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HTTP2StateMachine.swift
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//===--- HTTP2StateMachine.swift ------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import TestsUtils
//
// A trimmed-down version of SwiftNIO's HTTP/2 stream state machine. This version removes all code
// comments and removes any custom data types that are used by SwiftNIO. Its purpose is to benchmark
// Swift's performance switching over enums with substantial amounts of associated data.
//
public let benchmarks = [
BenchmarkInfo(
name: "HTTP2StateMachine",
runFunction: run_HTTP2StateMachine,
tags: [.miniapplication])
]
typealias HTTP2FlowControlWindow = Int
struct HTTP2StreamStateMachine {
enum State {
case idle(localRole: StreamRole, localWindow: HTTP2FlowControlWindow, remoteWindow: HTTP2FlowControlWindow)
case reservedRemote(remoteWindow: HTTP2FlowControlWindow)
case reservedLocal(localWindow: HTTP2FlowControlWindow)
case halfOpenLocalPeerIdle(localWindow: HTTP2FlowControlWindow, remoteWindow: HTTP2FlowControlWindow)
case halfOpenRemoteLocalIdle(localWindow: HTTP2FlowControlWindow, remoteWindow: HTTP2FlowControlWindow)
case fullyOpen(localRole: StreamRole, localWindow: HTTP2FlowControlWindow, remoteWindow: HTTP2FlowControlWindow)
case halfClosedLocalPeerIdle(remoteWindow: HTTP2FlowControlWindow)
case halfClosedLocalPeerActive(localRole: StreamRole, initiatedBy: StreamRole, remoteWindow: HTTP2FlowControlWindow)
case halfClosedRemoteLocalIdle(localWindow: HTTP2FlowControlWindow)
case halfClosedRemoteLocalActive(localRole: StreamRole, initiatedBy: StreamRole, localWindow: HTTP2FlowControlWindow)
case closed
}
enum StreamRole {
case server
case client
}
private var state: State
init(localRole: StreamRole, localWindow: HTTP2FlowControlWindow, remoteWindow: HTTP2FlowControlWindow) {
self.state = .idle(localRole: localRole, localWindow: localWindow, remoteWindow: remoteWindow)
}
init(receivedPushPromiseWithRemoteInitialWindowSize remoteWindow: HTTP2FlowControlWindow) {
self.state = .reservedRemote(remoteWindow: remoteWindow)
}
init(sentPushPromiseWithLocalInitialWindowSize localWindow: HTTP2FlowControlWindow) {
self.state = .reservedLocal(localWindow: localWindow)
}
@inline(never)
mutating func sendHeaders(isEndStreamSet endStream: Bool) -> Bool {
switch self.state {
case .idle(.client, localWindow: let localWindow, remoteWindow: let remoteWindow):
self.state = endStream ? .halfClosedLocalPeerIdle(remoteWindow: remoteWindow) : .halfOpenLocalPeerIdle(localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfOpenRemoteLocalIdle(localWindow: let localWindow, remoteWindow: let remoteWindow):
self.state = endStream ? .halfClosedLocalPeerActive(localRole: .server, initiatedBy: .client, remoteWindow: remoteWindow) : .fullyOpen(localRole: .server, localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfOpenLocalPeerIdle(localWindow: _, remoteWindow: let remoteWindow):
self.state = .halfClosedLocalPeerIdle(remoteWindow: remoteWindow)
return true
case .reservedLocal(let localWindow):
self.state = endStream ? .closed : .halfClosedRemoteLocalActive(localRole: .server, initiatedBy: .server, localWindow: localWindow)
return true
case .fullyOpen(let localRole, localWindow: _, remoteWindow: let remoteWindow):
self.state = .halfClosedLocalPeerActive(localRole: localRole, initiatedBy: .client, remoteWindow: remoteWindow)
return true
case .halfClosedRemoteLocalIdle(let localWindow):
self.state = endStream ? .closed : . halfClosedRemoteLocalActive(localRole: .server, initiatedBy: .client, localWindow: localWindow)
return true
case .halfClosedRemoteLocalActive:
self.state = .closed
return true
case .idle(.server, _, _), .closed:
return false
case .reservedRemote, .halfClosedLocalPeerIdle, .halfClosedLocalPeerActive:
return false
}
}
@inline(never)
mutating func receiveHeaders(isEndStreamSet endStream: Bool) -> Bool {
switch self.state {
case .idle(.server, localWindow: let localWindow, remoteWindow: let remoteWindow):
self.state = endStream ? .halfClosedRemoteLocalIdle(localWindow: localWindow) : .halfOpenRemoteLocalIdle(localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfOpenLocalPeerIdle(localWindow: let localWindow, remoteWindow: let remoteWindow):
self.state = endStream ? .halfClosedRemoteLocalActive(localRole: .client,initiatedBy: .client, localWindow: localWindow) : .fullyOpen(localRole: .client, localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfOpenRemoteLocalIdle(localWindow: let localWindow, remoteWindow: _):
self.state = .halfClosedRemoteLocalIdle(localWindow: localWindow)
return true
case .reservedRemote(let remoteWindow):
self.state = endStream ? .closed : .halfClosedLocalPeerActive(localRole: .client, initiatedBy: .server, remoteWindow: remoteWindow)
return true
case .fullyOpen(let localRole, localWindow: let localWindow, remoteWindow: _):
self.state = .halfClosedRemoteLocalActive(localRole: localRole, initiatedBy: .client, localWindow: localWindow)
return true
case .halfClosedLocalPeerIdle(let remoteWindow):
self.state = endStream ? .closed : . halfClosedLocalPeerActive(localRole: .client, initiatedBy: .client, remoteWindow: remoteWindow)
return true
case .halfClosedLocalPeerActive:
self.state = .closed
return true
case .idle(.client, _, _), .closed:
return false
case .reservedLocal, .halfClosedRemoteLocalIdle, .halfClosedRemoteLocalActive:
return false
}
}
@inline(never)
mutating func sendData(flowControlledBytes: Int, isEndStreamSet endStream: Bool) -> Bool {
switch self.state {
case .halfOpenLocalPeerIdle(localWindow: var localWindow, remoteWindow: let remoteWindow):
localWindow -= flowControlledBytes
self.state = endStream ? .halfClosedLocalPeerIdle(remoteWindow: remoteWindow) : .halfOpenLocalPeerIdle(localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .fullyOpen(let localRole, localWindow: var localWindow, remoteWindow: let remoteWindow):
localWindow -= flowControlledBytes
self.state = endStream ? .halfClosedLocalPeerActive(localRole: localRole, initiatedBy: .client, remoteWindow: remoteWindow) : .fullyOpen(localRole: localRole, localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfClosedRemoteLocalActive(let localRole, let initiatedBy, var localWindow):
localWindow -= flowControlledBytes
self.state = endStream ? .closed : .halfClosedRemoteLocalActive(localRole: localRole, initiatedBy: initiatedBy, localWindow: localWindow)
return true
case .idle, .halfOpenRemoteLocalIdle, .reservedLocal, .reservedRemote, .halfClosedLocalPeerIdle,
.halfClosedLocalPeerActive, .halfClosedRemoteLocalIdle, .closed:
return false
}
}
@inline(never)
mutating func receiveData(flowControlledBytes: Int, isEndStreamSet endStream: Bool) -> Bool {
switch self.state {
case .halfOpenRemoteLocalIdle(localWindow: let localWindow, remoteWindow: var remoteWindow):
remoteWindow -= flowControlledBytes
self.state = endStream ? .halfClosedRemoteLocalIdle(localWindow: localWindow) : .halfOpenRemoteLocalIdle(localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .fullyOpen(let localRole, localWindow: let localWindow, remoteWindow: var remoteWindow):
remoteWindow -= flowControlledBytes
self.state = endStream ? .halfClosedRemoteLocalActive(localRole: localRole, initiatedBy: .client, localWindow: localWindow) : .fullyOpen(localRole: localRole, localWindow: localWindow, remoteWindow: remoteWindow)
return true
case .halfClosedLocalPeerActive(let localRole, let initiatedBy, var remoteWindow):
remoteWindow -= flowControlledBytes
self.state = endStream ? .closed : .halfClosedLocalPeerActive(localRole: localRole, initiatedBy: initiatedBy, remoteWindow: remoteWindow)
return true
case .idle, .halfOpenLocalPeerIdle, .reservedLocal, .reservedRemote, .halfClosedLocalPeerIdle,
.halfClosedRemoteLocalActive, .halfClosedRemoteLocalIdle, .closed:
return false
}
}
@inline(never)
mutating func sendPushPromise() -> Bool {
switch self.state {
case .fullyOpen(localRole: .server, localWindow: _, remoteWindow: _),
.halfClosedRemoteLocalActive(localRole: .server, initiatedBy: .client, localWindow: _):
return true
case .idle, .reservedLocal, .reservedRemote, .halfClosedLocalPeerIdle, .halfClosedLocalPeerActive,
.halfClosedRemoteLocalIdle, .halfOpenLocalPeerIdle, .halfOpenRemoteLocalIdle, .closed,
.fullyOpen(localRole: .client, localWindow: _, remoteWindow: _),
.halfClosedRemoteLocalActive(localRole: .client, initiatedBy: _, localWindow: _),
.halfClosedRemoteLocalActive(localRole: .server, initiatedBy: .server, localWindow: _):
return false
}
}
@inline(never)
mutating func receivePushPromise() -> Bool {
switch self.state {
case .fullyOpen(localRole: .client, localWindow: _, remoteWindow: _),
.halfClosedLocalPeerActive(localRole: .client, initiatedBy: .client, remoteWindow: _):
return true
case .idle, .reservedLocal, .reservedRemote, .halfClosedLocalPeerIdle, .halfClosedRemoteLocalIdle,
.halfClosedRemoteLocalActive, .halfOpenLocalPeerIdle, .halfOpenRemoteLocalIdle, .closed,
.fullyOpen(localRole: .server, localWindow: _, remoteWindow: _),
.halfClosedLocalPeerActive(localRole: .server, initiatedBy: _, remoteWindow: _),
.halfClosedLocalPeerActive(localRole: .client, initiatedBy: .server, remoteWindow: _):
return false
}
}
@inline(never)
mutating func sendWindowUpdate(windowIncrement: Int) -> Bool {
switch self.state {
case .reservedRemote(remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .reservedRemote(remoteWindow: remoteWindow)
case .halfOpenLocalPeerIdle(localWindow: let localWindow, remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .halfOpenLocalPeerIdle(localWindow: localWindow, remoteWindow: remoteWindow)
case .halfOpenRemoteLocalIdle(localWindow: let localWindow, remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .halfOpenRemoteLocalIdle(localWindow: localWindow, remoteWindow: remoteWindow)
case .fullyOpen(localRole: let localRole, localWindow: let localWindow, remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .fullyOpen(localRole: localRole, localWindow: localWindow, remoteWindow: remoteWindow)
case .halfClosedLocalPeerIdle(remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .halfClosedLocalPeerIdle(remoteWindow: remoteWindow)
case .halfClosedLocalPeerActive(localRole: let localRole, initiatedBy: let initiatedBy, remoteWindow: var remoteWindow):
remoteWindow += windowIncrement
self.state = .halfClosedLocalPeerActive(localRole: localRole, initiatedBy: initiatedBy, remoteWindow: remoteWindow)
case .idle, .reservedLocal, .halfClosedRemoteLocalIdle, .halfClosedRemoteLocalActive, .closed:
return false
}
return true
}
@inline(never)
mutating func receiveWindowUpdate(windowIncrement: Int) -> Bool {
switch self.state {
case .reservedLocal(localWindow: var localWindow):
localWindow += windowIncrement
self.state = .reservedLocal(localWindow: localWindow)
case .halfOpenLocalPeerIdle(localWindow: var localWindow, remoteWindow: let remoteWindow):
localWindow += windowIncrement
self.state = .halfOpenLocalPeerIdle(localWindow: localWindow, remoteWindow: remoteWindow)
case .halfOpenRemoteLocalIdle(localWindow: var localWindow, remoteWindow: let remoteWindow):
localWindow += windowIncrement
self.state = .halfOpenRemoteLocalIdle(localWindow: localWindow, remoteWindow: remoteWindow)
case .fullyOpen(localRole: let localRole, localWindow: var localWindow, remoteWindow: let remoteWindow):
localWindow += windowIncrement
self.state = .fullyOpen(localRole: localRole, localWindow: localWindow, remoteWindow: remoteWindow)
case .halfClosedRemoteLocalIdle(localWindow: var localWindow):
localWindow += windowIncrement
self.state = .halfClosedRemoteLocalIdle(localWindow: localWindow)
case .halfClosedRemoteLocalActive(localRole: let localRole, initiatedBy: let initiatedBy, localWindow: var localWindow):
localWindow += windowIncrement
self.state = .halfClosedRemoteLocalActive(localRole: localRole, initiatedBy: initiatedBy, localWindow: localWindow)
case .halfClosedLocalPeerIdle, .halfClosedLocalPeerActive:
break
case .idle, .reservedRemote, .closed:
return false
}
return true
}
}
@inline(never)
func testSimpleRequestResponse() -> Bool {
var successful = true
var server = HTTP2StreamStateMachine(localRole: .server, localWindow: 1<<16, remoteWindow: 1<<16)
var client = HTTP2StreamStateMachine(localRole: .client, localWindow: 1<<16, remoteWindow: 1<<16)
successful = successful && client.sendHeaders(isEndStreamSet: false)
successful = successful && server.receiveHeaders(isEndStreamSet: false)
successful = successful && client.sendData(flowControlledBytes: 128, isEndStreamSet: false)
successful = successful && client.sendData(flowControlledBytes: 128, isEndStreamSet: false)
successful = successful && server.receiveData(flowControlledBytes: 128, isEndStreamSet: false)
successful = successful && server.receiveData(flowControlledBytes: 128, isEndStreamSet: false)
successful = successful && server.sendWindowUpdate(windowIncrement: 256)
successful = successful && client.receiveWindowUpdate(windowIncrement: 256)
successful = successful && client.sendData(flowControlledBytes: 128, isEndStreamSet: true)
successful = successful && server.receiveData(flowControlledBytes: 128, isEndStreamSet: true)
successful = successful && server.sendHeaders(isEndStreamSet: false)
successful = successful && client.receiveHeaders(isEndStreamSet: false)
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.sendWindowUpdate(windowIncrement: 1024)
successful = successful && server.receiveWindowUpdate(windowIncrement: 1024)
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: true)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: true)
return successful
}
@inline(never)
func testPushedRequests() -> Bool {
var successful = true
var server = HTTP2StreamStateMachine(sentPushPromiseWithLocalInitialWindowSize: 1<<16)
var client = HTTP2StreamStateMachine(receivedPushPromiseWithRemoteInitialWindowSize: 1<<16)
successful = successful && client.sendWindowUpdate(windowIncrement: 1024)
successful = successful && server.sendHeaders(isEndStreamSet: false)
successful = successful && client.receiveHeaders(isEndStreamSet: false)
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.sendWindowUpdate(windowIncrement: 1024)
successful = successful && server.receiveWindowUpdate(windowIncrement: 1024)
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: false)
successful = successful && server.sendHeaders(isEndStreamSet: true)
successful = successful && client.receiveHeaders(isEndStreamSet: true)
return successful
}
@inline(never)
func testPushingRequests() -> Bool {
var successful = true
var server = HTTP2StreamStateMachine(localRole: .server, localWindow: 1<<16, remoteWindow: 1<<16)
var client = HTTP2StreamStateMachine(localRole: .client, localWindow: 1<<16, remoteWindow: 1<<16)
successful = successful && client.sendHeaders(isEndStreamSet: true)
successful = successful && server.receiveHeaders(isEndStreamSet: true)
successful = successful && server.sendHeaders(isEndStreamSet: false)
successful = successful && client.receiveHeaders(isEndStreamSet: false)
successful = successful && server.sendPushPromise()
successful = successful && client.receivePushPromise()
successful = successful && server.sendData(flowControlledBytes: 1024, isEndStreamSet: true)
successful = successful && client.receiveData(flowControlledBytes: 1024, isEndStreamSet: true)
return successful
}
@inline(never)
func run_HTTP2StateMachine(_ n: Int) {
for _ in 0 ..< 1000000 * n {
check(testSimpleRequestResponse())
check(testPushedRequests())
check(testPushingRequests())
}
}