-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathunreal.py
1089 lines (1024 loc) · 33.1 KB
/
unreal.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import sys
##### Glue Code #####
def log(*args):
r"""
x.log(str) -> None -- log the given argument as information in the LogPython category
"""
pass
def log_warning(*args):
r"""
x.log_warning(str) -> None -- log the given argument as a warning in the LogPython category
"""
pass
def log_error(*args):
r"""
x.log_error(str) -> None -- log the given argument as an error in the LogPython category
"""
pass
def log_flush(*args):
r"""
x.log_flush() -> None -- flush the log to disk
"""
pass
def reload(*args):
r"""
x.reload(str) -> None -- reload the given Unreal Python module
"""
pass
def load_module(*args):
r"""
x.load_module(str) -> None -- load the given Unreal module and generate any Python code for its reflected types
"""
pass
def find_object(*args, **kwargs):
r"""
x.find_object(outer, name, type=Object) -> Object -- find an already loaded Unreal object with the given outer and name, optionally validating its type
"""
pass
def load_object(*args, **kwargs):
r"""
x.load_object(outer, name, type=Object) -> Object -- load an Unreal object with the given outer and name, optionally validating its type
"""
pass
def load_class(*args, **kwargs):
r"""
x.load_class(outer, name, type=Object) -> Class -- load an Unreal class with the given outer and name, optionally validating its base type
"""
pass
def find_asset(*args, **kwargs):
r"""
x.find_asset(name, type=Object) -> Object -- find an already loaded Unreal asset with the given name, optionally validating its type
"""
pass
def load_asset(*args, **kwargs):
r"""
x.load_asset(name, type=Object) -> Object -- load an Unreal asset with the given name, optionally validating its type
"""
pass
def find_package(*args):
r"""
x.find_package(name) -> Package -- find an already loaded Unreal package with the given name
"""
pass
def load_package(*args):
r"""
x.load_package(name) -> Package -- load an Unreal package with the given name
"""
pass
def get_default_object(*args):
r"""
x.get_default_object(type) -> Object -- get the Unreal class default object (CDO) of the given type
"""
pass
def purge_object_references(*args, **kwargs):
r"""
x.purge_object_references(obj, include_inners=True) -> None -- purge all references to the given Unreal object from any living Python objects
"""
pass
def generate_class(*args):
r"""
x.generate_class(type) -> None -- generate an Unreal class for the given Python type
"""
pass
def generate_struct(*args):
r"""
x.generate_struct(type) -> None -- generate an Unreal struct for the given Python type
"""
pass
def generate_enum(*args):
r"""
x.generate_enum(type) -> None -- generate an Unreal enum for the given Python type
"""
pass
def get_type_from_class(*args):
r"""
x.get_type_from_class(class) -> type -- get the best matching Python type for the given Unreal class
"""
pass
def get_type_from_struct(*args):
r"""
x.get_type_from_struct(struct) -> type -- get the best matching Python type for the given Unreal struct
"""
pass
def get_type_from_enum(*args):
r"""
x.get_type_from_enum(enum) -> type -- get the best matching Python type for the given Unreal enum
"""
pass
def NSLOCTEXT(*args):
r"""
x.NSLOCTEXT(ns, key, source) -> Text -- create a localized Text from the given namespace, key, and source string
"""
pass
def LOCTABLE(*args):
r"""
x.LOCTABLE(id, key) -> Text -- get a localized Text from the given string table id and key
"""
pass
class ScopedSlowTask(object):
r"""
Type used to create and managed a scoped slow task in Python
"""
def __init__(self, *args, **kwargs):
pass
def __enter__(self, *args):
r"""
x.__enter__() -> self -- begin this slow task
"""
pass
def __exit__(self, *args, **kwargs):
r"""
x.__exit__(type, value, traceback) -> None -- end this slow task
"""
pass
def make_dialog_delayed(self, *args, **kwargs):
r"""
x.make_dialog_delayed(delay, can_cancel=False, allow_in_pie=False) -> None -- creates a new dialog for this slow task after the given time threshold. If the task completes before this time, no dialog will be shown
"""
pass
def make_dialog(self, *args, **kwargs):
r"""
x.make_dialog(can_cancel=False, allow_in_pie=False) -> None -- creates a new dialog for this slow task, if there is currently not one open
"""
pass
def enter_progress_frame(self, *args, **kwargs):
r"""
x.enter_progress_frame(work=1.0, desc=Text()) -> None -- indicate that we are to enter a frame that will take up the specified amount of work (completes any previous frames)
"""
pass
def should_cancel(self, *args):
r"""
x.should_cancel() -> bool -- True if the user has requested that the slow task be canceled
"""
pass
class ObjectIterator(object):
r"""
Type for iterating Unreal Object instances
"""
def __init__(self, *args, **kwargs):
pass
class ClassIterator(object):
r"""
Type for iterating Unreal class types
"""
def __init__(self, *args, **kwargs):
pass
class StructIterator(object):
r"""
Type for iterating Unreal struct types
"""
def __init__(self, *args, **kwargs):
pass
class TypeIterator(object):
r"""
Type for iterating Python types
"""
def __init__(self, *args, **kwargs):
pass
class ValueDef(object):
r"""
Type used to define constant values from Python
"""
def __init__(self, *args, **kwargs):
pass
class PropertyDef(object):
r"""
Type used to define UProperty fields from Python
"""
def __init__(self, *args, **kwargs):
pass
class FunctionDef(object):
r"""
Type used to define UFunction fields from Python
"""
def __init__(self, *args, **kwargs):
pass
class _WrapperBase(object):
r"""
Base type for all UE4 exposed types
"""
def __init__(self, *args, **kwargs):
pass
class _ObjectBase(_WrapperBase):
r"""
Type for all UE4 exposed object instances
"""
def __init__(self, outer=None, name="None"):
pass
def _post_init(self, *args):
r"""
x._post_init() -> None -- called during Unreal object initialization (equivalent to PostInitProperties in C++)
"""
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> Object -- cast the given object to this Unreal object type
"""
pass
@classmethod
def get_default_object(cls, *args):
r"""
X.get_default_object() -> Object -- get the Unreal class default object (CDO) of this type
"""
pass
@classmethod
def static_class(cls, *args):
r"""
X.static_class() -> Class -- get the Unreal class of this type
"""
pass
def get_class(self, *args):
r"""
x.get_class() -> Class -- get the Unreal class of this instance
"""
pass
def get_outer(self, *args):
r"""
x.get_outer() -> Object -- get the outer object from this instance (if any)
"""
pass
def get_typed_outer(self, *args):
r"""
x.get_typed_outer(type) -> type() -- get the first outer object of the given type from this instance (if any)
"""
pass
def get_outermost(self, *args):
r"""
x.get_outermost() -> Package -- get the outermost object (the package) from this instance
"""
pass
def get_name(self, *args):
r"""
x.get_name() -> str -- get the name of this instance
"""
pass
def get_fname(self, *args):
r"""
x.get_fname() -> FName -- get the name of this instance
"""
pass
def get_full_name(self, *args):
r"""
x.get_full_name() -> str -- get the full name (class name + full path) of this instance
"""
pass
def get_path_name(self, *args):
r"""
x.get_path_name() -> str -- get the path name of this instance
"""
pass
def get_world(self, *args):
r"""
x.get_world() -> World -- get the world associated with this instance (if any)
"""
pass
def modify(self, *args):
r"""
x.modify(bool) -> bool -- inform that this instance is about to be modified (tracks changes for undo/redo if transactional)
"""
pass
def rename(self, *args, **kwargs):
r"""
x.rename(name=None, outer=None) -> bool -- rename this instance
"""
pass
def get_editor_property(self, *args, **kwargs):
r"""
x.get_editor_property(name) -> object -- get the value of any property visible to the editor
"""
pass
def set_editor_property(self, *args, **kwargs):
r"""
x.set_editor_property(name, value) -> None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called
"""
pass
class StructBase(_WrapperBase):
r"""
Type for all UE4 exposed struct instances
"""
def __init__(self, *args, **kwargs):
pass
def _post_init(self, *args):
r"""
x._post_init() -> None -- called during Unreal struct initialization (equivalent to PostInitProperties in C++)
"""
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> struct -- cast the given object to this Unreal struct type
"""
pass
@classmethod
def static_struct(cls, *args):
r"""
X.static_struct() -> Struct -- get the Unreal struct of this type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> struct -- copy this Unreal struct
"""
pass
def copy(self, *args):
r"""
x.copy() -> struct -- copy this Unreal struct
"""
pass
def assign(self, *args):
r"""
x.assign(object) -> None -- assign the value of this Unreal struct to value of the given object
"""
pass
def to_tuple(self, *args):
r"""
x.to_tuple() -> tuple -- break this Unreal struct into a tuple of its properties
"""
pass
def get_editor_property(self, *args, **kwargs):
r"""
x.get_editor_property(name) -> object -- get the value of any property visible to the editor
"""
pass
def set_editor_property(self, *args, **kwargs):
r"""
x.set_editor_property(name, value) -> None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called
"""
pass
class EnumBase(_WrapperBase):
r"""
Type for all UE4 exposed enum instances
"""
def __init__(self):
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> enum -- cast the given object to this Unreal enum type
"""
pass
@classmethod
def static_enum(cls, *args):
r"""
X.static_enum() -> Enum -- get the Unreal enum of this type
"""
pass
class _EnumEntry(object):
def __init__(self, enum, name, value):
self.enum = enum
self.name = name
self.value = value
def __get__(self, obj, type=None):
return self
def __repr__(self):
return "{0}.{1}".format(self.enum, self.name)
@property
def __name__(self):
return None
@__name__.setter
def __name__(self, value):
pass
@property
def __doc__(self):
return None
@__doc__.setter
def __doc__(self, value):
pass
class DelegateBase(_WrapperBase):
r"""
Type for all UE4 exposed delegate instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> struct -- cast the given object to this Unreal delegate type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> delegate -- copy this Unreal delegate
"""
pass
def copy(self, *args):
r"""
x.copy() -> struct -- copy this Unreal delegate
"""
pass
def is_bound(self, *args):
r"""
x.is_bound() -> bool -- is this Unreal delegate bound to something?
"""
pass
def bind_delegate(self, *args):
r"""
x.bind_delegate(delegate) -> None -- bind this Unreal delegate to the same object and function as another delegate
"""
pass
def bind_function(self, *args):
r"""
x.bind_function(obj, name) -> None -- bind this Unreal delegate to a named Unreal function on the given object instance
"""
pass
def bind_callable(self, *args):
r"""
x.bind_callable(callable) -> None -- bind this Unreal delegate to a Python callable
"""
pass
def unbind(self, *args):
r"""
x.unbind() -> None -- unbind this Unreal delegate
"""
pass
def execute(self, *args):
r"""
x.execute(...) -> value -- call this Unreal delegate, but error if it's unbound
"""
pass
def execute_if_bound(self, *args):
r"""
x.execute_if_bound(...) -> value -- call this Unreal delegate, but only if it's bound to something
"""
pass
class MulticastDelegateBase(_WrapperBase):
r"""
Type for all UE4 exposed multicast delegate instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> struct -- cast the given object to this Unreal delegate type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> struct -- copy this Unreal delegate
"""
pass
def copy(self, *args):
r"""
x.copy() -> struct -- copy this Unreal delegate
"""
pass
def is_bound(self, *args):
r"""
x.is_bound() -> bool -- is this Unreal delegate bound to something?
"""
pass
def add_function(self, *args):
r"""
x.add_function(obj, name) -> None -- add a binding to a named Unreal function on the given object instance to the invocation list of this Unreal delegate
"""
pass
def add_callable(self, *args):
r"""
x.add_callable(callable) -> None -- add a binding to a Python callable to the invocation list of this Unreal delegate
"""
pass
def add_function_unique(self, *args):
r"""
x.add_function_unique(obj, name) -> None -- add a unique binding to a named Unreal function on the given object instance to the invocation list of this Unreal delegate
"""
pass
def add_callable_unique(self, *args):
r"""
x.add_callable_unique(callable) -> None -- add a unique binding to a Python callable to the invocation list of this Unreal delegate
"""
pass
def remove_function(self, *args):
r"""
x.remove_function(obj, name) -> None -- remove a binding to a named Unreal function on the given object instance from the invocation list of this Unreal delegate
"""
pass
def remove_callable(self, *args):
r"""
x.remove_callable(callable) -> None -- remove a binding to a Python callable from the invocation list of this Unreal delegate
"""
pass
def remove_object(self, *args):
r"""
x.remove_object(obj) -> None -- remove all bindings for the given object instance from the invocation list of this Unreal delegate
"""
pass
def contains_function(self, *args):
r"""
x.contains_function(obj, name) -> bool -- does the invocation list of this Unreal delegate contain a binding to a named Unreal function on the given object instance
"""
pass
def contains_callable(self, *args):
r"""
x.contains_callable(callable) -> bool -- does the invocation list of this Unreal delegate contain a binding to a Python callable
"""
pass
def clear(self, *args):
r"""
x.clear() -> None -- clear the invocation list of this Unreal delegate
"""
pass
def broadcast(self, *args):
r"""
x.broadcast(...) -> None -- invoke this Unreal multicast delegate
"""
pass
class Name(_WrapperBase):
r"""
Type for all UE4 exposed name instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> Name -- cast the given object to this Unreal name type
"""
pass
def is_valid(self, *args):
r"""
x.is_valid() -> bool -- is this Unreal name valid?
"""
pass
def is_none(self, *args):
r"""
x.is_none() -> bool -- is this Unreal name set to NAME_None?
"""
pass
class Text(_WrapperBase):
r"""
Type for all UE4 exposed text instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args):
r"""
X.cast(object) -> Text -- cast the given object to this Unreal text type
"""
pass
@classmethod
def as_number(cls, *args):
r"""
X.as_number(num) -> Text -- convert the given number to a culture correct Unreal text representation
"""
pass
@classmethod
def as_percent(cls, *args):
r"""
X.as_percent(num) -> Text -- convert the given number to a culture correct Unreal text percentgage representation
"""
pass
@classmethod
def as_currency(cls, *args):
r"""
X.as_currency(val, code) -> Text -- convert the given number (specified in the smallest unit for the given currency) to a culture correct Unreal text currency representation
"""
pass
def is_empty(self, *args):
r"""
x.is_empty() -> bool -- is this Unreal text empty?
"""
pass
def is_empty_or_whitespace(self, *args):
r"""
x.is_empty_or_whitespace() -> bool -- is this Unreal text empty or only whitespace?
"""
pass
def is_transient(self, *args):
r"""
x.is_transient() -> bool -- is this Unreal text transient?
"""
pass
def is_culture_invariant(self, *args):
r"""
x.is_culture_invariant() -> bool -- is this Unreal text culture invariant?
"""
pass
def is_from_string_table(self, *args):
r"""
x.is_from_string_table() -> bool -- is this Unreal text referencing a string table entry?
"""
pass
def to_lower(self, *args):
r"""
x.to_lower() -> Text -- convert this Unreal text to lowercase in a culture correct way
"""
pass
def to_upper(self, *args):
r"""
x.to_upper() -> Text -- convert this Unreal text to uppercase in a culture correct way
"""
pass
def format(self, *args, **kwargs):
r"""
x.format(...) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping, sequence, or set of (optionally named) arguments)
"""
pass
class Array(_WrapperBase):
r"""
Type for all UE4 exposed array instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args, **kwargs):
r"""
X.cast(type, obj) -> Array -- cast the given object to this Unreal array type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> Array -- copy this Unreal array
"""
pass
def copy(self, *args):
r"""
x.copy() -> Array -- copy this Unreal array
"""
pass
def append(self, *args):
r"""
x.append(value) -> None -- append the given value to the end of this Unreal array (equivalent to TArray::Add in C++)
"""
pass
def count(self, *args):
r"""
x.count(value) -> integer -- return the number of times that value appears in this this Unreal array
"""
pass
def extend(self, *args):
r"""
x.extend(iterable) -> None -- extend this Unreal array by appending elements from the given iterable (equivalent to TArray::Append in C++)
"""
pass
def index(self, *args, **kwargs):
r"""
x.index(value, start=0, stop=len) -> integer -- get the index of the first matching value in this Unreal array, or raise ValueError if missing (equivalent to TArray::IndexOfByKey in C++)
"""
pass
def insert(self, *args, **kwargs):
r"""
x.insert(index, value) -> None -- insert the given value at the given index in this Unreal array
"""
pass
def pop(self, *args):
r"""
x.pop(index=len-1) -> value -- remove and return the value at the given index in this Unreal array, or raise IndexError if the index is out-of-bounds
"""
pass
def remove(self, *args):
r"""
x.remove(value) -> None -- remove the first matching value in this Unreal array, or raise ValueError if missing
"""
pass
def reverse(self, *args):
r"""
x.reverse() -> None -- reverse this Unreal array in-place
"""
pass
def sort(self, *args, **kwargs):
r"""
x.sort(cmp=None, key=None, reverse=False) -> None -- stable sort this Unreal array in-place
"""
pass
def resize(self, *args):
r"""
x.resize(len) -> None -- resize this Unreal array to hold the given number of elements
"""
pass
class FixedArray(_WrapperBase):
r"""
Type for all UE4 exposed fixed-array instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args, **kwargs):
r"""
X.cast(type, obj) -> FixedArray -- cast the given object to this Unreal fixed-array type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> FixedArray -- copy this Unreal fixed-array
"""
pass
def copy(self, *args):
r"""
x.copy() -> FixedArray -- copy this Unreal fixed-array
"""
pass
class Set(_WrapperBase):
r"""
Type for all UE4 exposed set instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args, **kwargs):
r"""
X.cast(type, obj) -> Set -- cast the given object to this Unreal set type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> Set -- copy this Unreal set
"""
pass
def copy(self, *args):
r"""
x.copy() -> Set -- copy this Unreal set
"""
pass
def add(self, *args):
r"""
x.add(value) -> None -- add the given value to this Unreal set if not already present
"""
pass
def discard(self, *args):
r"""
x.discard(value) -> None -- remove the given value from this Unreal set, or do nothing if not present
"""
pass
def remove(self, *args):
r"""
x.remove(value) -> None -- remove the given value from this Unreal set, or raise KeyError if not present
"""
pass
def pop(self, *args):
r"""
x.pop() -> value -- remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty
"""
pass
def clear(self, *args):
r"""
x.clear() -> None -- remove all values from this Unreal set
"""
pass
def difference(self, *args):
r"""
x.difference(...) -> Set -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)
"""
pass
def difference_update(self, *args):
r"""
x.difference_update(...) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)
"""
pass
def intersection(self, *args):
r"""
x.intersection(...) -> Set -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)
"""
pass
def intersection_update(self, *args):
r"""
x.intersection_update(...) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)
"""
pass
def symmetric_difference(self, *args):
r"""
x.symmetric_difference(other) -> Set -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)
"""
pass
def symmetric_difference_update(self, *args):
r"""
x.symmetric_difference_update(other) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)
"""
pass
def union(self, *args):
r"""
x.union(...) -> Set -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)
"""
pass
def update(self, *args):
r"""
x.update(...) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)
"""
pass
def isdisjoint(self, *args):
r"""
x.isdisjoint(other) -> bool -- return True if there is a null intersection between this Unreal set and another
"""
pass
def issubset(self, *args):
r"""
x.issubset(other) -> bool -- return True if another set contains this Unreal set
"""
pass
def issuperset(self, *args):
r"""
x.issuperset(other) -> bool -- return True if this Unreal set contains another
"""
pass
class Map(_WrapperBase):
r"""
Type for all UE4 exposed map instances
"""
def __init__(self, *args, **kwargs):
pass
@classmethod
def cast(cls, *args, **kwargs):
r"""
X.cast(key, value, obj) -> Map -- cast the given object to this Unreal map type
"""
pass
def __copy__(self, *args):
r"""
x.__copy__() -> Map -- copy this Unreal map
"""
pass
def copy(self, *args):
r"""
x.copy() -> Map -- copy this Unreal map
"""
pass
def clear(self, *args):
r"""
x.clear() -> None -- remove all items from this Unreal map
"""
pass
@classmethod
def fromkeys(cls, *args, **kwargs):
r"""
X.fromkeys(sequence, value=None) -> Map -- returns a new Unreal map of keys from the sequence using the given value (types are inferred)
"""
pass
def get(self, *args, **kwargs):
r"""
x.get(key, default=None) -> value -- x[key] if key in x, otherwise default
"""
pass
def setdefault(self, *args, **kwargs):
r"""
x.setdefault(key, default=None) -> value -- set key to default if key not in x and return the new value of key
"""
pass
def pop(self, *args, **kwargs):
r"""
x.pop(key, default=None) -> value -- remove key and return its value, or default if key not present, or raise KeyError if no default
"""
pass
def popitem(self, *args):
r"""
x.popitem() -> pair -- remove and return an arbitrary pair from this Unreal map, or raise KeyError if the map is empty
"""
pass
def update(self, *args, **kwargs):
r"""
x.update(...) -> None -- update this Unreal map from the given mapping or sequence pairs type or key->value arguments
"""
pass
def has_key(self, *args):
r"""
x.has_key(k) -> bool -- does this Unreal map contain the given key? (equivalent to k in x)
"""
pass
def iteritems(self, *args):
r"""
x.iteritems() -> iter -- an iterator over the key->value pairs of this Unreal map
"""
pass
def iterkeys(self, *args):
r"""
x.iterkeys() -> iter -- an iterator over the keys of this Unreal map
"""
pass
def itervalues(self, *args):
r"""
x.itervalues() -> iter -- an iterator over the values of this Unreal map
"""
pass
def items(self, *args):
r"""
x.items() -> iter -- a Python list containing the key->value pairs of this Unreal map
"""
pass
def keys(self, *args):
r"""
x.keys() -> iter -- a Python list containing the keys of this Unreal map
"""
pass
def values(self, *args):
r"""
x.values() -> iter -- a Python list containing the values of this Unreal map
"""
pass
def viewitems(self, *args):
r"""
x.viewitems() -> view -- a set-like view of the key->value pairs of this Unreal map
"""
pass
def viewkeys(self, *args):
r"""
x.viewkeys() -> view -- a set-like view of the keys of this Unreal map
"""
pass
def viewvalues(self, *args):
r"""
x.viewvalues() -> view -- a view of the values of this Unreal map
"""
pass
def register_slate_pre_tick_callback(*args):
r"""
x.register_slate_pre_tick_callback(callable) -> _DelegateHandle -- register the given callable (taking a single float) as a pre-tick callback in Slate
"""
pass
def unregister_slate_pre_tick_callback(*args):
r"""
x.unregister_slate_pre_tick_callback(handle) -> None -- unregister the given handle from a previous call to register_slate_pre_tick_callback
"""
pass
def register_slate_post_tick_callback(*args):
r"""
x.register_slate_post_tick_callback(callable) -> _DelegateHandle -- register the given callable (taking a single float) as a pre-tick callback in Slate
"""
pass
def unregister_slate_post_tick_callback(*args):
r"""
x.unregister_slate_post_tick_callback(handle) -> None -- unregister the given handle from a previous call to register_slate_post_tick_callback
"""
pass
def parent_external_window_to_slate(*args):
r"""
x.parent_external_window_to_slate(external_window, parent_search_method=SlateParentWindowSearchMethod.ACTIVE_WINDOW) -> None -- parent the given OS specific external window handle to a suitable Slate window
"""
pass
class ActorIterator(object):
r"""