) value</param>
<param name="b">The right-hand (or Y) value</param>
<returns>A 64-bit integer containing the two 32-bit input values</returns>
</member>
<member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
<summary>
Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
</summary>
<param name="a">The 64-bit input integer</param>
<param name="b">The left-hand (or X) output value</param>
<param name="c">The right-hand (or Y) output value</param>
</member>
<member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
<summary>
Convert an IP address object to an unsigned 32-bit integer
</summary>
<param name="address">IP address to convert</param>
<returns>32-bit unsigned integer holding the IP address bits</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetUnixTime">
<summary>
Gets a unix timestamp for the current time
</summary>
<returns>An unsigned integer representing a unix timestamp for now</returns>
</member>
<member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
<summary>
Convert a UNIX timestamp to a native DateTime object
</summary>
<param name="timestamp">An unsigned integer representing a UNIX
timestamp</param>
<returns>A DateTime object containing the same time specified in
the given timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
<summary>
Convert a UNIX timestamp to a native DateTime object
</summary>
<param name="timestamp">A signed integer representing a UNIX
timestamp</param>
<returns>A DateTime object containing the same time specified in
the given timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
<summary>
Convert a native DateTime object to a UNIX timestamp
</summary>
<param name="time">A DateTime object you want to convert to a
timestamp</param>
<returns>An unsigned integer representing a UNIX timestamp</returns>
</member>
<member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
<summary>
Swap two values
</summary>
<typeparam name="T">Type of the values to swap</typeparam>
<param name="lhs">First value</param>
<param name="rhs">Second value</param>
</member>
<member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
<summary>
Try to parse an enumeration value from a string
</summary>
<typeparam name="T">Enumeration type</typeparam>
<param name="strType">String value to parse</param>
<param name="result">Enumeration value on success</param>
<returns>True if the parsing succeeded, otherwise false</returns>
</member>
<member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
<summary>
Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
</summary>
<param name="value">Byte to swap the words in</param>
<returns>Byte value with the words swapped</returns>
</member>
<member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
<summary>
Attempts to convert a string representation of a hostname or IP
address to a <seealso cref="T:System.Net.IPAddress"/>
</summary>
<param name="hostname">Hostname to convert to an IPAddress</param>
<returns>Converted IP address object, or null if the conversion
failed</returns>
</member>
<member name="F:OpenMetaverse.Utils.EnUsCulture">
<summary>Provide a single instance of the CultureInfo class to
help parsing in situations where the grid assumes an en-us
culture</summary>
</member>
<member name="F:OpenMetaverse.Utils.Epoch">
<summary>UNIX epoch in DateTime format</summary>
</member>
<member name="F:OpenMetaverse.Utils.MD5Builder">
<summary>Provide a single instance of the MD5 class to avoid making
duplicate copies and handle thread safety</summary>
</member>
<member name="F:OpenMetaverse.Utils.SHA1Builder">
<summary>Provide a single instance of the SHA-1 class to avoid
making duplicate copies and handle thread safety</summary>
</member>
<member name="F:OpenMetaverse.Utils.RNG">
<summary>Provide a single instance of a random number generator
to avoid making duplicate copies and handle thread safety</summary>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
<summary>
Clamp a given value between a range
</summary>
<param name="value">Value to clamp</param>
<param name="min">Minimum allowable value</param>
<param name="max">Maximum allowable value</param>
<returns>A value inclusively between lower and upper</returns>
</member>
<member name="M:OpenMetaverse.Utils.Round(System.Single)">
<summary>
Round a floating-point value to the nearest integer
</summary>
<param name="val">Floating point number to round</param>
<returns>Integer</returns>
</member>
<member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
<summary>
Test if a single precision float is a finite number
</summary>
</member>
<member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
<summary>
Test if a double precision float is a finite number
</summary>
</member>
<member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
<summary>
Get the distance between two floating-point values
</summary>
<param name="value1">First value</param>
<param name="value2">Second value</param>
<returns>The distance between the two values</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
<summary>
Compute the MD5 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>MD5 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
<summary>
Compute the SHA1 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>SHA1 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
<summary>
Calculate the SHA1 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The SHA1 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
<summary>
Compute the SHA256 hash for a byte array
</summary>
<param name="data">Byte array to compute the hash for</param>
<returns>SHA256 hash of the input data</returns>
</member>
<member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
<summary>
Calculate the SHA256 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The SHA256 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5(System.String)">
<summary>
Calculate the MD5 hash of a given string
</summary>
<param name="password">The password to hash</param>
<returns>An MD5 hash in string format, with $1$ prepended</returns>
</member>
<member name="M:OpenMetaverse.Utils.MD5String(System.String)">
<summary>
Calculate the MD5 hash of a given string
</summary>
<param name="value">The string to hash</param>
<returns>The MD5 hash as a string</returns>
</member>
<member name="M:OpenMetaverse.Utils.RandomDouble">
<summary>
Generate a random double precision floating point value
</summary>
<returns>Random value of type double</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetRunningPlatform">
<summary>
Get the current running platform
</summary>
<returns>Enumeration of the current platform we are running on</returns>
</member>
<member name="M:OpenMetaverse.Utils.GetRunningRuntime">
<summary>
Get the current running runtime
</summary>
<returns>Enumeration of the current runtime we are running on</returns>
</member>
<member name="T:OpenMetaverse.Utils.Platform">
<summary>
Operating system
</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Unknown">
<summary>Unknown</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Windows">
<summary>Microsoft Windows</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
<summary>Microsoft Windows CE</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.Linux">
<summary>Linux</summary>
</member>
<member name="F:OpenMetaverse.Utils.Platform.OSX">
<summary>Apple OSX</summary>
</member>
<member name="T:OpenMetaverse.Utils.Runtime">
<summary>
Runtime platform
</summary>
</member>
<member name="F:OpenMetaverse.Utils.Runtime.Windows">
<summary>.NET runtime</summary>
</member>
<member name="F:OpenMetaverse.Utils.Runtime.Mono">
<summary>Mono runtime: http://www.mono-project.com/</summary>
</member>
<member name="T:OpenMetaverse.PCode">
<summary>
Identifier code for primitive types
</summary>
</member>
<member name="F:OpenMetaverse.PCode.None">
<summary>None</summary>
</member>
<member name="F:OpenMetaverse.PCode.Prim">
<summary>A Primitive</summary>
</member>
<member name="F:OpenMetaverse.PCode.Avatar">
<summary>A Avatar</summary>
</member>
<member name="F:OpenMetaverse.PCode.Grass">
<summary>Linden grass</summary>
</member>
<member name="F:OpenMetaverse.PCode.NewTree">
<summary>Linden tree</summary>
</member>
<member name="F:OpenMetaverse.PCode.ParticleSystem">
<summary>A primitive that acts as the source for a particle stream</summary>