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spine-love

The spine-love runtime provides functionality to load, manipulate and render Spine skeletal animation data using LÖVE. spine-love is based on spine-lua.

Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-love works with data exported from Spine 3.6.x.

spine-love supports all Spine features except for blending modes other than normal.

spine-love does not yet support loading the binary format.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Copy the contents of spine-lua to spine-love/spine-lua.
  3. Run the main.lua file using LÖVE.

Alternatively, the spine-lua and spine-love/spine-love directories can be copied into your project. Note that the require statements use spine-lua.Xxx, so the spine-lua files must be in a spine-lua directory in your project.

Notes

  • Two enable two color tinting, pass true to SkeletonRenderer.new().

Examples

Simple Example